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@@ -3310,8 +3310,8 @@
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minVector = boundingBox.minimumWorld;
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maxVector = boundingBox.maximumWorld;
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} else {
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- minVector.MinimizeInPlace(boundingBox.minimumWorld);
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- maxVector.MaximizeInPlace(boundingBox.maximumWorld);
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+ minVector.minimizeInPlace(boundingBox.minimumWorld);
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+ maxVector.maximizeInPlace(boundingBox.maximumWorld);
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}
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});
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