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@@ -1,93 +1,94 @@
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-# 3.2.0
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-
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-## Major updates
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-
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-- Support for [GPU particles](https://doc.babylonjs.com/babylon101/particles#gpu-particles) ([deltakosh](https://github.com/deltakosh))
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-- Improved building process: We now run a full visual validation test for each pull request. Furthermore, code comments and what's new updates are now mandatory ([sebavan](https://github.com/sebavan))
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-- Introduced texture binding atlas. This optimization allows the engine to reuse texture bindings instead of rebinding textures when they are not on constant sampler indexes ([deltakosh](https://github.com/deltakosh))
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-- New [AnimationGroup class](http://doc.babylonjs.com/how_to/group) to control simultaneously multiple animations with different targets ([deltakosh](https://github.com/deltakosh))
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-- `WebVRCamera` now supports GearVR ([brianzinn](https://github.com/brianzinn))
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-- New glTF [serializer](https://github.com/BabylonJS/Babylon.js/tree/master/serializers/src/glTF/2.0). You can now export glTF or glb files directly from a Babylon scene ([kcoley](https://github.com/kcoley))
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-- Babylon.js now uses Promises in addition to callbacks. We created several `xxxAsync` functions all over the framework (`SceneLoader.AppendAsync` for instance, which returns a Promise). A polyfill is also integrated to support older browsers ([deltakosh](https://github.com/deltakosh))
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-- Introduced [Projection Texture on SpotLight](http://doc.babylonjs.com/babylon101/lights#projection-texture) ([lostink](https://github.com/lostink))
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-- Introduced support for [local cubemaps](http://doc.babylonjs.com/how_to/reflect#using-local-cubemap-mode) ([deltakosh](https://github.com/deltakosh))
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-- Added [VideoDome](http://doc.babylonjs.com/how_to/360videodome) class to easily support 360 videos ([DavidHGillen](https://github.com/DavidHGillen))
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-- Added [GlowLayer](https://doc.babylonjs.com/how_to/glow_layer) to easily support glow from emissive materials ([sebavan](https://github.com/sebavan))
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-
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-## Updates
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-
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-- Tons of functions and classes received the code comments they deserved (All the community)
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-- Added `particleSystem.reset()` to clear a particle system ([deltakosh](https://github.com/deltakosh))
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-- Added support for all RGBA orders (BGR, RGB, etc..) for the DDS loader ([deltakosh](https://github.com/deltakosh))
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-- Improved [SceneOptimizer](http://doc.babylonjs.com/how_to/how_to_use_sceneoptimizer) to provide better adaptability ([deltakosh](https://github.com/deltakosh))
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|
-- Improved `scene.isReady()` function which now takes in account shadows and LOD ([deltakosh](https://github.com/deltakosh))
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-- New watcher configuration for VSCode. Now the task only compiles changed files ([sebavan](https://github.com/sebavan))
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-- Added new draw modes to engine (points, lines, linesloop, linestrip, trianglestrip, trianglefan) ([benaadams](https://github.com/benaadams))
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-- Added GUI Textblock.lineSpacing setter and getter to configure vertical space between lines in pixels or percentage values when working with text wrapping ([carloslanderas](https://github.com/carloslanderas))
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-- VRHelper now has onSelectedMeshUnselected observable that will notify observers when the current selected mesh gets unselected
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- ([carloslanderas](https://github.com/carloslanderas))
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-- VRHelper now has onBeforeCameraTeleport and onAfterCameraTeleport observables that will be notified before and after camera teleportation is triggered.
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- ([carloslanderas](https://github.com/carloslanderas))
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-- VRHelper now has the public property teleportationEnabled to enable / disable camera teleportation.
