David Rousset 7 years ago
parent
commit
165189e466
28 changed files with 25250 additions and 35351 deletions
  1. 7666 7634
      Playground/babylon.d.txt
  2. 4516 4511
      dist/preview release/babylon.d.ts
  3. 36 88
      dist/preview release/babylon.js
  4. 4 6
      dist/preview release/babylon.max.js
  5. 37 89
      dist/preview release/babylon.worker.js
  6. 12658 22540
      dist/preview release/customConfigurations/minimalGLTFViewer/babylon.d.ts
  7. 40 97
      dist/preview release/customConfigurations/minimalGLTFViewer/babylon.js
  8. 4 10
      dist/preview release/customConfigurations/minimalGLTFViewer/babylon.max.js
  9. 3 3
      dist/preview release/gui/babylon.gui.min.js
  10. 263 270
      dist/preview release/inspector/babylon.inspector.bundle.js
  11. 0 3
      dist/preview release/inspector/babylon.inspector.d.ts
  12. 0 3
      dist/preview release/inspector/babylon.inspector.js
  13. 4 11
      dist/preview release/inspector/babylon.inspector.min.js
  14. 1 6
      dist/preview release/loaders/babylon.glTF1FileLoader.min.js
  15. 0 15
      dist/preview release/loaders/babylon.glTF2FileLoader.js
  16. 2 7
      dist/preview release/loaders/babylon.glTF2FileLoader.min.js
  17. 0 15
      dist/preview release/loaders/babylon.glTFFileLoader.js
  18. 3 9
      dist/preview release/loaders/babylon.glTFFileLoader.min.js
  19. 1 1
      dist/preview release/loaders/babylon.objFileLoader.min.js
  20. 0 15
      dist/preview release/loaders/babylonjs.loaders.js
  21. 3 9
      dist/preview release/loaders/babylonjs.loaders.min.js
  22. 1 1
      dist/preview release/materialsLibrary/babylon.customMaterial.min.js
  23. 1 1
      dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.min.js
  24. 1 1
      dist/preview release/materialsLibrary/babylon.waterMaterial.min.js
  25. 3 3
      dist/preview release/materialsLibrary/babylonjs.materials.min.js
  26. 1 1
      dist/preview release/postProcessesLibrary/babylon.asciiArtPostProcess.min.js
  27. 1 1
      dist/preview release/postProcessesLibrary/babylon.digitalRainPostProcess.min.js
  28. 1 1
      dist/preview release/postProcessesLibrary/babylonjs.postProcess.min.js

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Playground/babylon.d.txt


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dist/preview release/babylon.d.ts


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dist/preview release/babylon.js


+ 4 - 6
dist/preview release/babylon.max.js

@@ -15203,12 +15203,6 @@ var BABYLON;
             var indices = this.getIndices();
             var normals = this.getVerticesData(BABYLON.VertexBuffer.NormalKind);
             var bInfo = this.getBoundingInfo();
-<<<<<<< HEAD
-            if (!bInfo) {
-                return this;
-            }
-=======
->>>>>>> 67c83069a447868ab6def9019c048533b0046690
             if (this._facetDepthSort && !this._facetDepthSortEnabled) {
                 // init arrays, matrix and sort function on first call
                 this._facetDepthSortEnabled = true;
@@ -71525,6 +71519,7 @@ var BABYLON;
                 if (!this._webVRpresenting) {
                     this._webVRCamera.position = this._position;
                     this._scene.activeCamera = this._webVRCamera;
+                    this._scene.imageProcessingConfiguration.applyByPostProcess = true;
                 }
             }
             else {
@@ -71556,6 +71551,7 @@ var BABYLON;
                 this._scene.activeCamera.attachControl(this._canvas);
             }
             this.updateButtonVisibility();
+            this._scene.imageProcessingConfiguration.applyByPostProcess = false;
         };
         Object.defineProperty(VRExperienceHelper.prototype, "position", {
             get: function () {
@@ -71591,6 +71587,8 @@ var BABYLON;
             this._postProcessMove.vignetteColor = new BABYLON.Color4(0, 0, 0, 0);
             this._postProcessMove.vignetteEnabled = false;
             new BABYLON.PassPostProcess("pass", 1.0, this._webVRCamera);
+            this._postProcessMove.imageProcessingConfiguration = new BABYLON.ImageProcessingConfiguration();
+            this._scene.imageProcessingConfiguration.applyByPostProcess = false;
             this._createTeleportationCircles();
             this.meshSelectionPredicate = function (mesh) {
                 if (mesh.name.indexOf(_this._floorMeshName) !== -1) {

