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Dist loaders

sebastien 6 năm trước cách đây
mục cha
commit
10d13bff72
24 tập tin đã thay đổi với 18406 bổ sung18578 xóa
  1. 13198 13385
      Playground/babylon.d.txt
  2. 4256 4256
      dist/preview release/babylon.d.ts
  3. 1 1
      dist/preview release/inspector/babylon.inspector.bundle.js
  4. 1 1
      dist/preview release/inspector/babylon.inspector.bundle.js.map
  5. 1 1
      dist/preview release/loaders/babylon.glTF1FileLoader.js
  6. 1 1
      dist/preview release/loaders/babylon.glTF1FileLoader.js.map
  7. 1 1
      dist/preview release/loaders/babylon.glTF1FileLoader.min.js
  8. 1 1
      dist/preview release/loaders/babylon.glTF1FileLoader.min.js.map
  9. 174 171
      dist/preview release/loaders/babylon.glTF2FileLoader.js
  10. 1 1
      dist/preview release/loaders/babylon.glTF2FileLoader.js.map
  11. 174 171
      dist/preview release/loaders/babylon.glTF2FileLoader.min.js
  12. 1 1
      dist/preview release/loaders/babylon.glTF2FileLoader.min.js.map
  13. 174 171
      dist/preview release/loaders/babylon.glTFFileLoader.js
  14. 1 1
      dist/preview release/loaders/babylon.glTFFileLoader.js.map
  15. 174 171
      dist/preview release/loaders/babylon.glTFFileLoader.min.js
  16. 1 1
      dist/preview release/loaders/babylon.glTFFileLoader.min.js.map
  17. 13 13
      dist/preview release/loaders/babylonjs.loaders.d.ts
  18. 174 171
      dist/preview release/loaders/babylonjs.loaders.js
  19. 1 1
      dist/preview release/loaders/babylonjs.loaders.js.map
  20. 1 1
      dist/preview release/loaders/babylonjs.loaders.min.js
  21. 1 1
      dist/preview release/loaders/babylonjs.loaders.min.js.map
  22. 38 38
      dist/preview release/loaders/babylonjs.loaders.module.d.ts
  23. 17 17
      dist/preview release/viewer/babylon.viewer.js
  24. 1 1
      dist/preview release/viewer/babylon.viewer.max.js

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+ 13198 - 13385
Playground/babylon.d.txt


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dist/preview release/babylon.d.ts


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dist/preview release/inspector/babylon.inspector.bundle.js


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dist/preview release/inspector/babylon.inspector.bundle.js.map


+ 1 - 1
dist/preview release/loaders/babylon.glTF1FileLoader.js

@@ -2983,7 +2983,7 @@ var GLTFFileLoader = /** @class */ (function () {
         }
         var createLoaders = {
             1: GLTFFileLoader._CreateGLTF1Loader,
-            2: GLTFFileLoader._CreateGLTFLoaderV2
+            2: GLTFFileLoader._CreateGLTF2Loader
         };
         var createLoader = createLoaders[version.major];
         if (!createLoader) {

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+ 1 - 1
dist/preview release/loaders/babylon.glTF1FileLoader.js.map


+ 1 - 1
dist/preview release/loaders/babylon.glTF1FileLoader.min.js

@@ -2983,7 +2983,7 @@ var GLTFFileLoader = /** @class */ (function () {
         }
         var createLoaders = {
             1: GLTFFileLoader._CreateGLTF1Loader,
-            2: GLTFFileLoader._CreateGLTFLoaderV2
+            2: GLTFFileLoader._CreateGLTF2Loader
         };
         var createLoader = createLoaders[version.major];
         if (!createLoader) {

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+ 1 - 1
dist/preview release/loaders/babylon.glTF1FileLoader.min.js.map


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+ 174 - 171
dist/preview release/loaders/babylon.glTF2FileLoader.js


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dist/preview release/loaders/babylon.glTF2FileLoader.js.map


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dist/preview release/loaders/babylon.glTF2FileLoader.min.js


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dist/preview release/loaders/babylon.glTF2FileLoader.min.js.map


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+ 174 - 171
dist/preview release/loaders/babylon.glTFFileLoader.js


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+ 1 - 1
dist/preview release/loaders/babylon.glTFFileLoader.js.map


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+ 174 - 171
dist/preview release/loaders/babylon.glTFFileLoader.min.js