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- ([carloslanderas](https://github.com/carloslanderas))
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-- VRHelper now exposes onNewMeshPicked observable that will notify a PickingInfo object after meshSelectionPredicate evaluation
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- ([carloslanderas](https://github.com/carloslanderas))
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-- `AssetsManager` will now clear its `tasks` lsit from all successfully loaded tasks ([deltakosh](https://github.com/deltakosh))
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-- Added documentation to WebVRCamera and VRExperienceHelper ([trevordev](https://github.com/trevordev))
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-- Introduced `isStroke` on `HighlightLayerOptions` which makes the highlight solid ([PixelsCommander](https://github.com/pixelscommander))
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-- (Viewer) There is now an option to paste payload instead of a URL for configuration ([RaananW](https://github.com/RaananW))
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-- (Viewer) Models can be loaded async using JavaScript ([RaananW](https://github.com/RaananW))
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-- VRHelper will notify now onSelectedMeshUnselected observable to subscribers when the applied ray selection predicate does not produce a hit and a mesh compliant with the meshSelectionPredicate was previously selected
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- ([carloslanderas](https://github.com/carloslanderas))
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-- (Viewer) initScene and initEngine can now be extended. onProgress during model loading is implemented as observable. ([RaananW](https://github.com/RaananW))
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-- glTF loader now supports the KHR_lights extension ([MiiBond](https://github.com/MiiBond))
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-- Added depth of field effect to the default pipeline ([trevordev](https://github.com/trevordev))
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-- The observable can now notify observers using promise-based callback chain. ([RaananW](https://github.com/RaananW))
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-- Added base64 helper functions to `Tools` ([bghgary](https://github.com/bghgary))
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-- Added `createDefaultCamera` and `createDefaultLight` functions to `Scene` ([bghgary](https://github.com/bghgary))
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-- Gulp process now supports multiple outputs when using webpack. ([RaananW](https://github.com/RaananW))
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-- (Viewer) Scene Optimizer intergrated in viewer. ([RaananW](https://github.com/RaananW))
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-- (Viewer) The viewer supports custom shaders in the configuration. ([RaananW](https://github.com/RaananW))
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-- Documented PostProcessRenderEffect, DefaultRenderingPipeline, BlurPostProcess, DepthOfFieldEffect, PostProcess, PostProcessManager, Effect classes ([trevordev](https://github.com/trevordev))
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-- SPS internal storage of each solid particle rotation matrix ([jbousquie](https://github.com/jbousquie))
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-- SPS particle parenting feature ([jbousquie](https://github.com/jbousquie))
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-- (Viewer) Introducing the viewer labs - testing new features. ([RaananW](https://github.com/RaananW))
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-- AssetContainer Class and loading methods ([trevordev](https://github.com/trevordev))
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-- KeepAssets class and AssetContainer.moveAllFromScene ([HoloLite](http://www.html5gamedevs.com/profile/28694-hololite/) [trevordev](https://github.com/trevordev))
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-- (Viewer) It is now possible to update parts of the configuration without rcreating the objects. Extra configuration can be loaded sync (if provided) ([RaananW](https://github.com/RaananW))
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-- (Gulp) extra/external declarations can be prepended to final declarations during build. ([RaananW](https://github.com/RaananW))
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-- (Viewer) Model can be normalized using configuration, camera is dynamically configured. ([RaananW](https://github.com/RaananW))
