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@@ -3411,13 +3411,6 @@ export class Engine {
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gl.shaderSource(shader, source);
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gl.compileShader(shader);
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- if (!this._caps.parallelShaderCompile && !gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
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- let log = gl.getShaderInfoLog(shader);
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- if (log) {
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- throw new Error(log);
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- }
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- }
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-
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return shader;
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}
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@@ -3509,7 +3502,24 @@ export class Engine {
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var linked = context.getProgramParameter(shaderProgram, context.LINK_STATUS);
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- if (!linked) {
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+ if (!linked) { // Get more info
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+
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+ // Vertex
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+ if (!this._gl.getShaderParameter(vertexShader, this._gl.COMPILE_STATUS)) {
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+ let log = this._gl.getShaderInfoLog(vertexShader);
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+ if (log) {
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+ throw new Error(log);
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+ }
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+ }
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+
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+ // Fragment
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+ if (!this._gl.getShaderParameter(fragmentShader, this._gl.COMPILE_STATUS)) {
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+ let log = this._gl.getShaderInfoLog(fragmentShader);
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+ if (log) {
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+ throw new Error(log);
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+ }
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+ }
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+
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var error = context.getProgramInfoLog(shaderProgram);
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if (error) {
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throw new Error(error);
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