David Catuhe 8 years ago
parent
commit
124355cd36

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+ 5740 - 5863
dist/preview release/babylon.d.ts


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+ 24 - 25
dist/preview release/babylon.js


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dist/preview release/babylon.max.js


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dist/preview release/babylon.module.d.ts


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dist/preview release/babylon.worker.js


+ 1 - 1
src/Shaders/ShadersInclude/bumpFragment.fx

@@ -1,7 +1,7 @@
 vec2 uvOffset = vec2(0.0, 0.0);
 
 #if defined(BUMP) || defined(PARALLAX)
-	#if NORMALXYSCALE
+	#ifdef NORMALXYSCALE
 		normalW = normalize(normalW * vec3(vBumpInfos.y, vBumpInfos.y, 1.0));
 		float normalScale = 1.0;
 	#else