David Catuhe 6 年之前
父節點
當前提交
142def87e0
共有 68 個文件被更改,包括 11074 次插入2694 次删除
  1. 179 179
      Playground/babylon.d.txt
  2. 3 1
      Tools/Config/config.json
  3. 9445 180
      dist/preview release/babylon.d.ts
  4. 1 1
      dist/preview release/babylon.js
  5. 90 91
      dist/preview release/babylon.max.js
  6. 1 1
      dist/preview release/babylon.max.js.map
  7. 373 373
      dist/preview release/babylon.module.d.ts
  8. 1 1
      dist/preview release/gui/babylon.gui.js
  9. 7 7
      dist/preview release/inspector/babylon.inspector.bundle.js
  10. 366 1252
      dist/preview release/inspector/babylon.inspector.bundle.max.js
  11. 1 1
      dist/preview release/inspector/babylon.inspector.bundle.max.js.map
  12. 1 1
      dist/preview release/loaders/babylon.glTF1FileLoader.js
  13. 1 1
      dist/preview release/loaders/babylon.glTFFileLoader.js
  14. 1 1
      dist/preview release/loaders/babylonjs.loaders.js
  15. 7 7
      dist/preview release/materialsLibrary/babylon.cellMaterial.js
  16. 1 1
      dist/preview release/materialsLibrary/babylon.cellMaterial.js.map
  17. 6 6
      dist/preview release/materialsLibrary/babylon.customMaterial.js
  18. 1 1
      dist/preview release/materialsLibrary/babylon.customMaterial.js.map
  19. 7 7
      dist/preview release/materialsLibrary/babylon.fireMaterial.js
  20. 1 1
      dist/preview release/materialsLibrary/babylon.fireMaterial.js.map
  21. 7 7
      dist/preview release/materialsLibrary/babylon.furMaterial.js
  22. 1 1
      dist/preview release/materialsLibrary/babylon.furMaterial.js.map
  23. 7 7
      dist/preview release/materialsLibrary/babylon.gradientMaterial.js
  24. 1 1
      dist/preview release/materialsLibrary/babylon.gradientMaterial.js.map
  25. 7 7
      dist/preview release/materialsLibrary/babylon.gridMaterial.js
  26. 1 1
      dist/preview release/materialsLibrary/babylon.gridMaterial.js.map
  27. 7 7
      dist/preview release/materialsLibrary/babylon.lavaMaterial.js
  28. 1 1
      dist/preview release/materialsLibrary/babylon.lavaMaterial.js.map
  29. 7 7
      dist/preview release/materialsLibrary/babylon.mixMaterial.js
  30. 1 1
      dist/preview release/materialsLibrary/babylon.mixMaterial.js.map
  31. 7 7
      dist/preview release/materialsLibrary/babylon.normalMaterial.js
  32. 1 1
      dist/preview release/materialsLibrary/babylon.normalMaterial.js.map
  33. 7 7
      dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.js
  34. 1 1
      dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.js.map
  35. 7 7
      dist/preview release/materialsLibrary/babylon.simpleMaterial.js
  36. 1 1
      dist/preview release/materialsLibrary/babylon.simpleMaterial.js.map
  37. 7 7
      dist/preview release/materialsLibrary/babylon.skyMaterial.js
  38. 1 1
      dist/preview release/materialsLibrary/babylon.skyMaterial.js.map
  39. 7 7
      dist/preview release/materialsLibrary/babylon.terrainMaterial.js
  40. 1 1
      dist/preview release/materialsLibrary/babylon.terrainMaterial.js.map
  41. 7 7
      dist/preview release/materialsLibrary/babylon.triPlanarMaterial.js
  42. 1 1
      dist/preview release/materialsLibrary/babylon.triPlanarMaterial.js.map
  43. 7 7
      dist/preview release/materialsLibrary/babylon.waterMaterial.js
  44. 1 1
      dist/preview release/materialsLibrary/babylon.waterMaterial.js.map
  45. 48 48
      dist/preview release/materialsLibrary/babylonjs.materials.js
  46. 1 1
      dist/preview release/materialsLibrary/babylonjs.materials.js.map
  47. 6 6
      dist/preview release/postProcessesLibrary/babylon.asciiArtPostProcess.js
  48. 1 1
      dist/preview release/postProcessesLibrary/babylon.asciiArtPostProcess.js.map
  49. 6 6
      dist/preview release/postProcessesLibrary/babylon.digitalRainPostProcess.js
  50. 1 1
      dist/preview release/postProcessesLibrary/babylon.digitalRainPostProcess.js.map
  51. 6 6
      dist/preview release/postProcessesLibrary/babylon.oceanPostProcess.js
  52. 1 1
      dist/preview release/postProcessesLibrary/babylon.oceanPostProcess.js.map
  53. 10 10
      dist/preview release/postProcessesLibrary/babylonjs.postProcess.js
  54. 1 1
      dist/preview release/postProcessesLibrary/babylonjs.postProcess.js.map
  55. 1 1
      dist/preview release/proceduralTexturesLibrary/babylon.brickProceduralTexture.js
  56. 1 1
      dist/preview release/proceduralTexturesLibrary/babylon.cloudProceduralTexture.js
  57. 1 1
      dist/preview release/proceduralTexturesLibrary/babylon.fireProceduralTexture.js
  58. 1 1
      dist/preview release/proceduralTexturesLibrary/babylon.grassProceduralTexture.js
  59. 1 1
      dist/preview release/proceduralTexturesLibrary/babylon.marbleProceduralTexture.js
  60. 1 1
      dist/preview release/proceduralTexturesLibrary/babylon.normalMapProceduralTexture.js
  61. 1 1
      dist/preview release/proceduralTexturesLibrary/babylon.perlinNoiseProceduralTexture.js
  62. 1 1
      dist/preview release/proceduralTexturesLibrary/babylon.roadProceduralTexture.js
  63. 1 1
      dist/preview release/proceduralTexturesLibrary/babylon.starfieldProceduralTexture.js
  64. 1 1
      dist/preview release/proceduralTexturesLibrary/babylon.woodProceduralTexture.js
  65. 1 1
      dist/preview release/proceduralTexturesLibrary/babylonjs.proceduralTextures.js
  66. 373 373
      dist/preview release/viewer/babylon.module.d.ts
  67. 15 15
      dist/preview release/viewer/babylon.viewer.js
  68. 5 5
      dist/preview release/viewer/babylon.viewer.max.js

