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@@ -89,6 +89,8 @@
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- Add support to update inspector when switching to a new scene ([belfortk](https://github.com/belfortk))
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- Hex Component for Hex inputs on layer masks. ([msDestiny14](https://github.com/msDestiny14))
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- View & edit textures in pop out inspector using tools such as brush and floodfill. Supports region selection, individual channel editing, mipmap previews, and resizing. ([DarraghBurkeMS](https://github.com/DarraghBurkeMS))
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+- Added mesh debug tools to display bone influence weights and bone indices maps. ([Pryme8](https://github.com/Pryme8))
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+- Added more functionality and options to the skeleton debug panel. ([Pryme8](https://github.com/Pryme8))
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### Cameras
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@@ -99,6 +101,10 @@
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- Added upwards and downwards keyboard input to `FreeCamera` ([Pheater](https://github.com/pheater))
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- Handle scales in camera matrices ([Popov72](https://github.com/Popov72))
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+### Debug
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+- Added new view modes to the `SkeletonViewer` class. ([Pryme8](https://github.com/Pryme8))
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+- Added static methods to create debug shaders materials for a mesh with a skeleton. ([Pryme8](https://github.com/Pryme8))
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+
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### Sprites
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- Added support for 'sprite.useAlphaForPicking` to enable precise picking using sprite alpha ([Deltakosh](https://github.com/deltakosh))
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