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@@ -1066,7 +1066,7 @@
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}
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/**
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- * The same than RotationFromAxis but update the passed ref Vector3 parameter.
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+ * The same than RotationFromAxis but updates the passed ref Vector3 parameter.
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*/
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public static RotationFromAxisToRef(axis1: Vector3, axis2: Vector3, axis3: Vector3, ref: Vector3): void {
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var u = Vector3.Normalize(axis1);
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@@ -3528,9 +3528,9 @@
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/**
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* new Path3D(path, normal, raw)
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- * path : an array of Vector3, the axis curve of the path3d
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- * normal (optional) : Vector3, the first desired normal to the curve. Ex (0, 1, 0) for vertical normal.
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- * raw (optional, default false) : boolean, if true the returned path3d is not normalized. Useful to depict path acceleration or speed.
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+ * path : an array of Vector3, the curve axis of the Path3D
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+ * normal (optional) : Vector3, the first wanted normal to the curve. Ex (0, 1, 0) for a vertical normal.
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+ * raw (optional, default false) : boolean, if true the returned Path3D isn't normalized. Useful to depict path acceleration or speed.
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*/
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constructor(public path: Vector3[], firstNormal?: Vector3, raw?: boolean) {
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for (var p = 0; p < path.length; p++) {
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