+ 179 - 179
Playground/babylon.d.txt

@@ -13717,185 +13717,6 @@ declare module BABYLON {
 declare module BABYLON {
         interface AbstractScene {
             /**
-             * The list of layers (background and foreground) of the scene
-             */
-            layers: Array<Layer>;
-        }
-    /**
-     * Defines the layer scene component responsible to manage any layers
-     * in a given scene.
-     */
-    export class LayerSceneComponent implements ISceneComponent {
-        /**
-         * The component name helpfull to identify the component in the list of scene components.
-         */
-        readonly name: string;
-        /**
-         * The scene the component belongs to.
-         */
-        scene: Scene;
-        private _engine;
-        /**
-         * Creates a new instance of the component for the given scene
-         * @param scene Defines the scene to register the component in
-         */
-        constructor(scene: Scene);
-        /**
-         * Registers the component in a given scene
-         */
-        register(): void;
-        /**
-         * Rebuilds the elements related to this component in case of
-         * context lost for instance.
-         */
-        rebuild(): void;
-        /**
-         * Disposes the component and the associated ressources.
-         */
-        dispose(): void;
-        private _draw;
-        private _drawCameraPredicate;
-        private _drawCameraBackground;
-        private _drawCameraForeground;
-        private _drawRenderTargetPredicate;
-        private _drawRenderTargetBackground;
-        private _drawRenderTargetForeground;
-    }
-}
-declare module BABYLON {
-    /** @hidden */
-    export var layerPixelShader: {
-        name: string;
-        shader: string;
-    };
-}
-declare module BABYLON {
-    /** @hidden */
-    export var layerVertexShader: {
-        name: string;
-        shader: string;
-    };
-}
-declare module BABYLON {
-    /**
-     * This represents a full screen 2d layer.
-     * This can be useful to display a picture in the  background of your scene for instance.
-     * @see https://www.babylonjs-playground.com/#08A2BS#1
-     */
-    export class Layer {
-        /**
-         * Define the name of the layer.
-         */
-        name: string;
-        /**
-         * Define the texture the layer should display.
-         */
-        texture: Nullable<Texture>;
-        /**
-         * Is the layer in background or foreground.
-         */
-        isBackground: boolean;
-        /**
-         * Define the color of the layer (instead of texture).
-         */
-        color: Color4;
-        /**
-         * Define the scale of the layer in order to zoom in out of the texture.
-         */
-        scale: Vector2;
-        /**
-         * Define an offset for the layer in order to shift the texture.
-         */
-        offset: Vector2;
-        /**
-         * Define the alpha blending mode used in the layer in case the texture or color has an alpha.
-         */
-        alphaBlendingMode: number;
-        /**
-         * Define if the layer should alpha test or alpha blend with the rest of the scene.
-         * Alpha test will not mix with the background color in case of transparency.
-         * It will either use the texture color or the background depending on the alpha value of the current pixel.
-         */
-        alphaTest: boolean;
-        /**
-         * Define a mask to restrict the layer to only some of the scene cameras.
-         */
-        layerMask: number;
-        /**
-         * Define the list of render target the layer is visible into.
-         */
-        renderTargetTextures: RenderTargetTexture[];
-        /**
-         * Define if the layer is only used in renderTarget or if it also
-         * renders in the main frame buffer of the canvas.
-         */
-        renderOnlyInRenderTargetTextures: boolean;
-        private _scene;
-        private _vertexBuffers;
-        private _indexBuffer;
-        private _effect;
-        private _alphaTestEffect;
-        /**
-         * An event triggered when the layer is disposed.
-         */
-        onDisposeObservable: Observable<Layer>;
-        private _onDisposeObserver;
-        /**
-         * Back compatibility with callback before the onDisposeObservable existed.
-         * The set callback will be triggered when the layer has been disposed.
-         */
-        onDispose: () => void;
-        /**
-        * An event triggered before rendering the scene
-        */
-        onBeforeRenderObservable: Observable<Layer>;
-        private _onBeforeRenderObserver;
-        /**
-         * Back compatibility with callback before the onBeforeRenderObservable existed.
-         * The set callback will be triggered just before rendering the layer.
-         */
-        onBeforeRender: () => void;
-        /**
-        * An event triggered after rendering the scene
-        */
-        onAfterRenderObservable: Observable<Layer>;
-        private _onAfterRenderObserver;
-        /**
-         * Back compatibility with callback before the onAfterRenderObservable existed.
-         * The set callback will be triggered just after rendering the layer.
-         */
-        onAfterRender: () => void;
-        /**
-         * Instantiates a new layer.
-         * This represents a full screen 2d layer.
-         * This can be useful to display a picture in the  background of your scene for instance.
-         * @see https://www.babylonjs-playground.com/#08A2BS#1
-         * @param name Define the name of the layer in the scene
-         * @param imgUrl Define the url of the texture to display in the layer
-         * @param scene Define the scene the layer belongs to
-         * @param isBackground Defines whether the layer is displayed in front or behind the scene
-         * @param color Defines a color for the layer
-         */
-        constructor(
-        /**
-         * Define the name of the layer.
-         */
-        name: string, imgUrl: Nullable<string>, scene: Nullable<Scene>, isBackground?: boolean, color?: Color4);
-        private _createIndexBuffer;
-        /** @hidden */
private _rebuild(): void;
-        /**
-         * Renders the layer in the scene.
-         */
-        render(): void;
-        /**
-         * Disposes and releases the associated ressources.
-         */
-        dispose(): void;
-    }
-}
-declare module BABYLON {
-        interface AbstractScene {
-            /**
              * The list of procedural textures added to the scene
              * @see http://doc.babylonjs.com/how_to/how_to_use_procedural_textures
              */
@@ -47014,6 +46835,185 @@ declare module BABYLON {
     }
 }
 declare module BABYLON {
+        interface AbstractScene {
+            /**
+             * The list of layers (background and foreground) of the scene
+             */
+            layers: Array<Layer>;
+        }
+    /**
+     * Defines the layer scene component responsible to manage any layers
+     * in a given scene.
+     */
+    export class LayerSceneComponent implements ISceneComponent {
+        /**
+         * The component name helpfull to identify the component in the list of scene components.
+         */
+        readonly name: string;
+        /**
+         * The scene the component belongs to.
+         */
+        scene: Scene;
+        private _engine;
+        /**
+         * Creates a new instance of the component for the given scene
+         * @param scene Defines the scene to register the component in
+         */
+        constructor(scene: Scene);
+        /**
+         * Registers the component in a given scene
+         */
+        register(): void;
+        /**
+         * Rebuilds the elements related to this component in case of
+         * context lost for instance.
+         */
+        rebuild(): void;
+        /**
+         * Disposes the component and the associated ressources.
+         */
+        dispose(): void;
+        private _draw;
+        private _drawCameraPredicate;
+        private _drawCameraBackground;
+        private _drawCameraForeground;
+        private _drawRenderTargetPredicate;
+        private _drawRenderTargetBackground;
+        private _drawRenderTargetForeground;
+    }
+}
+declare module BABYLON {
+    /** @hidden */
+    export var layerPixelShader: {
+        name: string;
+        shader: string;
+    };
+}
+declare module BABYLON {
+    /** @hidden */
+    export var layerVertexShader: {
+        name: string;
+        shader: string;
+    };
+}
+declare module BABYLON {
+    /**
+     * This represents a full screen 2d layer.
+     * This can be useful to display a picture in the  background of your scene for instance.
+     * @see https://www.babylonjs-playground.com/#08A2BS#1
+     */
+    export class Layer {
+        /**
+         * Define the name of the layer.
+         */
+        name: string;
+        /**
+         * Define the texture the layer should display.
+         */
+        texture: Nullable<Texture>;
+        /**
+         * Is the layer in background or foreground.
+         */
+        isBackground: boolean;
+        /**
+         * Define the color of the layer (instead of texture).
+         */
+        color: Color4;
+        /**
+         * Define the scale of the layer in order to zoom in out of the texture.
+         */
+        scale: Vector2;
+        /**
+         * Define an offset for the layer in order to shift the texture.
+         */
+        offset: Vector2;
+        /**
+         * Define the alpha blending mode used in the layer in case the texture or color has an alpha.
+         */
+        alphaBlendingMode: number;
+        /**
+         * Define if the layer should alpha test or alpha blend with the rest of the scene.
+         * Alpha test will not mix with the background color in case of transparency.
+         * It will either use the texture color or the background depending on the alpha value of the current pixel.
+         */
+        alphaTest: boolean;
+        /**
+         * Define a mask to restrict the layer to only some of the scene cameras.
+         */
+        layerMask: number;
+        /**
+         * Define the list of render target the layer is visible into.
+         */
+        renderTargetTextures: RenderTargetTexture[];
+        /**
+         * Define if the layer is only used in renderTarget or if it also
+         * renders in the main frame buffer of the canvas.
+         */
+        renderOnlyInRenderTargetTextures: boolean;
+        private _scene;
+        private _vertexBuffers;
+        private _indexBuffer;
+        private _effect;
+        private _alphaTestEffect;
+        /**
+         * An event triggered when the layer is disposed.
+         */
+        onDisposeObservable: Observable<Layer>;
+        private _onDisposeObserver;
+        /**
+         * Back compatibility with callback before the onDisposeObservable existed.
+         * The set callback will be triggered when the layer has been disposed.
+         */
+        onDispose: () => void;
+        /**
+        * An event triggered before rendering the scene
+        */
+        onBeforeRenderObservable: Observable<Layer>;
+        private _onBeforeRenderObserver;
+        /**
+         * Back compatibility with callback before the onBeforeRenderObservable existed.
+         * The set callback will be triggered just before rendering the layer.
+         */
+        onBeforeRender: () => void;
+        /**
+        * An event triggered after rendering the scene
+        */
+        onAfterRenderObservable: Observable<Layer>;
+        private _onAfterRenderObserver;
+        /**
+         * Back compatibility with callback before the onAfterRenderObservable existed.
+         * The set callback will be triggered just after rendering the layer.
+         */
+        onAfterRender: () => void;
+        /**
+         * Instantiates a new layer.
+         * This represents a full screen 2d layer.
+         * This can be useful to display a picture in the  background of your scene for instance.
+         * @see https://www.babylonjs-playground.com/#08A2BS#1
+         * @param name Define the name of the layer in the scene
+         * @param imgUrl Define the url of the texture to display in the layer
+         * @param scene Define the scene the layer belongs to
+         * @param isBackground Defines whether the layer is displayed in front or behind the scene
+         * @param color Defines a color for the layer
+         */
+        constructor(
+        /**
+         * Define the name of the layer.
+         */
+        name: string, imgUrl: Nullable<string>, scene: Nullable<Scene>, isBackground?: boolean, color?: Color4);
+        private _createIndexBuffer;
+        /** @hidden */
private _rebuild(): void;
+        /**
+         * Renders the layer in the scene.
+         */
+        render(): void;
+        /**
+         * Disposes and releases the associated ressources.
+         */
+        dispose(): void;
+    }
+}
+declare module BABYLON {
     /** @hidden */
     export var lensFlarePixelShader: {
         name: string;

+ 3 - 1
Tools/Config/config.json

@@ -117,7 +117,9 @@
                             "namespace": "BABYLON.Debug"
                         }
                     ],
-                    "hiddenConsts": ["Debug"]
+                    "hiddenConsts": [
+                        "Debug"
+                    ]
                 },
                 "requiredFiles": [
                     "readme.md"

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+ 9445 - 180
dist/preview release/babylon.d.ts


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+ 1 - 1
dist/preview release/babylon.js


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+ 90 - 91
dist/preview release/babylon.max.js


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+ 1 - 1
dist/preview release/babylon.max.js.map


