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Fix crash when using "AO from red channel" in the Reflectivity block

Popov72 4 gadi atpakaļ
vecāks
revīzija
115ad8bdd2
1 mainītis faili ar 1 papildinājumiem un 1 dzēšanām
  1. 1 1
      src/Shaders/ShadersInclude/pbrBlockReflectivity.fx

+ 1 - 1
src/Shaders/ShadersInclude/pbrBlockReflectivity.fx

@@ -54,7 +54,7 @@ void reflectivityBlock(
 
             #ifdef AOSTOREINMETALMAPRED
                 vec3 aoStoreInMetalMap = vec3(surfaceMetallicOrReflectivityColorMap.r, surfaceMetallicOrReflectivityColorMap.r, surfaceMetallicOrReflectivityColorMap.r);
-                outParams.ambientOcclusionColor = mix(ambientOcclusionColorIn, aoStoreInMetalMap, vReflectivityInfos.z);
+                outParams.ambientOcclusionColor = mix(ambientOcclusionColorIn, aoStoreInMetalMap, reflectivityInfos.z);
             #endif
 
             #ifdef METALLNESSSTOREINMETALMAPBLUE