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+ 1 - 1
dist/preview release/loaders/babylon.glTFFileLoader.min.js.map


+ 13 - 13
dist/preview release/loaders/babylonjs.loaders.d.ts

@@ -94,7 +94,7 @@ declare module BABYLON {
             /** @hidden */
             static _CreateGLTF1Loader: (parent: GLTFFileLoader) => IGLTFLoader;
             /** @hidden */
-            static _CreateGLTFLoaderV2: (parent: GLTFFileLoader) => IGLTFLoader;
+            static _CreateGLTF2Loader: (parent: GLTFFileLoader) => IGLTFLoader;
             /**
                 * Raised when the asset has been parsed
                 */
@@ -1086,7 +1086,7 @@ declare module BABYLON {
     /**
         * The glTF 2.0 loader
         */
-    export class GLTFLoaderV2 implements IGLTFLoader {
+    export class GLTF2Loader implements IGLTFLoader {
             /** The glTF object parsed from the JSON. */
             gltf: IGLTFV2;
             /** The Babylon scene when loading the asset. */
@@ -1098,7 +1098,7 @@ declare module BABYLON {
                 * @param name The name of the loader extension.
                 * @param factory The factory function that creates the loader extension.
                 */
-            static RegisterExtension(name: string, factory: (loader: GLTFLoaderV2) => IGLTFLoaderExtensionV2): void;
+            static RegisterExtension(name: string, factory: (loader: GLTF2Loader) => IGLTFLoaderExtensionV2): void;
             /**
                 * Unregisters a loader extension.
                 * @param name The name of the loader extenion.
@@ -1557,7 +1557,7 @@ declare module BABYLON {
         /** Defines whether this extension is enabled. */
         enabled: boolean;
         /** @hidden */
-        constructor(loader: GLTFLoaderV2);
+        constructor(loader: GLTF2Loader);
         /** @hidden */
         dispose(): void;
         /** @hidden */
@@ -1576,7 +1576,7 @@ declare module BABYLON {
         /** Defines whether this extension is enabled. */
         enabled: boolean;
         /** @hidden */
-        constructor(loader: GLTFLoaderV2);
+        constructor(loader: GLTF2Loader);
         /** @hidden */
         dispose(): void;
         /** @hidden */
@@ -1593,7 +1593,7 @@ declare module BABYLON {
         /** Defines whether this extension is enabled. */
         enabled: boolean;
         /** @hidden */
-        constructor(loader: GLTFLoaderV2);
+        constructor(loader: GLTF2Loader);
         /** @hidden */
         dispose(): void;
         /** @hidden */
@@ -1612,7 +1612,7 @@ declare module BABYLON {
         /** Defines whether this extension is enabled. */
         enabled: boolean;
         /** @hidden */
-        constructor(loader: GLTFLoaderV2);
+        constructor(loader: GLTF2Loader);
         /** @hidden */
         dispose(): void;
         /** @hidden */
@@ -1629,7 +1629,7 @@ declare module BABYLON {
         /** Defines whether this extension is enabled. */
         enabled: boolean;
         /** @hidden */
-        constructor(loader: GLTFLoaderV2);
+        constructor(loader: GLTF2Loader);
         /** @hidden */
         dispose(): void;
         /** @hidden */
@@ -1646,7 +1646,7 @@ declare module BABYLON {
         /** Defines whether this extension is enabled. */
         enabled: boolean;
         /** @hidden */
-        constructor(loader: GLTFLoaderV2);
+        constructor(loader: GLTF2Loader);
         /** @hidden */
         dispose(): void;
         /** @hidden */
@@ -1663,7 +1663,7 @@ declare module BABYLON {
         /** Defines whether this extension is enabled. */
         enabled: boolean;
         /** @hidden */
-        constructor(loader: GLTFLoaderV2);
+        constructor(loader: GLTF2Loader);
         /** @hidden */
         dispose(): void;
         /** @hidden */
@@ -1702,7 +1702,7 @@ declare module BABYLON {
                 */
             onMaterialLODsLoadedObservable: BABYLON.Observable<number>;
             /** @hidden */
-            constructor(loader: GLTFLoaderV2);
+            constructor(loader: GLTF2Loader);
             /** @hidden */
             dispose(): void;
             /** @hidden */
@@ -1720,7 +1720,7 @@ declare module BABYLON {
     export class MSFT_minecraftMesh implements IGLTFLoaderExtensionV2 {
         readonly name: string;
         enabled: boolean;
-        constructor(loader: GLTFLoaderV2);
+        constructor(loader: GLTF2Loader);
         dispose(): void;
         loadMaterialPropertiesAsync(context: string, material: IMaterialV2, babylonMaterial: BABYLON.Material): BABYLON.Nullable<Promise<void>>;
     }
@@ -1730,7 +1730,7 @@ declare module BABYLON {
     export class MSFT_sRGBFactors implements IGLTFLoaderExtensionV2 {
         readonly name: string;
         enabled: boolean;
-        constructor(loader: GLTFLoaderV2);
+        constructor(loader: GLTF2Loader);
         dispose(): void;
         loadMaterialPropertiesAsync(context: string, material: IMaterialV2, babylonMaterial: BABYLON.Material): BABYLON.Nullable<Promise<void>>;
     }