+ 373 - 373
dist/preview release/babylon.module.d.ts

@@ -14234,199 +14234,6 @@ declare module "babylonjs/PostProcesses/postProcessManager" {
         dispose(): void;
     }
 }
-declare module "babylonjs/Layers/layerSceneComponent" {
-    import { Scene } from "babylonjs/scene";
-    import { ISceneComponent } from "babylonjs/sceneComponent";
-    import { Layer } from "babylonjs/Layers/layer";
-    module "babylonjs/abstractScene" {
-        interface AbstractScene {
-            /**
-             * The list of layers (background and foreground) of the scene
-             */
-            layers: Array<Layer>;
-        }
-    }
-    /**
-     * Defines the layer scene component responsible to manage any layers
-     * in a given scene.
-     */
-    export class LayerSceneComponent implements ISceneComponent {
-        /**
-         * The component name helpfull to identify the component in the list of scene components.
-         */
-        readonly name: string;
-        /**
-         * The scene the component belongs to.
-         */
-        scene: Scene;
-        private _engine;
-        /**
-         * Creates a new instance of the component for the given scene
-         * @param scene Defines the scene to register the component in
-         */
-        constructor(scene: Scene);
-        /**
-         * Registers the component in a given scene
-         */
-        register(): void;
-        /**
-         * Rebuilds the elements related to this component in case of
-         * context lost for instance.
-         */
-        rebuild(): void;
-        /**
-         * Disposes the component and the associated ressources.
-         */
-        dispose(): void;
-        private _draw;
-        private _drawCameraPredicate;
-        private _drawCameraBackground;
-        private _drawCameraForeground;
-        private _drawRenderTargetPredicate;
-        private _drawRenderTargetBackground;
-        private _drawRenderTargetForeground;
-    }
-}
-declare module "babylonjs/Shaders/layer.fragment" {
-    /** @hidden */
-    export var layerPixelShader: {
-        name: string;
-        shader: string;
-    };
-}
-declare module "babylonjs/Shaders/layer.vertex" {
-    /** @hidden */
-    export var layerVertexShader: {
-        name: string;
-        shader: string;
-    };
-}
-declare module "babylonjs/Layers/layer" {
-    import { Observable } from "babylonjs/Misc/observable";
-    import { Nullable } from "babylonjs/types";
-    import { Scene } from "babylonjs/scene";
-    import { Vector2, Color4 } from "babylonjs/Maths/math";
-    import { Texture } from "babylonjs/Materials/Textures/texture";
-    import { RenderTargetTexture } from "babylonjs/Materials/Textures/renderTargetTexture";
-    import "babylonjs/Shaders/layer.fragment";
-    import "babylonjs/Shaders/layer.vertex";
-    /**
-     * This represents a full screen 2d layer.
-     * This can be useful to display a picture in the  background of your scene for instance.
-     * @see https://www.babylonjs-playground.com/#08A2BS#1
-     */
-    export class Layer {
-        /**
-         * Define the name of the layer.
-         */
-        name: string;
-        /**
-         * Define the texture the layer should display.
-         */
-        texture: Nullable<Texture>;
-        /**
-         * Is the layer in background or foreground.
-         */
-        isBackground: boolean;
-        /**
-         * Define the color of the layer (instead of texture).
-         */
-        color: Color4;
-        /**
-         * Define the scale of the layer in order to zoom in out of the texture.
-         */
-        scale: Vector2;
-        /**
-         * Define an offset for the layer in order to shift the texture.
-         */
-        offset: Vector2;
-        /**
-         * Define the alpha blending mode used in the layer in case the texture or color has an alpha.
-         */
-        alphaBlendingMode: number;
-        /**
-         * Define if the layer should alpha test or alpha blend with the rest of the scene.
-         * Alpha test will not mix with the background color in case of transparency.
-         * It will either use the texture color or the background depending on the alpha value of the current pixel.
-         */
-        alphaTest: boolean;
-        /**
-         * Define a mask to restrict the layer to only some of the scene cameras.
-         */
-        layerMask: number;
-        /**
-         * Define the list of render target the layer is visible into.
-         */
-        renderTargetTextures: RenderTargetTexture[];
-        /**
-         * Define if the layer is only used in renderTarget or if it also
-         * renders in the main frame buffer of the canvas.
-         */
-        renderOnlyInRenderTargetTextures: boolean;
-        private _scene;
-        private _vertexBuffers;
-        private _indexBuffer;
-        private _effect;
-        private _alphaTestEffect;
-        /**
-         * An event triggered when the layer is disposed.
-         */
-        onDisposeObservable: Observable<Layer>;
-        private _onDisposeObserver;
-        /**
-         * Back compatibility with callback before the onDisposeObservable existed.
-         * The set callback will be triggered when the layer has been disposed.
-         */
-        onDispose: () => void;
-        /**
-        * An event triggered before rendering the scene
-        */
-        onBeforeRenderObservable: Observable<Layer>;
-        private _onBeforeRenderObserver;
-        /**
-         * Back compatibility with callback before the onBeforeRenderObservable existed.
-         * The set callback will be triggered just before rendering the layer.
-         */
-        onBeforeRender: () => void;
-        /**
-        * An event triggered after rendering the scene
-        */
-        onAfterRenderObservable: Observable<Layer>;
-        private _onAfterRenderObserver;
-        /**
-         * Back compatibility with callback before the onAfterRenderObservable existed.
-         * The set callback will be triggered just after rendering the layer.
-         */
-        onAfterRender: () => void;
-        /**
-         * Instantiates a new layer.
-         * This represents a full screen 2d layer.
-         * This can be useful to display a picture in the  background of your scene for instance.
-         * @see https://www.babylonjs-playground.com/#08A2BS#1
-         * @param name Define the name of the layer in the scene
-         * @param imgUrl Define the url of the texture to display in the layer
-         * @param scene Define the scene the layer belongs to
-         * @param isBackground Defines whether the layer is displayed in front or behind the scene
-         * @param color Defines a color for the layer
-         */
-        constructor(
-        /**
-         * Define the name of the layer.
-         */
-        name: string, imgUrl: Nullable<string>, scene: Nullable<Scene>, isBackground?: boolean, color?: Color4);
-        private _createIndexBuffer;
-        /** @hidden */
-        _rebuild(): void;
-        /**
-         * Renders the layer in the scene.
-         */
-        render(): void;
-        /**
-         * Disposes and releases the associated ressources.
-         */
-        dispose(): void;
-    }
-}
 declare module "babylonjs/Materials/Textures/Procedurals/proceduralTextureSceneComponent" {
     import { Scene } from "babylonjs/scene";
     import { ISceneComponent } from "babylonjs/sceneComponent";
@@ -49784,6 +49591,199 @@ declare module "babylonjs/Layers/highlightLayer" {
         static Parse(parsedHightlightLayer: any, scene: Scene, rootUrl: string): HighlightLayer;
     }
 }
+declare module "babylonjs/Layers/layerSceneComponent" {
+    import { Scene } from "babylonjs/scene";
+    import { ISceneComponent } from "babylonjs/sceneComponent";
+    import { Layer } from "babylonjs/Layers/layer";
+    module "babylonjs/abstractScene" {
+        interface AbstractScene {
+            /**
+             * The list of layers (background and foreground) of the scene
+             */
+            layers: Array<Layer>;
+        }
+    }
+    /**
+     * Defines the layer scene component responsible to manage any layers
+     * in a given scene.
+     */
+    export class LayerSceneComponent implements ISceneComponent {
+        /**
+         * The component name helpfull to identify the component in the list of scene components.
+         */
+        readonly name: string;
+        /**
+         * The scene the component belongs to.
+         */
+        scene: Scene;
+        private _engine;
+        /**
+         * Creates a new instance of the component for the given scene
+         * @param scene Defines the scene to register the component in
+         */
+        constructor(scene: Scene);
+        /**
+         * Registers the component in a given scene
+         */
+        register(): void;
+        /**
+         * Rebuilds the elements related to this component in case of
+         * context lost for instance.
+         */
+        rebuild(): void;
+        /**
+         * Disposes the component and the associated ressources.
+         */
+        dispose(): void;
+        private _draw;
+        private _drawCameraPredicate;
+        private _drawCameraBackground;
+        private _drawCameraForeground;
+        private _drawRenderTargetPredicate;
+        private _drawRenderTargetBackground;
+        private _drawRenderTargetForeground;
+    }
+}
+declare module "babylonjs/Shaders/layer.fragment" {
+    /** @hidden */
+    export var layerPixelShader: {
+        name: string;
+        shader: string;
+    };
+}
+declare module "babylonjs/Shaders/layer.vertex" {
+    /** @hidden */
+    export var layerVertexShader: {
+        name: string;
+        shader: string;
+    };
+}
+declare module "babylonjs/Layers/layer" {
+    import { Observable } from "babylonjs/Misc/observable";
+    import { Nullable } from "babylonjs/types";
+    import { Scene } from "babylonjs/scene";
+    import { Vector2, Color4 } from "babylonjs/Maths/math";
+    import { Texture } from "babylonjs/Materials/Textures/texture";
+    import { RenderTargetTexture } from "babylonjs/Materials/Textures/renderTargetTexture";
+    import "babylonjs/Shaders/layer.fragment";
+    import "babylonjs/Shaders/layer.vertex";
+    /**
+     * This represents a full screen 2d layer.
+     * This can be useful to display a picture in the  background of your scene for instance.
+     * @see https://www.babylonjs-playground.com/#08A2BS#1
+     */
+    export class Layer {
+        /**
+         * Define the name of the layer.
+         */
+        name: string;
+        /**
+         * Define the texture the layer should display.
+         */
+        texture: Nullable<Texture>;
+        /**
+         * Is the layer in background or foreground.
+         */
+        isBackground: boolean;
+        /**
+         * Define the color of the layer (instead of texture).
+         */
+        color: Color4;
+        /**
+         * Define the scale of the layer in order to zoom in out of the texture.
+         */
+        scale: Vector2;
+        /**
+         * Define an offset for the layer in order to shift the texture.
+         */
+        offset: Vector2;
+        /**
+         * Define the alpha blending mode used in the layer in case the texture or color has an alpha.
+         */
+        alphaBlendingMode: number;
+        /**
+         * Define if the layer should alpha test or alpha blend with the rest of the scene.
+         * Alpha test will not mix with the background color in case of transparency.
+         * It will either use the texture color or the background depending on the alpha value of the current pixel.
+         */
+        alphaTest: boolean;
+        /**
+         * Define a mask to restrict the layer to only some of the scene cameras.
+         */
+        layerMask: number;
+        /**
+         * Define the list of render target the layer is visible into.
+         */
+        renderTargetTextures: RenderTargetTexture[];
+        /**
+         * Define if the layer is only used in renderTarget or if it also
+         * renders in the main frame buffer of the canvas.
+         */
+        renderOnlyInRenderTargetTextures: boolean;
+        private _scene;
+        private _vertexBuffers;
+        private _indexBuffer;
+        private _effect;
+        private _alphaTestEffect;
+        /**
+         * An event triggered when the layer is disposed.
+         */
+        onDisposeObservable: Observable<Layer>;
+        private _onDisposeObserver;
+        /**
+         * Back compatibility with callback before the onDisposeObservable existed.
+         * The set callback will be triggered when the layer has been disposed.
+         */
+        onDispose: () => void;
+        /**
+        * An event triggered before rendering the scene
+        */
+        onBeforeRenderObservable: Observable<Layer>;
+        private _onBeforeRenderObserver;
+        /**
+         * Back compatibility with callback before the onBeforeRenderObservable existed.
+         * The set callback will be triggered just before rendering the layer.
+         */
+        onBeforeRender: () => void;
+        /**
+        * An event triggered after rendering the scene
+        */
+        onAfterRenderObservable: Observable<Layer>;
+        private _onAfterRenderObserver;
+        /**
+         * Back compatibility with callback before the onAfterRenderObservable existed.
+         * The set callback will be triggered just after rendering the layer.
+         */
+        onAfterRender: () => void;
+        /**
+         * Instantiates a new layer.
+         * This represents a full screen 2d layer.
+         * This can be useful to display a picture in the  background of your scene for instance.
+         * @see https://www.babylonjs-playground.com/#08A2BS#1
+         * @param name Define the name of the layer in the scene
+         * @param imgUrl Define the url of the texture to display in the layer
