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using UnityEditor to access prefab functions

punkoffice 9 lat temu
rodzic
commit
158ff05214

+ 1 - 0
Exporters/Unity 5/Unity3D2Babylon/SceneBuilder.cs

@@ -7,6 +7,7 @@ using UnityEngine;
 using Object = UnityEngine.Object;
 using JsonFx.Serialization;
 using JsonFx.Serialization.Resolvers;
+using UnityEditor;
 
 namespace Unity3D2Babylon
 {