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+ 174 - 171
dist/preview release/loaders/babylonjs.loaders.js


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+ 1 - 1
dist/preview release/loaders/babylonjs.loaders.js.map


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+ 1 - 1
dist/preview release/loaders/babylonjs.loaders.min.js


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+ 1 - 1
dist/preview release/loaders/babylonjs.loaders.min.js.map


+ 38 - 38
dist/preview release/loaders/babylonjs.loaders.module.d.ts

@@ -117,7 +117,7 @@ declare module 'babylonjs-loaders/src/glTF/glTFFileLoader' {
             /** @hidden */
             static _CreateGLTF1Loader: (parent: GLTFFileLoader) => IGLTFLoader;
             /** @hidden */
-            static _CreateGLTFLoaderV2: (parent: GLTFFileLoader) => IGLTFLoader;
+            static _CreateGLTF2Loader: (parent: GLTFFileLoader) => IGLTFLoader;
             /**
                 * Raised when the asset has been parsed
                 */
@@ -355,7 +355,7 @@ declare module 'babylonjs-loaders/src/glTF/1.0' {
 }
 
 declare module 'babylonjs-loaders/src/glTF/2.0' {
-    export * from "babylonjs-loaders/src/glTF/2.0/glTFLoader";
+    export * from "babylonjs-loaders/src/glTF/2.0/glTF2Loader";
     export * from "babylonjs-loaders/src/glTF/2.0/glTFLoaderExtension";
     export * from "babylonjs-loaders/src/glTF/2.0/glTFLoaderInterfaces";
     export * from "babylonjs-loaders/src/glTF/2.0/Extensions";
@@ -1131,7 +1131,7 @@ declare module 'babylonjs-loaders/src/glTF/1.0/glTFMaterialsCommonExtension' {
     }
 }
 
