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@@ -3566,8 +3566,8 @@
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}
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}
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else {
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else {
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normal0 = Vector3.Cross(vt, va);
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normal0 = Vector3.Cross(vt, va);
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- Vector3.CrossToRef(normal0, vt, normal0);
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- //normal0 = Vector3.Cross(normal0, vt);
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+ //Vector3.CrossToRef(normal0, vt, normal0);
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+ normal0 = Vector3.Cross(normal0, vt);
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}
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}
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normal0.normalize();
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normal0.normalize();
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return normal0;
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return normal0;
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