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-- (Gulp) extra/external declarations can be prepended to final NPM declarations during build. ([RaananW](https://github.com/RaananW))
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-- GUI.Line can have its world position set from one end or the other ([SvenFrankson](https://github.com/SvenFrankson))
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|
|
-- Added FOV system to background material for zoom effects in skyboxes without adjusting camera FOV ([DavidHGillen](https://github.com/DavidHGillen))
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|
|
-- Improved glTF loader by using promises for asynchronous operations. ([bghgary](https://github.com/bghgary)]
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|
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-- Improved glTF loader performance by compiling materials in parallel with downloading external resources. ([bghgary](https://github.com/bghgary)]
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|
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-- Added unit tests for the glTF 2.0 loader. ([bghgary](https://github.com/bghgary)]
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-- Added promise-based async functions to the SceneLoader, Scene.whenReadyAsync, and material.forceCompilationAsync. ([bghgary](https://github.com/bghgary)]
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-- Added checks to VertexData.merge to ensure data is valid before merging. ([bghgary](https://github.com/bghgary)]
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-- Ability to set a mesh to customize the webVR gaze tracker ([trevordev](https://github.com/trevordev))
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-- Added promise-based async functions for initWebVRAsync and useStandingMatrixAsync ([trevordev](https://github.com/trevordev))
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-- Add stroke (outline) options on GUI text control ([SvenFrankson](https://github.com/SvenFrankson))
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-- Add isThumbClamped option on GUI slider control ([JeanPhilippeKernel](https://github.com/JeanPhilippeKernel))
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-- Add floating point texture support for RenderTargetCubeTexture ([PeapBoy](https://github.com/NicolasBuecher))
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-- Support for mutli-touch when interacting with multiple gui elements simultaneously ([trevordev](https://github.com/trevordev))
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-- (Viewer) Declaration file published, ready for npm. ([RaananW](https://github.com/RaananW))
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|
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-- Added Draco mesh compression support to glTF 2.0 loader. ([bghgary](https://github.com/bghgary))
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-- (Viewer) XHR requests not use Tools.LoadFile and are disposed correctly - [#3671](https://github.com/BabylonJS/Babylon.js/issues/3671) ([RaananW](https://github.com/RaananW))
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-- Added `Tools.WorkerPool` class for web worker management. ([bghgary](https://github.com/bghgary))
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-
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-## Bug fixes
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|
|
-
|
|
|
-- `setPivotMatrix` ws not setting pivot correctly. This is now fixed. We also introduced a new `setPreTransformMatrix` to reproduce the sometimes needed behavior of the previous `setPivotMatrix` function ([deltakosh](https://github.com/deltakosh))
|
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-- SPS solid particle `.pivot` property now also behaves like the standard mesh pivot. Former behavior (particle translation) can be kept with the particle property `.translateFromPivot` set to true ([jbousquie](https://github.com/jbousquie))
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-- Texture extension detection in `Engine.CreateTexture` ([sebavan](https://github.com/sebavan))
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-- SPS internal temporary vector3 instead of Tmp.Vector3 to avoid possible concurrent uses ([jbousquie](https://github.com/jbousquie))
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-- Fixed a bug when calling load on an empty assets manager - [#3739](https://github.com/BabylonJS/Babylon.js/issues/3739). ([RaananW](https://github.com/RaananW))
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-- Enabling teleportation in the vr helper class caused a redundant post process to be added ([trevordev](https://github.com/trevordev))