-declare module 'babylonjs-loaders/src/glTF/2.0/glTFLoader' {
+declare module 'babylonjs-loaders/src/glTF/2.0/glTF2Loader' {
     import { Scene, Nullable, Mesh, Material, SceneLoaderProgressEvent, AbstractMesh, IParticleSystem, Skeleton, AnimationGroup, Camera, BaseTexture } from "babylonjs";
     import { IProperty } from "babylonjs-gltf2interface";
     import { IGLTFV2, INodeV2, ISceneV2, ICameraV2, IAnimationV2, IBufferViewV2, IMaterialV2, ITextureInfoV2, IImageV2, IArrayItemV2 } from "babylonjs-loaders/src/glTF/2.0/glTFLoaderInterfaces";
@@ -1158,7 +1158,7 @@ declare module 'babylonjs-loaders/src/glTF/2.0/glTFLoader' {
     /**
         * The glTF 2.0 loader
         */
-    export class GLTFLoaderV2 implements IGLTFLoader {
+    export class GLTF2Loader implements IGLTFLoader {
             /** The glTF object parsed from the JSON. */
             gltf: IGLTFV2;
             /** The Babylon scene when loading the asset. */
@@ -1170,7 +1170,7 @@ declare module 'babylonjs-loaders/src/glTF/2.0/glTFLoader' {
                 * @param name The name of the loader extension.
                 * @param factory The factory function that creates the loader extension.
                 */
-            static RegisterExtension(name: string, factory: (loader: GLTFLoaderV2) => IGLTFLoaderExtensionV2): void;
+            static RegisterExtension(name: string, factory: (loader: GLTF2Loader) => IGLTFLoaderExtensionV2): void;
             /**
                 * Unregisters a loader extension.
                 * @param name The name of the loader extenion.
@@ -1644,7 +1644,7 @@ declare module 'babylonjs-loaders/src/glTF/2.0/Extensions/EXT_lights_image_based
     import { Nullable } from "babylonjs";
     import { ISceneV2 } from "babylonjs-loaders/src/glTF/2.0/glTFLoaderInterfaces";
     import { IGLTFLoaderExtensionV2 } from "babylonjs-loaders/src/glTF/2.0/glTFLoaderExtension";
-    import { GLTFLoaderV2 } from "babylonjs-loaders/src/glTF/2.0/glTFLoader";
+    import { GLTF2Loader } from "babylonjs-loaders/src/glTF/2.0/glTF2Loader";
     /**
       * [Specification](https://github.com/KhronosGroup/glTF/blob/eb3e32332042e04691a5f35103f8c261e50d8f1e/extensions/2.0/Khronos/EXT_lights_image_based/README.md) (Experimental)
       */
@@ -1654,7 +1654,7 @@ declare module 'babylonjs-loaders/src/glTF/2.0/Extensions/EXT_lights_image_based
         /** Defines whether this extension is enabled. */
         enabled: boolean;
         /** @hidden */
-        constructor(loader: GLTFLoaderV2);
+        constructor(loader: GLTF2Loader);
         /** @hidden */
         dispose(): void;
         /** @hidden */
@@ -1668,7 +1668,7 @@ declare module 'babylonjs-loaders/src/glTF/2.0/Extensions/KHR_draco_mesh_compres
     import { Geometry, Mesh, Nullable } from "babylonjs";
     import { IMeshPrimitiveV2 } from "babylonjs-loaders/src/glTF/2.0/glTFLoaderInterfaces";
     import { IGLTFLoaderExtensionV2 } from "babylonjs-loaders/src/glTF/2.0/glTFLoaderExtension";
-    import { GLTFLoaderV2 } from "babylonjs-loaders/src/glTF/2.0/glTFLoader";
+    import { GLTF2Loader } from "babylonjs-loaders/src/glTF/2.0/glTF2Loader";
     /**
       * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression)
       */
@@ -1678,7 +1678,7 @@ declare module 'babylonjs-loaders/src/glTF/2.0/Extensions/KHR_draco_mesh_compres
         /** Defines whether this extension is enabled. */
         enabled: boolean;
         /** @hidden */
-        constructor(loader: GLTFLoaderV2);
+        constructor(loader: GLTF2Loader);
         /** @hidden */
         dispose(): void;
         /** @hidden */
@@ -1690,7 +1690,7 @@ declare module 'babylonjs-loaders/src/glTF/2.0/Extensions/KHR_lights_punctual' {
     import { Mesh, Nullable } from "babylonjs";
     import { INodeV2 } from "babylonjs-loaders/src/glTF/2.0/glTFLoaderInterfaces";
     import { IGLTFLoaderExtensionV2 } from "babylonjs-loaders/src/glTF/2.0/glTFLoaderExtension";
-    import { GLTFLoaderV2 } from "babylonjs-loaders/src/glTF/2.0/glTFLoader";
+    import { GLTF2Loader } from "babylonjs-loaders/src/glTF/2.0/glTF2Loader";
     /**
