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@@ -338,7 +338,6 @@
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object.computeWorldMatrix && object.computeWorldMatrix(true);
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object.computeWorldMatrix && object.computeWorldMatrix(true);
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// The delta between the mesh position and the mesh bounding box center
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// The delta between the mesh position and the mesh bounding box center
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var center = impostor.getObjectCenter();
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var center = impostor.getObjectCenter();
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- var extendSize = impostor.getObjectExtendSize();
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this._tmpDeltaPosition.copyFrom(object.position.subtract(center));
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this._tmpDeltaPosition.copyFrom(object.position.subtract(center));
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this._tmpPosition.copyFrom(center);
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this._tmpPosition.copyFrom(center);
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var quaternion = object.rotationQuaternion;
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var quaternion = object.rotationQuaternion;
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