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- absorption = computeClearCoatLightingAbsorption(clearCoatNdotVRefract, info.L, clearCoatNormalW, clearCoatColor, clearCoatThickness, clearCoatIntensity);
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+ absorption = computeClearCoatLightingAbsorption(clearCoatNdotVRefract, preInfo.L, clearCoatNormalW, clearCoatColor, clearCoatThickness, clearCoatIntensity);
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