       * [Specification](https://github.com/KhronosGroup/glTF/blob/1048d162a44dbcb05aefc1874bfd423cf60135a6/extensions/2.0/Khronos/KHR_lights_punctual/README.md) (Experimental)
       */
@@ -1700,7 +1700,7 @@ declare module 'babylonjs-loaders/src/glTF/2.0/Extensions/KHR_lights_punctual' {
         /** Defines whether this extension is enabled. */
         enabled: boolean;
         /** @hidden */
-        constructor(loader: GLTFLoaderV2);
+        constructor(loader: GLTF2Loader);
         /** @hidden */
         dispose(): void;
         /** @hidden */
@@ -1714,7 +1714,7 @@ declare module 'babylonjs-loaders/src/glTF/2.0/Extensions/KHR_materials_pbrSpecu
     import { Material, Nullable } from "babylonjs";
     import { IMaterialV2 } from "babylonjs-loaders/src/glTF/2.0/glTFLoaderInterfaces";
     import { IGLTFLoaderExtensionV2 } from "babylonjs-loaders/src/glTF/2.0/glTFLoaderExtension";
-    import { GLTFLoaderV2 } from "babylonjs-loaders/src/glTF/2.0/glTFLoader";
+    import { GLTF2Loader } from "babylonjs-loaders/src/glTF/2.0/glTF2Loader";
     /**
       * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness)
       */
@@ -1724,7 +1724,7 @@ declare module 'babylonjs-loaders/src/glTF/2.0/Extensions/KHR_materials_pbrSpecu
         /** Defines whether this extension is enabled. */
         enabled: boolean;
         /** @hidden */
-        constructor(loader: GLTFLoaderV2);
+        constructor(loader: GLTF2Loader);
         /** @hidden */
         dispose(): void;
         /** @hidden */
@@ -1736,7 +1736,7 @@ declare module 'babylonjs-loaders/src/glTF/2.0/Extensions/KHR_materials_unlit' {
     import { Material, Nullable } from "babylonjs";
     import { IMaterialV2 } from "babylonjs-loaders/src/glTF/2.0/glTFLoaderInterfaces";
     import { IGLTFLoaderExtensionV2 } from "babylonjs-loaders/src/glTF/2.0/glTFLoaderExtension";
-    import { GLTFLoaderV2 } from "babylonjs-loaders/src/glTF/2.0/glTFLoader";
+    import { GLTF2Loader } from "babylonjs-loaders/src/glTF/2.0/glTF2Loader";
     /**
       * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit)
       */
@@ -1746,7 +1746,7 @@ declare module 'babylonjs-loaders/src/glTF/2.0/Extensions/KHR_materials_unlit' {
         /** Defines whether this extension is enabled. */
         enabled: boolean;
         /** @hidden */
-        constructor(loader: GLTFLoaderV2);
+        constructor(loader: GLTF2Loader);
         /** @hidden */
         dispose(): void;
         /** @hidden */
@@ -1758,7 +1758,7 @@ declare module 'babylonjs-loaders/src/glTF/2.0/Extensions/KHR_texture_transform'
     import { BaseTexture, Nullable } from "babylonjs";
     import { ITextureInfoV2 } from "babylonjs-loaders/src/glTF/2.0/glTFLoaderInterfaces";
     import { IGLTFLoaderExtensionV2 } from "babylonjs-loaders/src/glTF/2.0/glTFLoaderExtension";
-    import { GLTFLoaderV2 } from "babylonjs-loaders/src/glTF/2.0/glTFLoader";
+    import { GLTF2Loader } from "babylonjs-loaders/src/glTF/2.0/glTF2Loader";
     /**
       * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_texture_transform/README.md)
       */
@@ -1768,7 +1768,7 @@ declare module 'babylonjs-loaders/src/glTF/2.0/Extensions/KHR_texture_transform'
         /** Defines whether this extension is enabled. */
         enabled: boolean;
         /** @hidden */
-        constructor(loader: GLTFLoaderV2);
+        constructor(loader: GLTF2Loader);
         /** @hidden */
         dispose(): void;
         /** @hidden */
@@ -1780,7 +1780,7 @@ declare module 'babylonjs-loaders/src/glTF/2.0/Extensions/MSFT_audio_emitter' {
     import { Nullable, Mesh, AnimationGroup } from "babylonjs";
     import { ISceneV2, INodeV2, IAnimationV2 } from "babylonjs-loaders/src/glTF/2.0/glTFLoaderInterfaces";
     import { IGLTFLoaderExtensionV2 } from "babylonjs-loaders/src/glTF/2.0/glTFLoaderExtension";
-    import { GLTFLoaderV2 } from "babylonjs-loaders/src/glTF/2.0/glTFLoader";
+    import { GLTF2Loader } from "babylonjs-loaders/src/glTF/2.0/glTF2Loader";
     /**
       * [Specification](https://github.com/najadojo/glTF/tree/MSFT_audio_emitter/extensions/2.0/Vendor/MSFT_audio_emitter)