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dist/preview release/babylon.worker.js


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dist/preview release/customConfigurations/minimalGLTFViewer/babylon.d.ts


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dist/preview release/customConfigurations/minimalGLTFViewer/babylon.js


+ 4 - 10
dist/preview release/customConfigurations/minimalGLTFViewer/babylon.max.js

@@ -15203,12 +15203,6 @@ var BABYLON;
             var indices = this.getIndices();
             var normals = this.getVerticesData(BABYLON.VertexBuffer.NormalKind);
             var bInfo = this.getBoundingInfo();
-<<<<<<< HEAD
-            if (!bInfo) {
-                return this;
-            }
-=======
->>>>>>> 67c83069a447868ab6def9019c048533b0046690
             if (this._facetDepthSort && !this._facetDepthSortEnabled) {
                 // init arrays, matrix and sort function on first call
                 this._facetDepthSortEnabled = true;
@@ -71371,6 +71365,7 @@ var BABYLON;
                 if (!this._webVRpresenting) {
                     this._webVRCamera.position = this._position;
                     this._scene.activeCamera = this._webVRCamera;
+                    this._scene.imageProcessingConfiguration.applyByPostProcess = true;
                 }
             }
             else {
@@ -71402,6 +71397,7 @@ var BABYLON;
                 this._scene.activeCamera.attachControl(this._canvas);
             }
             this.updateButtonVisibility();
+            this._scene.imageProcessingConfiguration.applyByPostProcess = false;
         };
         Object.defineProperty(VRExperienceHelper.prototype, "position", {
             get: function () {
@@ -71437,6 +71433,8 @@ var BABYLON;
             this._postProcessMove.vignetteColor = new BABYLON.Color4(0, 0, 0, 0);
             this._postProcessMove.vignetteEnabled = false;
             new BABYLON.PassPostProcess("pass", 1.0, this._webVRCamera);
+            this._postProcessMove.imageProcessingConfiguration = new BABYLON.ImageProcessingConfiguration();
+            this._scene.imageProcessingConfiguration.applyByPostProcess = false;
             this._createTeleportationCircles();
             this.meshSelectionPredicate = function (mesh) {
                 if (mesh.name.indexOf(_this._floorMeshName) !== -1) {
@@ -80907,11 +80905,7 @@ var BABYLON;
                     loaded += request._loaded;
                     total += request._total;
                 }
-<<<<<<< HEAD
-                this._progressCallback(new ProgressEvent("GLTFLoaderProgress", {
-=======
                 this._progressCallback(GLTFLoader._progressEventFactory("GLTFLoaderProgress", {
->>>>>>> 67c83069a447868ab6def9019c048533b0046690
                     lengthComputable: true,
                     loaded: loaded,
                     total: total

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+ 3 - 3
dist/preview release/gui/babylon.gui.min.js


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+ 263 - 270
dist/preview release/inspector/babylon.inspector.bundle.js


+ 0 - 3
dist/preview release/inspector/babylon.inspector.d.ts

@@ -182,8 +182,6 @@ declare module INSPECTOR {
         };
         'Scene': {
             type: typeof BABYLON.Scene;
-<<<<<<< HEAD
-=======
         };
         'TransformNode': {
             type: typeof BABYLON.TransformNode;
@@ -192,7 +190,6 @@ declare module INSPECTOR {
         'AbstractMesh': {
             type: typeof BABYLON.AbstractMesh;
             format: (m: BABYLON.AbstractMesh) => string;
->>>>>>> 67c83069a447868ab6def9019c048533b0046690
         };
         'Mesh': {
             type: typeof BABYLON.Mesh;

+ 0 - 3
dist/preview release/inspector/babylon.inspector.js

@@ -440,8 +440,6 @@ var INSPECTOR;
         },
         'Scene': {
             type: BABYLON.Scene,
-<<<<<<< HEAD
-=======
         },
         'TransformNode': {
             type: BABYLON.TransformNode,
@@ -450,7 +448,6 @@ var INSPECTOR;
         'AbstractMesh': {
             type: BABYLON.AbstractMesh,
             format: function (m) { return m.name; }
->>>>>>> 67c83069a447868ab6def9019c048533b0046690
         },
         'Mesh': {
             type: BABYLON.Mesh,