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-- (Viewer) Fixed a bug where loading another mesh positioned it incorrectly ([RaananW](https://github.com/RaananW))
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-
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-## Breaking changes
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|
|
-
|
|
|
-- Removed the unused PostProcessRenderPass class and extended postProcessingRenderingEffect to support multiple PostProcesses ([trevordev](https://github.com/trevordev))
|
|
|
-- VertexData.merge no longer supports merging of data that do not have the same set of attributes. ([bghgary](https://github.com/bghgary)]
|
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-- glTF 2.0 loader will now create a mesh for each primitive instead of merging the primitives together into one mesh. ([bghgary](https://github.com/bghgary)]
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+# 3.2.0
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|
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+
|
|
|
+## Major updates
|
|
|
+
|
|
|
+- Support for [GPU particles](https://doc.babylonjs.com/babylon101/particles#gpu-particles) ([deltakosh](https://github.com/deltakosh))
|
|
|
+- Improved building process: We now run a full visual validation test for each pull request. Furthermore, code comments and what's new updates are now mandatory ([sebavan](https://github.com/sebavan))
|
|
|
+- Introduced texture binding atlas. This optimization allows the engine to reuse texture bindings instead of rebinding textures when they are not on constant sampler indexes ([deltakosh](https://github.com/deltakosh))
|
|
|
+- New [AnimationGroup class](http://doc.babylonjs.com/how_to/group) to control simultaneously multiple animations with different targets ([deltakosh](https://github.com/deltakosh))
|
|
|
+- `WebVRCamera` now supports GearVR ([brianzinn](https://github.com/brianzinn))
|
|
|
+- New glTF [serializer](https://github.com/BabylonJS/Babylon.js/tree/master/serializers/src/glTF/2.0). You can now export glTF or glb files directly from a Babylon scene ([kcoley](https://github.com/kcoley))
|
|
|
+- Babylon.js now uses Promises in addition to callbacks. We created several `xxxAsync` functions all over the framework (`SceneLoader.AppendAsync` for instance, which returns a Promise). A polyfill is also integrated to support older browsers ([deltakosh](https://github.com/deltakosh))
|
|
|
+- Introduced [Projection Texture on SpotLight](http://doc.babylonjs.com/babylon101/lights#projection-texture) ([lostink](https://github.com/lostink))
|
|
|
+- Introduced support for [local cubemaps](http://doc.babylonjs.com/how_to/reflect#using-local-cubemap-mode) ([deltakosh](https://github.com/deltakosh))
|
|
|
+- Added [VideoDome](http://doc.babylonjs.com/how_to/360videodome) class to easily support 360 videos ([DavidHGillen](https://github.com/DavidHGillen))
|
|
|
+- Added [GlowLayer](https://doc.babylonjs.com/how_to/glow_layer) to easily support glow from emissive materials ([sebavan](https://github.com/sebavan))
|
|
|
+
|
|
|
+## Updates
|
|
|
+
|
|
|
+- Tons of functions and classes received the code comments they deserved (All the community)
|
|
|
+- Added `particleSystem.reset()` to clear a particle system ([deltakosh](https://github.com/deltakosh))
|
|
|
+- Added support for all RGBA orders (BGR, RGB, etc..) for the DDS loader ([deltakosh](https://github.com/deltakosh))
|
|
|
+- Improved [SceneOptimizer](http://doc.babylonjs.com/how_to/how_to_use_sceneoptimizer) to provide better adaptability ([deltakosh](https://github.com/deltakosh))
|
|
|
+- Improved `scene.isReady()` function which now takes in account shadows and LOD ([deltakosh](https://github.com/deltakosh))
|
|
|
+- New watcher configuration for VSCode. Now the task only compiles changed files ([sebavan](https://github.com/sebavan))
|
|
|
+- Added new draw modes to engine (points, lines, linesloop, linestrip, trianglestrip, trianglefan) ([benaadams](https://github.com/benaadams))
|
|
|
+- Added GUI Textblock.lineSpacing setter and getter to configure vertical space between lines in pixels or percentage values when working with text wrapping ([carloslanderas](https://github.com/carloslanderas))
|
|
|
+- VRHelper now has onSelectedMeshUnselected observable that will notify observers when the current selected mesh gets unselected
|
|
|
+ ([carloslanderas](https://github.com/carloslanderas))
|
|
|
+- VRHelper now has onBeforeCameraTeleport and onAfterCameraTeleport observables that will be notified before and after camera teleportation is triggered.
|
|
|
+ ([carloslanderas](https://github.com/carloslanderas))
|
|
|
+- VRHelper now has the public property teleportationEnabled to enable / disable camera teleportation.