       */
@@ -1790,7 +1790,7 @@ declare module 'babylonjs-loaders/src/glTF/2.0/Extensions/MSFT_audio_emitter' {
         /** Defines whether this extension is enabled. */
         enabled: boolean;
         /** @hidden */
-        constructor(loader: GLTFLoaderV2);
+        constructor(loader: GLTF2Loader);
         /** @hidden */
         dispose(): void;
         /** @hidden */
@@ -1808,7 +1808,7 @@ declare module 'babylonjs-loaders/src/glTF/2.0/Extensions/MSFT_lod' {
     import { Observable, Nullable, Mesh, Material } from "babylonjs";
     import { INodeV2, IMaterialV2 } from "babylonjs-loaders/src/glTF/2.0/glTFLoaderInterfaces";
     import { IGLTFLoaderExtensionV2 } from "babylonjs-loaders/src/glTF/2.0/glTFLoaderExtension";
-    import { GLTFLoaderV2 } from "babylonjs-loaders/src/glTF/2.0/glTFLoader";
+    import { GLTF2Loader } from "babylonjs-loaders/src/glTF/2.0/glTF2Loader";
     /**
         * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod)
         */
@@ -1834,7 +1834,7 @@ declare module 'babylonjs-loaders/src/glTF/2.0/Extensions/MSFT_lod' {
                 */
             onMaterialLODsLoadedObservable: Observable<number>;
             /** @hidden */
-            constructor(loader: GLTFLoaderV2);
+            constructor(loader: GLTF2Loader);
             /** @hidden */
             dispose(): void;
             /** @hidden */
@@ -1852,12 +1852,12 @@ declare module 'babylonjs-loaders/src/glTF/2.0/Extensions/MSFT_minecraftMesh' {
     import { Material, Nullable } from "babylonjs";
     import { IMaterialV2 } from "babylonjs-loaders/src/glTF/2.0/glTFLoaderInterfaces";
     import { IGLTFLoaderExtensionV2 } from "babylonjs-loaders/src/glTF/2.0/glTFLoaderExtension";
-    import { GLTFLoaderV2 } from "babylonjs-loaders/src/glTF/2.0/glTFLoader";
+    import { GLTF2Loader } from "babylonjs-loaders/src/glTF/2.0/glTF2Loader";
     /** @hidden */
     export class MSFT_minecraftMesh implements IGLTFLoaderExtensionV2 {
         readonly name: string;
         enabled: boolean;
-        constructor(loader: GLTFLoaderV2);
+        constructor(loader: GLTF2Loader);
         dispose(): void;
         loadMaterialPropertiesAsync(context: string, material: IMaterialV2, babylonMaterial: Material): Nullable<Promise<void>>;
     }
@@ -1867,12 +1867,12 @@ declare module 'babylonjs-loaders/src/glTF/2.0/Extensions/MSFT_sRGBFactors' {
     import { Material, Nullable } from "babylonjs";
     import { IMaterialV2 } from "babylonjs-loaders/src/glTF/2.0/glTFLoaderInterfaces";
     import { IGLTFLoaderExtensionV2 } from "babylonjs-loaders/src/glTF/2.0/glTFLoaderExtension";
-    import { GLTFLoaderV2 } from "babylonjs-loaders/src/glTF/2.0/glTFLoader";
+    import { GLTF2Loader } from "babylonjs-loaders/src/glTF/2.0/glTF2Loader";
     /** @hidden */
     export class MSFT_sRGBFactors implements IGLTFLoaderExtensionV2 {
         readonly name: string;
         enabled: boolean;
-        constructor(loader: GLTFLoaderV2);
+        constructor(loader: GLTF2Loader);
         dispose(): void;
         loadMaterialPropertiesAsync(context: string, material: IMaterialV2, babylonMaterial: Material): Nullable<Promise<void>>;
     }
@@ -1975,7 +1975,7 @@ declare module BABYLON {
             /** @hidden */
             static _CreateGLTF1Loader: (parent: GLTFFileLoader) => IGLTFLoader;
             /** @hidden */
-            static _CreateGLTFLoaderV2: (parent: GLTFFileLoader) => IGLTFLoader;
+            static _CreateGLTF2Loader: (parent: GLTFFileLoader) => IGLTFLoader;
             /**
                 * Raised when the asset has been parsed
                 */
@@ -2967,7 +2967,7 @@ declare module BABYLON {
     /**
         * The glTF 2.0 loader
         */
-    export class GLTFLoaderV2 implements IGLTFLoader {
+    export class GLTF2Loader implements IGLTFLoader {
             /** The glTF object parsed from the JSON. */
             gltf: IGLTFV2;
             /** The Babylon scene when loading the asset. */
@@ -2979,7 +2979,7 @@ declare module BABYLON {
                 * @param name The name of the loader extension.