+         * @param scene Define the scene the layer belongs to
+         * @param isBackground Defines whether the layer is displayed in front or behind the scene
+         * @param color Defines a color for the layer
+         */
+        constructor(
+        /**
+         * Define the name of the layer.
+         */
+        name: string, imgUrl: Nullable<string>, scene: Nullable<Scene>, isBackground?: boolean, color?: Color4);
+        private _createIndexBuffer;
+        /** @hidden */
+        _rebuild(): void;
+        /**
+         * Renders the layer in the scene.
+         */
+        render(): void;
+        /**
+         * Disposes and releases the associated ressources.
+         */
+        dispose(): void;
+    }
+}
 declare module "babylonjs/Layers/index" {
     export * from "babylonjs/Layers/effectLayer";
     export * from "babylonjs/Layers/effectLayerSceneComponent";
@@ -74309,186 +74309,6 @@ declare module BABYLON {
 declare module BABYLON {
         interface AbstractScene {
             /**
-             * The list of layers (background and foreground) of the scene
-             */
-            layers: Array<Layer>;
-        }
-    /**
-     * Defines the layer scene component responsible to manage any layers
-     * in a given scene.
-     */
-    export class LayerSceneComponent implements ISceneComponent {
-        /**
-         * The component name helpfull to identify the component in the list of scene components.
-         */
-        readonly name: string;
-        /**
-         * The scene the component belongs to.
-         */
-        scene: Scene;
-        private _engine;
-        /**
-         * Creates a new instance of the component for the given scene
-         * @param scene Defines the scene to register the component in
-         */
-        constructor(scene: Scene);
-        /**
-         * Registers the component in a given scene
-         */
-        register(): void;
-        /**
-         * Rebuilds the elements related to this component in case of
-         * context lost for instance.
-         */
-        rebuild(): void;
-        /**
-         * Disposes the component and the associated ressources.
-         */
-        dispose(): void;
-        private _draw;
-        private _drawCameraPredicate;
-        private _drawCameraBackground;
-        private _drawCameraForeground;
-        private _drawRenderTargetPredicate;
-        private _drawRenderTargetBackground;
-        private _drawRenderTargetForeground;
-    }
-}
-declare module BABYLON {
-    /** @hidden */
-    export var layerPixelShader: {
-        name: string;
-        shader: string;
-    };
-}
-declare module BABYLON {
-    /** @hidden */
-    export var layerVertexShader: {
-        name: string;
-        shader: string;
-    };
-}
-declare module BABYLON {
-    /**
-     * This represents a full screen 2d layer.
-     * This can be useful to display a picture in the  background of your scene for instance.
-     * @see https://www.babylonjs-playground.com/#08A2BS#1
-     */
-    export class Layer {
-        /**
-         * Define the name of the layer.
-         */
-        name: string;
-        /**
-         * Define the texture the layer should display.
-         */
-        texture: Nullable<Texture>;
-        /**
-         * Is the layer in background or foreground.
-         */
-        isBackground: boolean;
-        /**
-         * Define the color of the layer (instead of texture).
-         */
-        color: Color4;
-        /**
-         * Define the scale of the layer in order to zoom in out of the texture.
-         */
-        scale: Vector2;
-        /**
-         * Define an offset for the layer in order to shift the texture.
-         */
-        offset: Vector2;
-        /**
-         * Define the alpha blending mode used in the layer in case the texture or color has an alpha.
-         */
-        alphaBlendingMode: number;
-        /**
-         * Define if the layer should alpha test or alpha blend with the rest of the scene.
-         * Alpha test will not mix with the background color in case of transparency.
-         * It will either use the texture color or the background depending on the alpha value of the current pixel.
-         */
-        alphaTest: boolean;
-        /**
-         * Define a mask to restrict the layer to only some of the scene cameras.
-         */
-        layerMask: number;
-        /**
-         * Define the list of render target the layer is visible into.
-         */
-        renderTargetTextures: RenderTargetTexture[];
-        /**
-         * Define if the layer is only used in renderTarget or if it also
-         * renders in the main frame buffer of the canvas.
-         */
-        renderOnlyInRenderTargetTextures: boolean;
-        private _scene;
-        private _vertexBuffers;
-        private _indexBuffer;
-        private _effect;
-        private _alphaTestEffect;
-        /**
-         * An event triggered when the layer is disposed.
-         */
-        onDisposeObservable: Observable<Layer>;
-        private _onDisposeObserver;
-        /**
-         * Back compatibility with callback before the onDisposeObservable existed.
-         * The set callback will be triggered when the layer has been disposed.
-         */
-        onDispose: () => void;
-        /**
-        * An event triggered before rendering the scene
-        */
-        onBeforeRenderObservable: Observable<Layer>;
-        private _onBeforeRenderObserver;
-        /**
-         * Back compatibility with callback before the onBeforeRenderObservable existed.
-         * The set callback will be triggered just before rendering the layer.
-         */
-        onBeforeRender: () => void;
-        /**
-        * An event triggered after rendering the scene
-        */
-        onAfterRenderObservable: Observable<Layer>;
-        private _onAfterRenderObserver;
-        /**
-         * Back compatibility with callback before the onAfterRenderObservable existed.
-         * The set callback will be triggered just after rendering the layer.
-         */
-        onAfterRender: () => void;
-        /**
-         * Instantiates a new layer.
-         * This represents a full screen 2d layer.
-         * This can be useful to display a picture in the  background of your scene for instance.
-         * @see https://www.babylonjs-playground.com/#08A2BS#1
-         * @param name Define the name of the layer in the scene
-         * @param imgUrl Define the url of the texture to display in the layer
-         * @param scene Define the scene the layer belongs to
-         * @param isBackground Defines whether the layer is displayed in front or behind the scene
-         * @param color Defines a color for the layer
-         */
-        constructor(
-        /**
-         * Define the name of the layer.
-         */
-        name: string, imgUrl: Nullable<string>, scene: Nullable<Scene>, isBackground?: boolean, color?: Color4);
-        private _createIndexBuffer;
-        /** @hidden */
-        _rebuild(): void;
-        /**
-         * Renders the layer in the scene.
-         */
-        render(): void;
-        /**
-         * Disposes and releases the associated ressources.
-         */
-        dispose(): void;
-    }
-}
-declare module BABYLON {
-        interface AbstractScene {
-            /**
              * The list of procedural textures added to the scene
              * @see http://doc.babylonjs.com/how_to/how_to_use_procedural_textures
              */
@@ -108142,6 +107962,186 @@ declare module BABYLON {
     }
 }
 declare module BABYLON {
+        interface AbstractScene {
+            /**
+             * The list of layers (background and foreground) of the scene
+             */
+            layers: Array<Layer>;
+        }
+    /**
+     * Defines the layer scene component responsible to manage any layers
+     * in a given scene.
+     */
+    export class LayerSceneComponent implements ISceneComponent {
+        /**
+         * The component name helpfull to identify the component in the list of scene components.
+         */
+        readonly name: string;
+        /**
+         * The scene the component belongs to.
+         */
+        scene: Scene;
+        private _engine;
+        /**
+         * Creates a new instance of the component for the given scene
+         * @param scene Defines the scene to register the component in
+         */
+        constructor(scene: Scene);
+        /**
+         * Registers the component in a given scene
+         */
+        register(): void;
+        /**
+         * Rebuilds the elements related to this component in case of
+         * context lost for instance.
+         */
+        rebuild(): void;
+        /**
+         * Disposes the component and the associated ressources.
+         */
+        dispose(): void;
+        private _draw;
+        private _drawCameraPredicate;
+        private _drawCameraBackground;
+        private _drawCameraForeground;
+        private _drawRenderTargetPredicate;
+        private _drawRenderTargetBackground;
+        private _drawRenderTargetForeground;
+    }
+}
+declare module BABYLON {
+    /** @hidden */
+    export var layerPixelShader: {
+        name: string;
+        shader: string;
+    };
+}
+declare module BABYLON {
+    /** @hidden */
+    export var layerVertexShader: {
+        name: string;
+        shader: string;
+    };
+}
+declare module BABYLON {
+    /**
+     * This represents a full screen 2d layer.
+     * This can be useful to display a picture in the  background of your scene for instance.
+     * @see https://www.babylonjs-playground.com/#08A2BS#1
+     */
+    export class Layer {
+        /**
+         * Define the name of the layer.
+         */
+        name: string;
+        /**
+         * Define the texture the layer should display.
+         */
+        texture: Nullable<Texture>;
+        /**
+         * Is the layer in background or foreground.
+         */
+        isBackground: boolean;
+        /**
+         * Define the color of the layer (instead of texture).
+         */
+        color: Color4;
+        /**
+         * Define the scale of the layer in order to zoom in out of the texture.
+         */
+        scale: Vector2;
+        /**
+         * Define an offset for the layer in order to shift the texture.
+         */
+        offset: Vector2;
+        /**
+         * Define the alpha blending mode used in the layer in case the texture or color has an alpha.
+         */
+        alphaBlendingMode: number;
+        /**
+         * Define if the layer should alpha test or alpha blend with the rest of the scene.
+         * Alpha test will not mix with the background color in case of transparency.
+         * It will either use the texture color or the background depending on the alpha value of the current pixel.
+         */
+        alphaTest: boolean;
+        /**
+         * Define a mask to restrict the layer to only some of the scene cameras.
+         */
+        layerMask: number;
+        /**
+         * Define the list of render target the layer is visible into.
+         */
+        renderTargetTextures: RenderTargetTexture[];
+        /**
+         * Define if the layer is only used in renderTarget or if it also
+         * renders in the main frame buffer of the canvas.
+         */
+        renderOnlyInRenderTargetTextures: boolean;
+        private _scene;
+        private _vertexBuffers;
+        private _indexBuffer;
+        private _effect;
+        private _alphaTestEffect;
+        /**
+         * An event triggered when the layer is disposed.
+         */
+        onDisposeObservable: Observable<Layer>;
+        private _onDisposeObserver;
+        /**
+         * Back compatibility with callback before the onDisposeObservable existed.
+         * The set callback will be triggered when the layer has been disposed.
+         */
+        onDispose: () => void;
+        /**
+        * An event triggered before rendering the scene
+        */
+        onBeforeRenderObservable: Observable<Layer>;
+        private _onBeforeRenderObserver;
+        /**
+         * Back compatibility with callback before the onBeforeRenderObservable existed.
+         * The set callback will be triggered just before rendering the layer.
+         */
+        onBeforeRender: () => void;
+        /**
+        * An event triggered after rendering the scene
+        */
+        onAfterRenderObservable: Observable<Layer>;
+        private _onAfterRenderObserver;
+        /**
+         * Back compatibility with callback before the onAfterRenderObservable existed.
+         * The set callback will be triggered just after rendering the layer.
+         */
+        onAfterRender: () => void;
+        /**
+         * Instantiates a new layer.
+         * This represents a full screen 2d layer.
+         * This can be useful to display a picture in the  background of your scene for instance.
+         * @see https://www.babylonjs-playground.com/#08A2BS#1
+         * @param name Define the name of the layer in the scene
+         * @param imgUrl Define the url of the texture to display in the layer
+         * @param scene Define the scene the layer belongs to
+         * @param isBackground Defines whether the layer is displayed in front or behind the scene
+         * @param color Defines a color for the layer
+         */
+        constructor(
+        /**
+         * Define the name of the layer.
+         */
+        name: string, imgUrl: Nullable<string>, scene: Nullable<Scene>, isBackground?: boolean, color?: Color4);
+        private _createIndexBuffer;
+        /** @hidden */
+        _rebuild(): void;
+        /**
+         * Renders the layer in the scene.
+         */
+        render(): void;
+        /**
+         * Disposes and releases the associated ressources.
+         */
+        dispose(): void;
+    }
+}
+declare module BABYLON {
     /** @hidden */
     export var lensFlarePixelShader: {
         name: string;