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dist/preview release/inspector/babylon.inspector.min.js


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+ 1 - 6
dist/preview release/loaders/babylon.glTF1FileLoader.min.js


+ 0 - 15
dist/preview release/loaders/babylon.glTF2FileLoader.js

@@ -408,20 +408,6 @@ var BABYLON;
             GLTFLoader.prototype._onProgress = function () {
                 if (!this._progressCallback) {
                     return;
-<<<<<<< HEAD
-                }
-                var loaded = 0;
-                var total = 0;
-                for (var _i = 0, _a = this._requests; _i < _a.length; _i++) {
-                    var request = _a[_i];
-                    if (!request._loaded || !request._total) {
-                        return;
-                    }
-                    loaded += request._loaded;
-                    total += request._total;
-                }
-                this._progressCallback(new ProgressEvent("GLTFLoaderProgress", {
-=======
                 }
                 var loaded = 0;
                 var total = 0;
@@ -434,7 +420,6 @@ var BABYLON;
                     total += request._total;
                 }
                 this._progressCallback(GLTFLoader._progressEventFactory("GLTFLoaderProgress", {
->>>>>>> 67c83069a447868ab6def9019c048533b0046690
                     lengthComputable: true,
                     loaded: loaded,
                     total: total

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+ 2 - 7
dist/preview release/loaders/babylon.glTF2FileLoader.min.js


+ 0 - 15
dist/preview release/loaders/babylon.glTFFileLoader.js

@@ -2553,20 +2553,6 @@ var BABYLON;
             GLTFLoader.prototype._onProgress = function () {
                 if (!this._progressCallback) {
                     return;
-<<<<<<< HEAD
-                }
-                var loaded = 0;
-                var total = 0;
-                for (var _i = 0, _a = this._requests; _i < _a.length; _i++) {
-                    var request = _a[_i];
-                    if (!request._loaded || !request._total) {
-                        return;
-                    }
-                    loaded += request._loaded;
-                    total += request._total;
-                }
-                this._progressCallback(new ProgressEvent("GLTFLoaderProgress", {
-=======
                 }
                 var loaded = 0;
                 var total = 0;
@@ -2579,7 +2565,6 @@ var BABYLON;
                     total += request._total;
                 }
                 this._progressCallback(GLTFLoader._progressEventFactory("GLTFLoaderProgress", {
->>>>>>> 67c83069a447868ab6def9019c048533b0046690
                     lengthComputable: true,
                     loaded: loaded,
                     total: total

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dist/preview release/loaders/babylon.glTFFileLoader.min.js


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+ 1 - 1
dist/preview release/loaders/babylon.objFileLoader.min.js


+ 0 - 15
dist/preview release/loaders/babylonjs.loaders.js

@@ -3509,20 +3509,6 @@ var BABYLON;
             GLTFLoader.prototype._onProgress = function () {
                 if (!this._progressCallback) {
                     return;
-<<<<<<< HEAD
-                }
-                var loaded = 0;
-                var total = 0;
-                for (var _i = 0, _a = this._requests; _i < _a.length; _i++) {
-                    var request = _a[_i];
-                    if (!request._loaded || !request._total) {
-                        return;
-                    }
-                    loaded += request._loaded;
-                    total += request._total;
-                }
-                this._progressCallback(new ProgressEvent("GLTFLoaderProgress", {
-=======
                 }
                 var loaded = 0;
                 var total = 0;
@@ -3535,7 +3521,6 @@ var BABYLON;
                     total += request._total;
                 }
                 this._progressCallback(GLTFLoader._progressEventFactory("GLTFLoaderProgress", {
->>>>>>> 67c83069a447868ab6def9019c048533b0046690
                     lengthComputable: true,
                     loaded: loaded,
                     total: total

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dist/preview release/loaders/babylonjs.loaders.min.js


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dist/preview release/materialsLibrary/babylon.customMaterial.min.js


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dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.min.js


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dist/preview release/materialsLibrary/babylon.waterMaterial.min.js


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dist/preview release/materialsLibrary/babylonjs.materials.min.js


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dist/preview release/postProcessesLibrary/babylon.asciiArtPostProcess.min.js


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dist/preview release/postProcessesLibrary/babylon.digitalRainPostProcess.min.js


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dist/preview release/postProcessesLibrary/babylonjs.postProcess.min.js