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Update babylon.arcRotateCamera.ts

Eucly2 il y a 11 ans
Parent
commit
16f0fef0ac
1 fichiers modifiés avec 28 ajouts et 28 suppressions
  1. 28 28
      Babylon/Cameras/babylon.arcRotateCamera.ts

+ 28 - 28
Babylon/Cameras/babylon.arcRotateCamera.ts

@@ -48,18 +48,18 @@
         private _previousBeta: number;
         private _previousRadius: number;
 		
-		// Pinch
-		// value for pinch step scaling
-		// set to 20 by default
-		public pinchPrecision = 20;
-		// Event for pinch
-		private _touchStart: (e: PointerEvent) => void;
-		private _touchMove: (e: PointerEvent) => void;
-		private _touchEnd: (e: PointerEvent) => void;
-		// Method for pinch
-		private _pinchStart: (e: PointerEvent) => void;
-		private _pinchMove: (e: PointerEvent) => void;
-		private _pinchEnd: (e: PointerEvent) => void;
+	// Pinch
+	// value for pinch step scaling
+	// set to 20 by default
+	public pinchPrecision = 20;
+	// Event for pinch
+	private _touchStart: (e: PointerEvent) => void;
+	private _touchMove: (e: PointerEvent) => void;
+	private _touchEnd: (e: PointerEvent) => void;
+	// Method for pinch
+	private _pinchStart: (e: PointerEvent) => void;
+	private _pinchMove: (e: PointerEvent) => void;
+	private _pinchEnd: (e: PointerEvent) => void;
 
         constructor(name: string, public alpha: number, public beta: number, public radius: number, public target: any, scene: Scene) {
             super(name, BABYLON.Vector3.Zero(), scene);
@@ -106,11 +106,11 @@
         public attachControl(element: HTMLElement, noPreventDefault?: boolean): void {
             var previousPosition;
             var pointerId;
-			// to know if pinch started
-			var pinchStarted = false;
-			// two pinch point on X
-			// that will use for find if user action is pinch open or pinch close
-			var pinchPointX1, pinchPointX2;
+	    // to know if pinch started
+	    var pinchStarted = false;
+	    // two pinch point on X
+	    // that will use for find if user action is pinch open or pinch close
+	    var pinchPointX1, pinchPointX2;
 			
             if (this._attachedElement) {
                 return;
@@ -156,8 +156,8 @@
                         return;
                     }
 					
-					// return pinch is started
-					if (pinchStarted){
+		    // return pinch is started
+		    if (pinchStarted){
                         return;
                     }
 
@@ -182,8 +182,8 @@
                         return;
                     }
 					
-					// return pinch is started
-					if (pinchStarted){
+		    // return pinch is started
+		    if (pinchStarted){
                         return;
                     }
 
@@ -293,27 +293,27 @@
                     pointerId = null;
                 };
 				
-				this._touchStart = event => {
+		this._touchStart = event => {
                     if (event.touches.length == 2) {
                         //-- start pinch if two fingers on the screen
                         pinchStarted = true;
                         this._pinchStart(event);
                     } 
                 };
-				this._touchMove = event => {
+		this._touchMove = event => {
                     if (pinchStarted) {
                         //-- make scaling
                         this._pinchMove(event);
                     }
                 };
-				this._touchEnd = event => {
+		this._touchEnd = event => {
                     if (pinchStarted) {
                         //-- end of pinch
                         this._pinchEnd(event);
                     } 
                 };
 				
-				this._pinchStart = event => {
+		this._pinchStart = event => {
                     // save origin touch point
                     pinchPointX1 = event.touches[0].clientX;
                     pinchPointX2 = event.touches[1].clientX;
@@ -321,7 +321,7 @@
                     // if not it rotate around target during pinch
                     pinchStarted = true;
                 };
-				this._pinchMove = event => {
+		this._pinchMove = event => {
                     // variable for new camera's radius
                     var delta = 0;
                     // variables to know if pinch open or pinch close
@@ -361,7 +361,7 @@
             element.addEventListener("MSGestureChange", this._onGesture, false);
             element.addEventListener('mousewheel', this._wheel, false);
             element.addEventListener('DOMMouseScroll', this._wheel, false);
-			// pinch
+	    // pinch
             element.addEventListener('touchstart', this._touchStart, false);
             element.addEventListener('touchmove', this._touchMove, false);
             element.addEventListener('touchend', this._touchEnd, false);
@@ -387,7 +387,7 @@
             element.removeEventListener("MSGestureChange", this._onGesture);
             element.removeEventListener('mousewheel', this._wheel);
             element.removeEventListener('DOMMouseScroll', this._wheel);
-			// pinch
+	    // pinch
             element.removeEventListener('touchstart', this._touchStart);
             element.removeEventListener('touchmove', this._touchMove);
             element.removeEventListener('touchend', this._touchEnd);