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@@ -1,32 +0,0 @@
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-# Lava material
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-
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-## No playground example for now
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-
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-## Using the lava material
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-
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-The lava material needs at least a noise texture and a diffuse texture to render properly.
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-Just create a new reference of the material and assign it two textures:
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-
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-```
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-var ground = BABYLON.Mesh.CreateGround("ground", 512, 512, 32, scene);
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-
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-var lavaMaterial = new BABYLON.LavaMaterial("lava", scene);
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-lavaMaterial.noiseTexture = new BABYLON.Texture("cloud.png", scene); // Set the bump texture
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-lavaMaterial.diffuseTexture = new BABYLON.Texture("lavatile.jpg", scene); // Set the diffuse texture
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-
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-ground.material = lavaMaterial;
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-```
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-
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-The diffuse texture will be the color of your lava, the noise texture will represent the lava deformation.
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-Notice that this material will update each vertex position of your object. If there are not enough vertices,
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-some artefacts may appears.
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-
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-## Customize the lava material
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-
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-You can customize two properties of the material:
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-
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-```
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-lavaMaterial.speed = 2.0; // Default 1. Represents speed of perturbations of the lava
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-lavaMaterial.fogColor = new BABYLON.Color3(1, 0, 0); // Default to (0,0,0) black. Represents the color of the fog displayed on the lava ground.
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-```
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-
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