@@ -727,7 +727,6 @@ export abstract class PBRBaseMaterial extends PushMaterial {
/**
* Custom callback helping to override the default shader used in the material.
- * @returns string - The custom shader name to use for the material
*/
public customShaderNameResolve: (shaderName: string, uniforms: string[], uniformBuffers: string[], samplers: string[], defines: PBRMaterialDefines) => string;
@@ -657,7 +657,6 @@ export class StandardMaterial extends PushMaterial {
public customShaderNameResolve: (shaderName: string, uniforms: string[], uniformBuffers: string[], samplers: string[], defines: StandardMaterialDefines) => string;