+ 1 - 1
dist/preview release/gui/babylon.gui.js

@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {

File diff suppressed because it is too large
+ 7 - 7
dist/preview release/inspector/babylon.inspector.bundle.js


File diff suppressed because it is too large
+ 366 - 1252
dist/preview release/inspector/babylon.inspector.bundle.max.js


File diff suppressed because it is too large
+ 1 - 1
dist/preview release/inspector/babylon.inspector.bundle.max.js.map


+ 1 - 1
dist/preview release/loaders/babylon.glTF1FileLoader.js

@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {

+ 1 - 1
dist/preview release/loaders/babylon.glTFFileLoader.js

@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {

+ 1 - 1
dist/preview release/loaders/babylonjs.loaders.js

@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {

+ 7 - 7
dist/preview release/materialsLibrary/babylon.cellMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
@@ -355,7 +355,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -388,7 +388,7 @@ var cellPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -422,7 +422,7 @@ var cellVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
 /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
@@ -762,14 +762,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

File diff suppressed because it is too large
+ 1 - 1
dist/preview release/materialsLibrary/babylon.cellMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.customMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
@@ -358,7 +358,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -593,7 +593,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -830,14 +830,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

File diff suppressed because it is too large
+ 1 - 1
dist/preview release/materialsLibrary/babylon.customMaterial.js.map


+ 7 - 7
dist/preview release/materialsLibrary/babylon.fireMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
@@ -355,7 +355,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -382,7 +382,7 @@ var firePixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -413,7 +413,7 @@ var fireVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
 /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");
@@ -793,14 +793,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

File diff suppressed because it is too large
+ 1 - 1
dist/preview release/materialsLibrary/babylon.fireMaterial.js.map


+ 7 - 7
dist/preview release/materialsLibrary/babylon.furMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
@@ -355,7 +355,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -388,7 +388,7 @@ var furPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -422,7 +422,7 @@ var furVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
 /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
@@ -951,14 +951,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

File diff suppressed because it is too large
+ 1 - 1
dist/preview release/materialsLibrary/babylon.furMaterial.js.map


+ 7 - 7
dist/preview release/materialsLibrary/babylon.gradientMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
@@ -355,7 +355,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -388,7 +388,7 @@ var gradientPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -422,7 +422,7 @@ var gradientVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
 /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
@@ -731,14 +731,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

File diff suppressed because it is too large
+ 1 - 1
dist/preview release/materialsLibrary/babylon.gradientMaterial.js.map


+ 7 - 7
dist/preview release/materialsLibrary/babylon.gridMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
@@ -355,7 +355,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -379,7 +379,7 @@ var gridPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -404,7 +404,7 @@ var gridVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
 /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");
@@ -698,14 +698,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

File diff suppressed because it is too large
+ 1 - 1
dist/preview release/materialsLibrary/babylon.gridMaterial.js.map


+ 7 - 7
dist/preview release/materialsLibrary/babylon.lavaMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
@@ -372,7 +372,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -405,7 +405,7 @@ var lavaPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -439,7 +439,7 @@ var lavaVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
 /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");
@@ -850,14 +850,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

File diff suppressed because it is too large
+ 1 - 1
dist/preview release/materialsLibrary/babylon.lavaMaterial.js.map


+ 7 - 7
dist/preview release/materialsLibrary/babylon.mixMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
@@ -401,7 +401,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -434,7 +434,7 @@ var mixPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -468,7 +468,7 @@ var mixVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
 /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
@@ -955,14 +955,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

File diff suppressed because it is too large
+ 1 - 1
dist/preview release/materialsLibrary/babylon.mixMaterial.js.map


+ 7 - 7
dist/preview release/materialsLibrary/babylon.normalMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
@@ -401,7 +401,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -434,7 +434,7 @@ var normalPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -468,7 +468,7 @@ var normalVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts");
 /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts");
@@ -795,14 +795,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

File diff suppressed because it is too large
+ 1 - 1
dist/preview release/materialsLibrary/babylon.normalMaterial.js.map


+ 7 - 7
dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
@@ -401,7 +401,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -433,7 +433,7 @@ var shadowOnlyPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -467,7 +467,7 @@ var shadowOnlyVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
 /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
@@ -686,14 +686,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

File diff suppressed because it is too large
+ 1 - 1
dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.js.map


+ 7 - 7
dist/preview release/materialsLibrary/babylon.simpleMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
@@ -401,7 +401,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -434,7 +434,7 @@ var simplePixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -468,7 +468,7 @@ var simpleVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
 /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
@@ -753,14 +753,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

File diff suppressed because it is too large
+ 1 - 1
dist/preview release/materialsLibrary/babylon.simpleMaterial.js.map


+ 7 - 7
dist/preview release/materialsLibrary/babylon.skyMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
@@ -401,7 +401,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -427,7 +427,7 @@ var skyPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -454,7 +454,7 @@ var skyVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
 /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
@@ -785,14 +785,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

File diff suppressed because it is too large
+ 1 - 1
dist/preview release/materialsLibrary/babylon.skyMaterial.js.map


+ 7 - 7
dist/preview release/materialsLibrary/babylon.terrainMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
@@ -401,7 +401,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -434,7 +434,7 @@ var terrainPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -468,7 +468,7 @@ var terrainVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
 /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
@@ -883,14 +883,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

File diff suppressed because it is too large
+ 1 - 1
dist/preview release/materialsLibrary/babylon.terrainMaterial.js.map


+ 7 - 7
dist/preview release/materialsLibrary/babylon.triPlanarMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
@@ -402,7 +402,7 @@ __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts");
 /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts");
@@ -807,7 +807,7 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -840,7 +840,7 @@ var triplanarPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -863,14 +863,14 @@ var triplanarVertexShader = { name: name, shader: shader };
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

File diff suppressed because it is too large
+ 1 - 1
dist/preview release/materialsLibrary/babylon.triPlanarMaterial.js.map


+ 7 - 7
dist/preview release/materialsLibrary/babylon.waterMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
@@ -401,7 +401,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -435,7 +435,7 @@ var waterPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -471,7 +471,7 @@ var waterVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
 /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
@@ -1114,14 +1114,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

File diff suppressed because it is too large
+ 1 - 1
dist/preview release/materialsLibrary/babylon.waterMaterial.js.map


+ 48 - 48
dist/preview release/materialsLibrary/babylonjs.materials.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
@@ -355,7 +355,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -388,7 +388,7 @@ var cellPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -422,7 +422,7 @@ var cellVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
 /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
@@ -746,7 +746,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -981,7 +981,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -1191,7 +1191,7 @@ babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].Registered
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -1218,7 +1218,7 @@ var firePixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -1249,7 +1249,7 @@ var fireVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
 /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");
@@ -1610,7 +1610,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -1643,7 +1643,7 @@ var furPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -1677,7 +1677,7 @@ var furVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
 /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
@@ -2187,7 +2187,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -2220,7 +2220,7 @@ var gradientPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -2254,7 +2254,7 @@ var gradientVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
 /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
@@ -2544,7 +2544,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -2568,7 +2568,7 @@ var gridPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -2593,7 +2593,7 @@ var gridVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
 /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");
@@ -2966,7 +2966,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -2999,7 +2999,7 @@ var lavaPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -3033,7 +3033,7 @@ var lavaVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
 /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");
@@ -3510,7 +3510,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -3543,7 +3543,7 @@ var mixPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -3577,7 +3577,7 @@ var mixVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
 /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
@@ -4091,7 +4091,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4124,7 +4124,7 @@ var normalPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4158,7 +4158,7 @@ var normalVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts");
 /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts");
@@ -4512,7 +4512,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4544,7 +4544,7 @@ var shadowOnlyPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4578,7 +4578,7 @@ var shadowOnlyVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
 /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
@@ -4824,7 +4824,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4857,7 +4857,7 @@ var simplePixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4891,7 +4891,7 @@ var simpleVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
 /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
@@ -5203,7 +5203,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -5229,7 +5229,7 @@ var skyPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -5256,7 +5256,7 @@ var skyVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
 /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
@@ -5614,7 +5614,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -5647,7 +5647,7 @@ var terrainPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -5681,7 +5681,7 @@ var terrainVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
 /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
@@ -6124,7 +6124,7 @@ __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts");
 /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts");
@@ -6529,7 +6529,7 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -6562,7 +6562,7 @@ var triplanarPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -6612,7 +6612,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -6646,7 +6646,7 @@ var waterPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -6682,7 +6682,7 @@ var waterVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
 /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
@@ -7325,14 +7325,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Materials/effect":
+/***/ "babylonjs/Misc/decorators":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
 
 /***/ })
 

File diff suppressed because it is too large
+ 1 - 1
dist/preview release/materialsLibrary/babylonjs.materials.js.map


+ 6 - 6
dist/preview release/postProcessesLibrary/babylon.asciiArtPostProcess.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-post-process"] = factory(require("babylonjs"));
 	else
 		root["POSTPROCESSES"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_Textures_texture__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
@@ -357,7 +357,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "AsciiArtFontTexture", function() { return AsciiArtFontTexture; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "AsciiArtPostProcess", function() { return AsciiArtPostProcess; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/Textures/texture");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _asciiart_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./asciiart.fragment */ "./asciiArt/asciiart.fragment.ts");
 