|
|
|
+ ([carloslanderas](https://github.com/carloslanderas))
|
|
|
+- VRHelper now exposes onNewMeshPicked observable that will notify a PickingInfo object after meshSelectionPredicate evaluation
|
|
|
+ ([carloslanderas](https://github.com/carloslanderas))
|
|
|
+- `AssetsManager` will now clear its `tasks` lsit from all successfully loaded tasks ([deltakosh](https://github.com/deltakosh))
|
|
|
+- Added documentation to WebVRCamera and VRExperienceHelper ([trevordev](https://github.com/trevordev))
|
|
|
+- Introduced `isStroke` on `HighlightLayerOptions` which makes the highlight solid ([PixelsCommander](https://github.com/pixelscommander))
|
|
|
+- (Viewer) There is now an option to paste payload instead of a URL for configuration ([RaananW](https://github.com/RaananW))
|
|
|
+- (Viewer) Models can be loaded async using JavaScript ([RaananW](https://github.com/RaananW))
|
|
|
+- VRHelper will notify now onSelectedMeshUnselected observable to subscribers when the applied ray selection predicate does not produce a hit and a mesh compliant with the meshSelectionPredicate was previously selected
|
|
|
+ ([carloslanderas](https://github.com/carloslanderas))
|
|
|
+- (Viewer) initScene and initEngine can now be extended. onProgress during model loading is implemented as observable. ([RaananW](https://github.com/RaananW))
|
|
|
+- glTF loader now supports the KHR_lights extension ([MiiBond](https://github.com/MiiBond))
|
|
|
+- Added depth of field effect to the default pipeline ([trevordev](https://github.com/trevordev))
|
|
|
+- The observable can now notify observers using promise-based callback chain. ([RaananW](https://github.com/RaananW))
|
|
|
+- Added base64 helper functions to `Tools` ([bghgary](https://github.com/bghgary))
|
|
|
+- Added `createDefaultCamera` and `createDefaultLight` functions to `Scene` ([bghgary](https://github.com/bghgary))
|
|
|
+- Gulp process now supports multiple outputs when using webpack. ([RaananW](https://github.com/RaananW))
|
|
|
+- (Viewer) Scene Optimizer intergrated in viewer. ([RaananW](https://github.com/RaananW))
|
|
|
+- (Viewer) The viewer supports custom shaders in the configuration. ([RaananW](https://github.com/RaananW))
|
|
|
+- Documented PostProcessRenderEffect, DefaultRenderingPipeline, BlurPostProcess, DepthOfFieldEffect, PostProcess, PostProcessManager, Effect classes ([trevordev](https://github.com/trevordev))
|
|
|
+- SPS internal storage of each solid particle rotation matrix ([jbousquie](https://github.com/jbousquie))
|
|
|
+- SPS particle parenting feature ([jbousquie](https://github.com/jbousquie))
|
|
|
+- (Viewer) Introducing the viewer labs - testing new features. ([RaananW](https://github.com/RaananW))
|
|
|
+- AssetContainer Class and loading methods ([trevordev](https://github.com/trevordev))
|
|
|
+- KeepAssets class and AssetContainer.moveAllFromScene ([HoloLite](http://www.html5gamedevs.com/profile/28694-hololite/) [trevordev](https://github.com/trevordev))
|
|
|
+- (Viewer) It is now possible to update parts of the configuration without rcreating the objects. Extra configuration can be loaded sync (if provided) ([RaananW](https://github.com/RaananW))
|
|
|
+- (Gulp) extra/external declarations can be prepended to final declarations during build. ([RaananW](https://github.com/RaananW))
|
|
|
+- (Viewer) Model can be normalized using configuration, camera is dynamically configured. ([RaananW](https://github.com/RaananW))
|
|
|
+- (Gulp) extra/external declarations can be prepended to final NPM declarations during build. ([RaananW](https://github.com/RaananW))
|
|
|
+- GUI.Line can have its world position set from one end or the other ([SvenFrankson](https://github.com/SvenFrankson))
|
|
|
+- Added FOV system to background material for zoom effects in skyboxes without adjusting camera FOV ([DavidHGillen](https://github.com/DavidHGillen))
