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this.getScene().getEngine().updateRawTexture(this._texture, data, this.format, this._invertY);
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this.getScene().getEngine().updateRawTexture(this._texture, data, this.format, this._invertY);
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public static CreateLuminanceTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps: boolean = true, invertY: boolean = false, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE): RawTexture {
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public static CreateLuminanceTexture(data: ArrayBufferView, width: number, height: number, scene: Scene, generateMipMaps: boolean = true, invertY: boolean = false, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE): RawTexture {
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