@@ -578,7 +578,7 @@ var AsciiArtPostProcess = /** @class */ (function (_super) {
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "asciiartPixelShader", function() { return asciiartPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/Textures/texture");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 var name = 'asciiartPixelShader';
@@ -640,14 +640,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/Textures/texture":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_Textures_texture__;
 
 /***/ })
 

File diff suppressed because it is too large
+ 1 - 1
dist/preview release/postProcessesLibrary/babylon.asciiArtPostProcess.js.map


+ 6 - 6
dist/preview release/postProcessesLibrary/babylon.digitalRainPostProcess.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-post-process"] = factory(require("babylonjs"));
 	else
 		root["POSTPROCESSES"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_Textures_texture__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
@@ -357,7 +357,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "DigitalRainFontTexture", function() { return DigitalRainFontTexture; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "DigitalRainPostProcess", function() { return DigitalRainPostProcess; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/Textures/texture");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _digitalrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./digitalrain.fragment */ "./digitalRain/digitalrain.fragment.ts");
 
@@ -584,7 +584,7 @@ var DigitalRainPostProcess = /** @class */ (function (_super) {
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "digitalrainPixelShader", function() { return digitalrainPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/Textures/texture");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 var name = 'digitalrainPixelShader';
@@ -646,14 +646,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/Textures/texture":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_Textures_texture__;
 
 /***/ })
 

File diff suppressed because it is too large
+ 1 - 1
dist/preview release/postProcessesLibrary/babylon.digitalRainPostProcess.js.map


+ 6 - 6
dist/preview release/postProcessesLibrary/babylon.oceanPostProcess.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-post-process"] = factory(require("babylonjs"));
 	else
 		root["POSTPROCESSES"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_Textures_texture__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
@@ -401,7 +401,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "oceanPostProcessPixelShader", function() { return oceanPostProcessPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/Textures/texture");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 var name = 'oceanPostProcessPixelShader';
@@ -424,7 +424,7 @@ var oceanPostProcessPixelShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "OceanPostProcess", function() { return OceanPostProcess; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/Textures/texture */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/Textures/texture */ "babylonjs/Materials/Textures/texture");
 /* harmony import */ var babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _oceanPostProcess_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./oceanPostProcess.fragment */ "./ocean/oceanPostProcess.fragment.ts");
 
@@ -628,14 +628,14 @@ var OceanPostProcess = /** @class */ (function (_super) {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/Textures/texture":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_Textures_texture__;
 
 /***/ })
 

File diff suppressed because it is too large
+ 1 - 1
dist/preview release/postProcessesLibrary/babylon.oceanPostProcess.js.map


+ 10 - 10
dist/preview release/postProcessesLibrary/babylonjs.postProcess.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-post-process"] = factory(require("babylonjs"));
 	else
 		root["POSTPROCESSES"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_Textures_texture__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {
@@ -357,7 +357,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "AsciiArtFontTexture", function() { return AsciiArtFontTexture; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "AsciiArtPostProcess", function() { return AsciiArtPostProcess; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/Textures/texture");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _asciiart_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./asciiart.fragment */ "./asciiArt/asciiart.fragment.ts");
 
@@ -578,7 +578,7 @@ var AsciiArtPostProcess = /** @class */ (function (_super) {
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "asciiartPixelShader", function() { return asciiartPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/Textures/texture");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 var name = 'asciiartPixelShader';
@@ -621,7 +621,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "DigitalRainFontTexture", function() { return DigitalRainFontTexture; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "DigitalRainPostProcess", function() { return DigitalRainPostProcess; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/Textures/texture");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _digitalrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./digitalrain.fragment */ "./digitalRain/digitalrain.fragment.ts");
 
@@ -848,7 +848,7 @@ var DigitalRainPostProcess = /** @class */ (function (_super) {
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "digitalrainPixelShader", function() { return digitalrainPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/Textures/texture");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 var name = 'digitalrainPixelShader';
@@ -973,7 +973,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "oceanPostProcessPixelShader", function() { return oceanPostProcessPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/Textures/texture");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 var name = 'oceanPostProcessPixelShader';
@@ -996,7 +996,7 @@ var oceanPostProcessPixelShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "OceanPostProcess", function() { return OceanPostProcess; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/Textures/texture */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/Textures/texture */ "babylonjs/Materials/Textures/texture");
 /* harmony import */ var babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _oceanPostProcess_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./oceanPostProcess.fragment */ "./ocean/oceanPostProcess.fragment.ts");
 
@@ -1200,14 +1200,14 @@ var OceanPostProcess = /** @class */ (function (_super) {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/Textures/texture":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_Textures_texture__;
 
 /***/ })
 

File diff suppressed because it is too large
+ 1 - 1
dist/preview release/postProcessesLibrary/babylonjs.postProcess.js.map


+ 1 - 1
dist/preview release/proceduralTexturesLibrary/babylon.brickProceduralTexture.js

@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {

+ 1 - 1
dist/preview release/proceduralTexturesLibrary/babylon.cloudProceduralTexture.js

@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {

+ 1 - 1
dist/preview release/proceduralTexturesLibrary/babylon.fireProceduralTexture.js

@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {

+ 1 - 1
dist/preview release/proceduralTexturesLibrary/babylon.grassProceduralTexture.js

@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {

+ 1 - 1
dist/preview release/proceduralTexturesLibrary/babylon.marbleProceduralTexture.js

@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {

+ 1 - 1
dist/preview release/proceduralTexturesLibrary/babylon.normalMapProceduralTexture.js

@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {

+ 1 - 1
dist/preview release/proceduralTexturesLibrary/babylon.perlinNoiseProceduralTexture.js

@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {

+ 1 - 1
dist/preview release/proceduralTexturesLibrary/babylon.roadProceduralTexture.js

@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {

+ 1 - 1
dist/preview release/proceduralTexturesLibrary/babylon.starfieldProceduralTexture.js

@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {

+ 1 - 1
dist/preview release/proceduralTexturesLibrary/babylon.woodProceduralTexture.js

@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {

+ 1 - 1
dist/preview release/proceduralTexturesLibrary/babylonjs.proceduralTextures.js

@@ -98,7 +98,7 @@ return /******/ (function(modules) { // webpackBootstrap
 
 /***/ "../../node_modules/tslib/tslib.es6.js":
 /*!***********************************************************!*\
-  !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
+  !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
   \***********************************************************/
 /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
 /***/ (function(module, __webpack_exports__, __webpack_require__) {