|
|
|
+- Improved glTF loader by using promises for asynchronous operations. ([bghgary](https://github.com/bghgary)]
|
|
|
+- Improved glTF loader performance by compiling materials in parallel with downloading external resources. ([bghgary](https://github.com/bghgary)]
|
|
|
+- Added unit tests for the glTF 2.0 loader. ([bghgary](https://github.com/bghgary)]
|
|
|
+- Added promise-based async functions to the SceneLoader, Scene.whenReadyAsync, and material.forceCompilationAsync. ([bghgary](https://github.com/bghgary)]
|
|
|
+- Added checks to VertexData.merge to ensure data is valid before merging. ([bghgary](https://github.com/bghgary)]
|
|
|
+- Ability to set a mesh to customize the webVR gaze tracker ([trevordev](https://github.com/trevordev))
|
|
|
+- Added promise-based async functions for initWebVRAsync and useStandingMatrixAsync ([trevordev](https://github.com/trevordev))
|
|
|
+- Add stroke (outline) options on GUI text control ([SvenFrankson](https://github.com/SvenFrankson))
|
|
|
+- Add isThumbClamped option on GUI slider control ([JeanPhilippeKernel](https://github.com/JeanPhilippeKernel))
|
|
|
+- Add floating point texture support for RenderTargetCubeTexture ([PeapBoy](https://github.com/NicolasBuecher))
|
|
|
+- Support for mutli-touch when interacting with multiple gui elements simultaneously ([trevordev](https://github.com/trevordev))
|
|
|
+- (Viewer) Declaration file published, ready for npm. ([RaananW](https://github.com/RaananW))
|
|
|
+- Added Draco mesh compression support to glTF 2.0 loader. ([bghgary](https://github.com/bghgary))
|
|
|
+- (Viewer) XHR requests not use Tools.LoadFile and are disposed correctly - [#3671](https://github.com/BabylonJS/Babylon.js/issues/3671) ([RaananW](https://github.com/RaananW))
|
|
|
+- Added `Tools.WorkerPool` class for web worker management. ([bghgary](https://github.com/bghgary))
|
|
|
+- Support depth maps for multiple active cameras ([trevordev](https://github.com/trevordev))
|
|
|
+
|
|
|
+## Bug fixes
|
|
|
+
|
|
|
+- `setPivotMatrix` ws not setting pivot correctly. This is now fixed. We also introduced a new `setPreTransformMatrix` to reproduce the sometimes needed behavior of the previous `setPivotMatrix` function ([deltakosh](https://github.com/deltakosh))
|
|
|
+- SPS solid particle `.pivot` property now also behaves like the standard mesh pivot. Former behavior (particle translation) can be kept with the particle property `.translateFromPivot` set to true ([jbousquie](https://github.com/jbousquie))
|
|
|
+- Texture extension detection in `Engine.CreateTexture` ([sebavan](https://github.com/sebavan))
|
|
|
+- SPS internal temporary vector3 instead of Tmp.Vector3 to avoid possible concurrent uses ([jbousquie](https://github.com/jbousquie))
|
|
|
+- Fixed a bug when calling load on an empty assets manager - [#3739](https://github.com/BabylonJS/Babylon.js/issues/3739). ([RaananW](https://github.com/RaananW))
|
|
|
+- Enabling teleportation in the vr helper class caused a redundant post process to be added ([trevordev](https://github.com/trevordev))
|
|
|
+- (Viewer) Fixed a bug where loading another mesh positioned it incorrectly ([RaananW](https://github.com/RaananW))
|
|
|
+
|
|
|
+## Breaking changes
|
|
|
+
|
|
|
+- Removed the unused PostProcessRenderPass class and extended postProcessingRenderingEffect to support multiple PostProcesses ([trevordev](https://github.com/trevordev))
|
|
|
+- VertexData.merge no longer supports merging of data that do not have the same set of attributes. ([bghgary](https://github.com/bghgary)]
|
|
|
+- glTF 2.0 loader will now create a mesh for each primitive instead of merging the primitives together into one mesh. ([bghgary](https://github.com/bghgary)]
|