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@@ -623,11 +623,11 @@ module BABYLON {
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* Observable raised when the engine begins a new frame
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*/
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public onBeginFrameObservable = new Observable<Engine>();
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-
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+
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/**
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* If set, will be used to request the next animation frame for the render loop
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*/
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- public customAnimationFrameRequester:Nullable<ICustomAnimationFrameRequester> = null;
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+ public customAnimationFrameRequester: Nullable<ICustomAnimationFrameRequester> = null;
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/**
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* Observable raised when the engine ends the current frame
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@@ -1899,12 +1899,12 @@ module BABYLON {
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if (this._activeRenderLoops.length > 0) {
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// Register new frame
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- if(this.customAnimationFrameRequester){
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+ if (this.customAnimationFrameRequester) {
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this.customAnimationFrameRequester.requestID = Tools.QueueNewFrame(this.customAnimationFrameRequester.renderFunction || this._bindedRenderFunction, this.customAnimationFrameRequester);
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this._frameHandler = this.customAnimationFrameRequester.requestID;
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- }else if (this._vrDisplay && this._vrDisplay.isPresenting){
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+ } else if (this._vrDisplay && this._vrDisplay.isPresenting) {
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this._frameHandler = Tools.QueueNewFrame(this._bindedRenderFunction, this._vrDisplay);
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- }else{
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+ } else {
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this._frameHandler = Tools.QueueNewFrame(this._bindedRenderFunction);
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}
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} else {
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@@ -4421,7 +4421,7 @@ module BABYLON {
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}
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this._rescalePostProcess.getEffect().executeWhenCompiled(() => {
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- this._rescalePostProcess.onApply = function(effect) {
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+ this._rescalePostProcess.onApply = function (effect) {
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effect._bindTexture("textureSampler", source);
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};
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