+ 373 - 373
dist/preview release/viewer/babylon.module.d.ts

@@ -14234,199 +14234,6 @@ declare module "babylonjs/PostProcesses/postProcessManager" {
         dispose(): void;
     }
 }
-declare module "babylonjs/Layers/layerSceneComponent" {
-    import { Scene } from "babylonjs/scene";
-    import { ISceneComponent } from "babylonjs/sceneComponent";
-    import { Layer } from "babylonjs/Layers/layer";
-    module "babylonjs/abstractScene" {
-        interface AbstractScene {
-            /**
-             * The list of layers (background and foreground) of the scene
-             */
-            layers: Array<Layer>;
-        }
-    }
-    /**
-     * Defines the layer scene component responsible to manage any layers
-     * in a given scene.
-     */
-    export class LayerSceneComponent implements ISceneComponent {
-        /**
-         * The component name helpfull to identify the component in the list of scene components.
-         */
-        readonly name: string;
-        /**
-         * The scene the component belongs to.
-         */
-        scene: Scene;
-        private _engine;
-        /**
-         * Creates a new instance of the component for the given scene
-         * @param scene Defines the scene to register the component in
-         */
-        constructor(scene: Scene);
-        /**
-         * Registers the component in a given scene
-         */
-        register(): void;
-        /**
-         * Rebuilds the elements related to this component in case of
-         * context lost for instance.
-         */
-        rebuild(): void;
-        /**
-         * Disposes the component and the associated ressources.
-         */
-        dispose(): void;
-        private _draw;
-        private _drawCameraPredicate;
-        private _drawCameraBackground;
-        private _drawCameraForeground;
-        private _drawRenderTargetPredicate;
-        private _drawRenderTargetBackground;
-        private _drawRenderTargetForeground;
-    }
-}
-declare module "babylonjs/Shaders/layer.fragment" {
-    /** @hidden */
-    export var layerPixelShader: {
-        name: string;
-        shader: string;
-    };
-}
-declare module "babylonjs/Shaders/layer.vertex" {
-    /** @hidden */
-    export var layerVertexShader: {
-        name: string;
-        shader: string;
-    };
-}
-declare module "babylonjs/Layers/layer" {
-    import { Observable } from "babylonjs/Misc/observable";
-    import { Nullable } from "babylonjs/types";
-    import { Scene } from "babylonjs/scene";
-    import { Vector2, Color4 } from "babylonjs/Maths/math";
-    import { Texture } from "babylonjs/Materials/Textures/texture";
-    import { RenderTargetTexture } from "babylonjs/Materials/Textures/renderTargetTexture";
-    import "babylonjs/Shaders/layer.fragment";
-    import "babylonjs/Shaders/layer.vertex";
-    /**
-     * This represents a full screen 2d layer.
-     * This can be useful to display a picture in the  background of your scene for instance.
-     * @see https://www.babylonjs-playground.com/#08A2BS#1
-     */
-    export class Layer {
-        /**
-         * Define the name of the layer.
-         */
-        name: string;
-        /**
-         * Define the texture the layer should display.
-         */
-        texture: Nullable<Texture>;
-        /**
-         * Is the layer in background or foreground.
-         */
-        isBackground: boolean;
-        /**
-         * Define the color of the layer (instead of texture).
-         */
-        color: Color4;
-        /**
-         * Define the scale of the layer in order to zoom in out of the texture.
-         */
-        scale: Vector2;
-        /**
-         * Define an offset for the layer in order to shift the texture.
-         */
-        offset: Vector2;
-        /**
-         * Define the alpha blending mode used in the layer in case the texture or color has an alpha.
-         */
-        alphaBlendingMode: number;
-        /**
-         * Define if the layer should alpha test or alpha blend with the rest of the scene.
-         * Alpha test will not mix with the background color in case of transparency.
-         * It will either use the texture color or the background depending on the alpha value of the current pixel.
-         */
-        alphaTest: boolean;
-        /**
-         * Define a mask to restrict the layer to only some of the scene cameras.
-         */
-        layerMask: number;
-        /**
-         * Define the list of render target the layer is visible into.
-         */
-        renderTargetTextures: RenderTargetTexture[];
-        /**
-         * Define if the layer is only used in renderTarget or if it also
-         * renders in the main frame buffer of the canvas.
-         */
-        renderOnlyInRenderTargetTextures: boolean;
-        private _scene;
-        private _vertexBuffers;
-        private _indexBuffer;
-        private _effect;
-        private _alphaTestEffect;
-        /**
-         * An event triggered when the layer is disposed.
-         */
-        onDisposeObservable: Observable<Layer>;
-        private _onDisposeObserver;
-        /**
-         * Back compatibility with callback before the onDisposeObservable existed.
-         * The set callback will be triggered when the layer has been disposed.
-         */
-        onDispose: () => void;
-        /**
-        * An event triggered before rendering the scene
-        */
-        onBeforeRenderObservable: Observable<Layer>;
-        private _onBeforeRenderObserver;
-        /**
-         * Back compatibility with callback before the onBeforeRenderObservable existed.
-         * The set callback will be triggered just before rendering the layer.
-         */
-        onBeforeRender: () => void;
-        /**
-        * An event triggered after rendering the scene
-        */
-        onAfterRenderObservable: Observable<Layer>;
-        private _onAfterRenderObserver;
-        /**
-         * Back compatibility with callback before the onAfterRenderObservable existed.
-         * The set callback will be triggered just after rendering the layer.
-         */
-        onAfterRender: () => void;
-        /**
-         * Instantiates a new layer.
-         * This represents a full screen 2d layer.
-         * This can be useful to display a picture in the  background of your scene for instance.
-         * @see https://www.babylonjs-playground.com/#08A2BS#1
-         * @param name Define the name of the layer in the scene
-         * @param imgUrl Define the url of the texture to display in the layer
-         * @param scene Define the scene the layer belongs to
-         * @param isBackground Defines whether the layer is displayed in front or behind the scene
-         * @param color Defines a color for the layer
-         */
-        constructor(
-        /**
-         * Define the name of the layer.
-         */
-        name: string, imgUrl: Nullable<string>, scene: Nullable<Scene>, isBackground?: boolean, color?: Color4);
-        private _createIndexBuffer;
-        /** @hidden */
-        _rebuild(): void;
-        /**
-         * Renders the layer in the scene.
-         */
-        render(): void;
-        /**
-         * Disposes and releases the associated ressources.
-         */
-        dispose(): void;
-    }
-}
 declare module "babylonjs/Materials/Textures/Procedurals/proceduralTextureSceneComponent" {
     import { Scene } from "babylonjs/scene";
     import { ISceneComponent } from "babylonjs/sceneComponent";
@@ -49784,6 +49591,199 @@ declare module "babylonjs/Layers/highlightLayer" {
         static Parse(parsedHightlightLayer: any, scene: Scene, rootUrl: string): HighlightLayer;
     }
 }
+declare module "babylonjs/Layers/layerSceneComponent" {
+    import { Scene } from "babylonjs/scene";
+    import { ISceneComponent } from "babylonjs/sceneComponent";
+    import { Layer } from "babylonjs/Layers/layer";
+    module "babylonjs/abstractScene" {
+        interface AbstractScene {
+            /**
+             * The list of layers (background and foreground) of the scene
+             */
+            layers: Array<Layer>;
+        }
+    }
+    /**
+     * Defines the layer scene component responsible to manage any layers
+     * in a given scene.
+     */
+    export class LayerSceneComponent implements ISceneComponent {
+        /**
+         * The component name helpfull to identify the component in the list of scene components.
+         */
+        readonly name: string;
+        /**
+         * The scene the component belongs to.
+         */
+        scene: Scene;
+        private _engine;
+        /**
+         * Creates a new instance of the component for the given scene
+         * @param scene Defines the scene to register the component in
+         */
+        constructor(scene: Scene);
+        /**
+         * Registers the component in a given scene
+         */
+        register(): void;
+        /**
+         * Rebuilds the elements related to this component in case of
+         * context lost for instance.
+         */
+        rebuild(): void;
+        /**
+         * Disposes the component and the associated ressources.
+         */
+        dispose(): void;
+        private _draw;
+        private _drawCameraPredicate;
+        private _drawCameraBackground;
+        private _drawCameraForeground;
+        private _drawRenderTargetPredicate;
+        private _drawRenderTargetBackground;
+        private _drawRenderTargetForeground;
+    }
+}
+declare module "babylonjs/Shaders/layer.fragment" {
+    /** @hidden */
+    export var layerPixelShader: {
+        name: string;
+        shader: string;
+    };
+}
+declare module "babylonjs/Shaders/layer.vertex" {
+    /** @hidden */
+    export var layerVertexShader: {
+        name: string;
+        shader: string;
+    };
+}
+declare module "babylonjs/Layers/layer" {
+    import { Observable } from "babylonjs/Misc/observable";
+    import { Nullable } from "babylonjs/types";
+    import { Scene } from "babylonjs/scene";
+    import { Vector2, Color4 } from "babylonjs/Maths/math";
+    import { Texture } from "babylonjs/Materials/Textures/texture";
+    import { RenderTargetTexture } from "babylonjs/Materials/Textures/renderTargetTexture";
+    import "babylonjs/Shaders/layer.fragment";
+    import "babylonjs/Shaders/layer.vertex";
+    /**
+     * This represents a full screen 2d layer.
+     * This can be useful to display a picture in the  background of your scene for instance.
+     * @see https://www.babylonjs-playground.com/#08A2BS#1
+     */
+    export class Layer {
+        /**
+         * Define the name of the layer.
+         */
+        name: string;
+        /**
+         * Define the texture the layer should display.
+         */
+        texture: Nullable<Texture>;
+        /**
+         * Is the layer in background or foreground.
+         */
+        isBackground: boolean;
+        /**
+         * Define the color of the layer (instead of texture).
+         */
+        color: Color4;
+        /**
+         * Define the scale of the layer in order to zoom in out of the texture.
+         */
+        scale: Vector2;
+        /**
+         * Define an offset for the layer in order to shift the texture.
+         */
+        offset: Vector2;
+        /**
+         * Define the alpha blending mode used in the layer in case the texture or color has an alpha.
+         */
+        alphaBlendingMode: number;
+        /**
+         * Define if the layer should alpha test or alpha blend with the rest of the scene.
+         * Alpha test will not mix with the background color in case of transparency.
+         * It will either use the texture color or the background depending on the alpha value of the current pixel.
+         */
+        alphaTest: boolean;
+        /**
+         * Define a mask to restrict the layer to only some of the scene cameras.
+         */
+        layerMask: number;
+        /**
+         * Define the list of render target the layer is visible into.
+         */
+        renderTargetTextures: RenderTargetTexture[];
+        /**
+         * Define if the layer is only used in renderTarget or if it also
+         * renders in the main frame buffer of the canvas.
+         */
+        renderOnlyInRenderTargetTextures: boolean;
+        private _scene;
+        private _vertexBuffers;
+        private _indexBuffer;
+        private _effect;
+        private _alphaTestEffect;
+        /**
+         * An event triggered when the layer is disposed.
+         */
+        onDisposeObservable: Observable<Layer>;
+        private _onDisposeObserver;
+        /**
+         * Back compatibility with callback before the onDisposeObservable existed.
+         * The set callback will be triggered when the layer has been disposed.
+         */
+        onDispose: () => void;
+        /**
+        * An event triggered before rendering the scene
+        */
+        onBeforeRenderObservable: Observable<Layer>;
+        private _onBeforeRenderObserver;
+        /**
+         * Back compatibility with callback before the onBeforeRenderObservable existed.
+         * The set callback will be triggered just before rendering the layer.
+         */
+        onBeforeRender: () => void;
+        /**
+        * An event triggered after rendering the scene
+        */
+        onAfterRenderObservable: Observable<Layer>;
+        private _onAfterRenderObserver;
+        /**
+         * Back compatibility with callback before the onAfterRenderObservable existed.
+         * The set callback will be triggered just after rendering the layer.
+         */
+        onAfterRender: () => void;
+        /**
+         * Instantiates a new layer.
+         * This represents a full screen 2d layer.
+         * This can be useful to display a picture in the  background of your scene for instance.
+         * @see https://www.babylonjs-playground.com/#08A2BS#1
+         * @param name Define the name of the layer in the scene
+         * @param imgUrl Define the url of the texture to display in the layer
+         * @param scene Define the scene the layer belongs to