                 * @param factory The factory function that creates the loader extension.
                 */
-            static RegisterExtension(name: string, factory: (loader: GLTFLoaderV2) => IGLTFLoaderExtensionV2): void;
+            static RegisterExtension(name: string, factory: (loader: GLTF2Loader) => IGLTFLoaderExtensionV2): void;
             /**
                 * Unregisters a loader extension.
                 * @param name The name of the loader extenion.
@@ -3438,7 +3438,7 @@ declare module BABYLON {
         /** Defines whether this extension is enabled. */
         enabled: boolean;
         /** @hidden */
-        constructor(loader: GLTFLoaderV2);
+        constructor(loader: GLTF2Loader);
         /** @hidden */
         dispose(): void;
         /** @hidden */
@@ -3457,7 +3457,7 @@ declare module BABYLON {
         /** Defines whether this extension is enabled. */
         enabled: boolean;
         /** @hidden */
-        constructor(loader: GLTFLoaderV2);
+        constructor(loader: GLTF2Loader);
         /** @hidden */
         dispose(): void;
         /** @hidden */
@@ -3474,7 +3474,7 @@ declare module BABYLON {
         /** Defines whether this extension is enabled. */
         enabled: boolean;
         /** @hidden */
-        constructor(loader: GLTFLoaderV2);
+        constructor(loader: GLTF2Loader);
         /** @hidden */
         dispose(): void;
         /** @hidden */
@@ -3493,7 +3493,7 @@ declare module BABYLON {
         /** Defines whether this extension is enabled. */
         enabled: boolean;
         /** @hidden */
-        constructor(loader: GLTFLoaderV2);
+        constructor(loader: GLTF2Loader);
         /** @hidden */
         dispose(): void;
         /** @hidden */
@@ -3510,7 +3510,7 @@ declare module BABYLON {
         /** Defines whether this extension is enabled. */
         enabled: boolean;
         /** @hidden */
-        constructor(loader: GLTFLoaderV2);
+        constructor(loader: GLTF2Loader);
         /** @hidden */
         dispose(): void;
         /** @hidden */
@@ -3527,7 +3527,7 @@ declare module BABYLON {
         /** Defines whether this extension is enabled. */
         enabled: boolean;
         /** @hidden */
-        constructor(loader: GLTFLoaderV2);
+        constructor(loader: GLTF2Loader);
         /** @hidden */
         dispose(): void;
         /** @hidden */
@@ -3544,7 +3544,7 @@ declare module BABYLON {
         /** Defines whether this extension is enabled. */
         enabled: boolean;
         /** @hidden */
-        constructor(loader: GLTFLoaderV2);
+        constructor(loader: GLTF2Loader);
         /** @hidden */
         dispose(): void;
         /** @hidden */
@@ -3583,7 +3583,7 @@ declare module BABYLON {
                 */
             onMaterialLODsLoadedObservable: BABYLON.Observable<number>;
             /** @hidden */
-            constructor(loader: GLTFLoaderV2);
+            constructor(loader: GLTF2Loader);
             /** @hidden */
             dispose(): void;
             /** @hidden */
@@ -3601,7 +3601,7 @@ declare module BABYLON {
     export class MSFT_minecraftMesh implements IGLTFLoaderExtensionV2 {
         readonly name: string;
         enabled: boolean;
-        constructor(loader: GLTFLoaderV2);
+        constructor(loader: GLTF2Loader);
         dispose(): void;
         loadMaterialPropertiesAsync(context: string, material: IMaterialV2, babylonMaterial: BABYLON.Material): BABYLON.Nullable<Promise<void>>;
     }
@@ -3611,7 +3611,7 @@ declare module BABYLON {
     export class MSFT_sRGBFactors implements IGLTFLoaderExtensionV2 {
         readonly name: string;
         enabled: boolean;
-        constructor(loader: GLTFLoaderV2);
+        constructor(loader: GLTF2Loader);
         dispose(): void;
         loadMaterialPropertiesAsync(context: string, material: IMaterialV2, babylonMaterial: BABYLON.Material): BABYLON.Nullable<Promise<void>>;
     }

Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 17 - 17
dist/preview release/viewer/babylon.viewer.js


Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 1 - 1
dist/preview release/viewer/babylon.viewer.max.js