Browse Source

rename template free to render only

Trevor Baron 6 years ago
parent
commit
16d045dbe0

+ 1 - 1
Viewer/dist/templateFreeViewer.html

@@ -251,7 +251,7 @@
             }
             
             // Create viewer with a canvas element
-            var viewer = new BabylonViewer.TemplateFreeViewer(document.getElementById("babylon-viewer"), config);
+            var viewer = new BabylonViewer.RenderOnlyViewer(document.getElementById("babylon-viewer"), config);
 
             // Initialize the viewer (this will setup the scene and load a model if its not)
             viewer.initialize().then(()=>{

+ 2 - 2
Viewer/src/renderOnlyIndex.ts

@@ -1,4 +1,4 @@
-import { TemplateFreeViewer } from './viewer/templateFreeViewer';
+import { RenderOnlyViewer } from './viewer/renderOnlyViewer';
 // Required side effects
 import '@babylonjs/loaders/glTF/2.0';
 import "@babylonjs/core/Lights/Shadows/shadowGeneratorSceneComponent"
@@ -12,4 +12,4 @@ import "@babylonjs/core/PostProcesses/RenderPipeline/postProcessRenderPipelineMa
 // import "@babylonjs/core/Gamepads/gamepadSceneComponent"
 
 
-export { TemplateFreeViewer };
+export { RenderOnlyViewer };

+ 2 - 2
Viewer/src/viewer/templateFreeViewer.ts

@@ -1,8 +1,8 @@
 
-import { ViewerConfiguration } from './../configuration';
+import { ViewerConfiguration } from '../configuration';
 import { AbstractViewer } from './viewer';
 
-export class TemplateFreeViewer extends AbstractViewer {
+export class RenderOnlyViewer extends AbstractViewer {
     constructor(public containerElement: Element, initialConfiguration: ViewerConfiguration = {}) {
         super(containerElement, initialConfiguration);
         this._canvas = containerElement as HTMLCanvasElement