+         * @param isBackground Defines whether the layer is displayed in front or behind the scene
+         * @param color Defines a color for the layer
+         */
+        constructor(
+        /**
+         * Define the name of the layer.
+         */
+        name: string, imgUrl: Nullable<string>, scene: Nullable<Scene>, isBackground?: boolean, color?: Color4);
+        private _createIndexBuffer;
+        /** @hidden */
+        _rebuild(): void;
+        /**
+         * Renders the layer in the scene.
+         */
+        render(): void;
+        /**
+         * Disposes and releases the associated ressources.
+         */
+        dispose(): void;
+    }
+}
 declare module "babylonjs/Layers/index" {
     export * from "babylonjs/Layers/effectLayer";
     export * from "babylonjs/Layers/effectLayerSceneComponent";
@@ -74309,186 +74309,6 @@ declare module BABYLON {
 declare module BABYLON {
         interface AbstractScene {
             /**
-             * The list of layers (background and foreground) of the scene
-             */
-            layers: Array<Layer>;
-        }
-    /**
-     * Defines the layer scene component responsible to manage any layers
-     * in a given scene.
-     */
-    export class LayerSceneComponent implements ISceneComponent {
-        /**
-         * The component name helpfull to identify the component in the list of scene components.
-         */
-        readonly name: string;
-        /**
-         * The scene the component belongs to.
-         */
-        scene: Scene;
-        private _engine;
-        /**
-         * Creates a new instance of the component for the given scene
-         * @param scene Defines the scene to register the component in
-         */
-        constructor(scene: Scene);
-        /**
-         * Registers the component in a given scene
-         */
-        register(): void;
-        /**
-         * Rebuilds the elements related to this component in case of
-         * context lost for instance.
-         */
-        rebuild(): void;
-        /**
-         * Disposes the component and the associated ressources.
-         */
-        dispose(): void;
-        private _draw;
-        private _drawCameraPredicate;
-        private _drawCameraBackground;
-        private _drawCameraForeground;
-        private _drawRenderTargetPredicate;
-        private _drawRenderTargetBackground;
-        private _drawRenderTargetForeground;
-    }
-}
-declare module BABYLON {
-    /** @hidden */
-    export var layerPixelShader: {
-        name: string;
-        shader: string;
-    };
-}
-declare module BABYLON {
-    /** @hidden */
-    export var layerVertexShader: {
-        name: string;
-        shader: string;
-    };
-}
-declare module BABYLON {
-    /**
-     * This represents a full screen 2d layer.
-     * This can be useful to display a picture in the  background of your scene for instance.
-     * @see https://www.babylonjs-playground.com/#08A2BS#1
-     */
-    export class Layer {
-        /**
-         * Define the name of the layer.
-         */
-        name: string;
-        /**
-         * Define the texture the layer should display.
-         */
-        texture: Nullable<Texture>;
-        /**
-         * Is the layer in background or foreground.
-         */
-        isBackground: boolean;
-        /**
-         * Define the color of the layer (instead of texture).
-         */
-        color: Color4;
-        /**
-         * Define the scale of the layer in order to zoom in out of the texture.
-         */
-        scale: Vector2;
-        /**
-         * Define an offset for the layer in order to shift the texture.
-         */
-        offset: Vector2;
-        /**
-         * Define the alpha blending mode used in the layer in case the texture or color has an alpha.
-         */
-        alphaBlendingMode: number;
-        /**
-         * Define if the layer should alpha test or alpha blend with the rest of the scene.
-         * Alpha test will not mix with the background color in case of transparency.
-         * It will either use the texture color or the background depending on the alpha value of the current pixel.
-         */
-        alphaTest: boolean;
-        /**
-         * Define a mask to restrict the layer to only some of the scene cameras.
-         */
-        layerMask: number;
-        /**
-         * Define the list of render target the layer is visible into.
-         */
-        renderTargetTextures: RenderTargetTexture[];
-        /**
-         * Define if the layer is only used in renderTarget or if it also
-         * renders in the main frame buffer of the canvas.
-         */
-        renderOnlyInRenderTargetTextures: boolean;
-        private _scene;
-        private _vertexBuffers;
-        private _indexBuffer;
-        private _effect;
-        private _alphaTestEffect;
-        /**
-         * An event triggered when the layer is disposed.
-         */
-        onDisposeObservable: Observable<Layer>;
-        private _onDisposeObserver;
-        /**
-         * Back compatibility with callback before the onDisposeObservable existed.
-         * The set callback will be triggered when the layer has been disposed.
-         */
-        onDispose: () => void;
-        /**
-        * An event triggered before rendering the scene
-        */
-        onBeforeRenderObservable: Observable<Layer>;
-        private _onBeforeRenderObserver;
-        /**
-         * Back compatibility with callback before the onBeforeRenderObservable existed.
-         * The set callback will be triggered just before rendering the layer.
-         */
-        onBeforeRender: () => void;
-        /**
-        * An event triggered after rendering the scene
-        */
-        onAfterRenderObservable: Observable<Layer>;
-        private _onAfterRenderObserver;
-        /**
-         * Back compatibility with callback before the onAfterRenderObservable existed.
-         * The set callback will be triggered just after rendering the layer.
-         */
-        onAfterRender: () => void;
-        /**
-         * Instantiates a new layer.
-         * This represents a full screen 2d layer.
-         * This can be useful to display a picture in the  background of your scene for instance.
-         * @see https://www.babylonjs-playground.com/#08A2BS#1
-         * @param name Define the name of the layer in the scene
-         * @param imgUrl Define the url of the texture to display in the layer
-         * @param scene Define the scene the layer belongs to
-         * @param isBackground Defines whether the layer is displayed in front or behind the scene
-         * @param color Defines a color for the layer
-         */
-        constructor(
-        /**
-         * Define the name of the layer.
-         */
-        name: string, imgUrl: Nullable<string>, scene: Nullable<Scene>, isBackground?: boolean, color?: Color4);
-        private _createIndexBuffer;
-        /** @hidden */
-        _rebuild(): void;
-        /**
-         * Renders the layer in the scene.
-         */
-        render(): void;
-        /**
-         * Disposes and releases the associated ressources.
-         */
-        dispose(): void;
-    }
-}
-declare module BABYLON {
-        interface AbstractScene {
-            /**
              * The list of procedural textures added to the scene
              * @see http://doc.babylonjs.com/how_to/how_to_use_procedural_textures
              */
@@ -108142,6 +107962,186 @@ declare module BABYLON {
     }
 }
 declare module BABYLON {
+        interface AbstractScene {
+            /**
+             * The list of layers (background and foreground) of the scene
+             */
+            layers: Array<Layer>;
+        }
+    /**
+     * Defines the layer scene component responsible to manage any layers
+     * in a given scene.
+     */
+    export class LayerSceneComponent implements ISceneComponent {
+        /**
+         * The component name helpfull to identify the component in the list of scene components.
+         */
+        readonly name: string;
+        /**
+         * The scene the component belongs to.
+         */
+        scene: Scene;
+        private _engine;
+        /**
+         * Creates a new instance of the component for the given scene
+         * @param scene Defines the scene to register the component in
+         */
+        constructor(scene: Scene);
+        /**
+         * Registers the component in a given scene
+         */
+        register(): void;
+        /**
+         * Rebuilds the elements related to this component in case of
+         * context lost for instance.
+         */
+        rebuild(): void;
+        /**
+         * Disposes the component and the associated ressources.
+         */
+        dispose(): void;
+        private _draw;
+        private _drawCameraPredicate;
+        private _drawCameraBackground;
+        private _drawCameraForeground;
+        private _drawRenderTargetPredicate;
+        private _drawRenderTargetBackground;
+        private _drawRenderTargetForeground;
+    }
+}
+declare module BABYLON {
+    /** @hidden */
+    export var layerPixelShader: {
+        name: string;
+        shader: string;
+    };
+}
+declare module BABYLON {
+    /** @hidden */
+    export var layerVertexShader: {
+        name: string;
+        shader: string;
+    };
+}
+declare module BABYLON {
+    /**
+     * This represents a full screen 2d layer.
+     * This can be useful to display a picture in the  background of your scene for instance.
+     * @see https://www.babylonjs-playground.com/#08A2BS#1
+     */
+    export class Layer {
+        /**
+         * Define the name of the layer.
+         */
+        name: string;
+        /**
+         * Define the texture the layer should display.
+         */
+        texture: Nullable<Texture>;
+        /**
+         * Is the layer in background or foreground.
+         */
+        isBackground: boolean;
+        /**
+         * Define the color of the layer (instead of texture).
+         */
+        color: Color4;
+        /**
+         * Define the scale of the layer in order to zoom in out of the texture.
+         */
+        scale: Vector2;
+        /**
+         * Define an offset for the layer in order to shift the texture.
+         */
+        offset: Vector2;
+        /**
+         * Define the alpha blending mode used in the layer in case the texture or color has an alpha.
+         */
+        alphaBlendingMode: number;
+        /**
+         * Define if the layer should alpha test or alpha blend with the rest of the scene.
+         * Alpha test will not mix with the background color in case of transparency.
+         * It will either use the texture color or the background depending on the alpha value of the current pixel.
+         */
+        alphaTest: boolean;
+        /**
+         * Define a mask to restrict the layer to only some of the scene cameras.
+         */
+        layerMask: number;
+        /**
+         * Define the list of render target the layer is visible into.
+         */
+        renderTargetTextures: RenderTargetTexture[];
+        /**
+         * Define if the layer is only used in renderTarget or if it also
+         * renders in the main frame buffer of the canvas.
+         */
+        renderOnlyInRenderTargetTextures: boolean;
+        private _scene;
+        private _vertexBuffers;
+        private _indexBuffer;
+        private _effect;
+        private _alphaTestEffect;
+        /**
+         * An event triggered when the layer is disposed.
+         */
+        onDisposeObservable: Observable<Layer>;
+        private _onDisposeObserver;
+        /**
+         * Back compatibility with callback before the onDisposeObservable existed.
+         * The set callback will be triggered when the layer has been disposed.
+         */
+        onDispose: () => void;
+        /**
+        * An event triggered before rendering the scene
+        */
+        onBeforeRenderObservable: Observable<Layer>;
+        private _onBeforeRenderObserver;
+        /**
+         * Back compatibility with callback before the onBeforeRenderObservable existed.
+         * The set callback will be triggered just before rendering the layer.
+         */
+        onBeforeRender: () => void;
+        /**
+        * An event triggered after rendering the scene
+        */
+        onAfterRenderObservable: Observable<Layer>;
+        private _onAfterRenderObserver;
+        /**
+         * Back compatibility with callback before the onAfterRenderObservable existed.
+         * The set callback will be triggered just after rendering the layer.
+         */
+        onAfterRender: () => void;
+        /**
+         * Instantiates a new layer.
+         * This represents a full screen 2d layer.
+         * This can be useful to display a picture in the  background of your scene for instance.
+         * @see https://www.babylonjs-playground.com/#08A2BS#1
+         * @param name Define the name of the layer in the scene
+         * @param imgUrl Define the url of the texture to display in the layer
+         * @param scene Define the scene the layer belongs to
+         * @param isBackground Defines whether the layer is displayed in front or behind the scene
+         * @param color Defines a color for the layer
+         */
+        constructor(
+        /**
+         * Define the name of the layer.
+         */
+        name: string, imgUrl: Nullable<string>, scene: Nullable<Scene>, isBackground?: boolean, color?: Color4);
+        private _createIndexBuffer;
+        /** @hidden */
+        _rebuild(): void;
+        /**
+         * Renders the layer in the scene.
+         */
+        render(): void;
+        /**
+         * Disposes and releases the associated ressources.
+         */
+        dispose(): void;
+    }
+}
+declare module BABYLON {
     /** @hidden */
     export var lensFlarePixelShader: {
         name: string;

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+ 15 - 15
dist/preview release/viewer/babylon.viewer.js


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+ 5 - 5
dist/preview release/viewer/babylon.viewer.max.js