Bläddra i källkod

delete file for caps problem

Benjamin Guignabert 5 år sedan
förälder
incheckning
10789b824e
1 ändrade filer med 0 tillägg och 67 borttagningar
  1. 0 67
      src/PostProcesses/SubSurfaceScatteringPostProcess.ts

+ 0 - 67
src/PostProcesses/SubSurfaceScatteringPostProcess.ts

@@ -1,67 +0,0 @@
-import { Nullable } from "../types";
-import { Camera } from "../Cameras/camera";
-import { Effect } from "../Materials/effect";
-import { Texture } from "../Materials/Textures/texture";
-import { PostProcess, PostProcessOptions } from "./postProcess";
-import { Engine } from "../Engines/engine";
-import { Scene } from "../scene";
-import { Constants } from "../Engines/constants";
-import { Logger } from "../Misc/logger";
-
-import "../Shaders/imageProcessing.fragment";
-import "../Shaders/subSurfaceScattering.fragment";
-import "../Shaders/postprocess.vertex";
-
-/**
- * Sub surface scattering post process
- */
-export class SubSurfaceScatteringPostProcess extends PostProcess {
-    /** @hidden */
-    public texelWidth: number;
-    /** @hidden */
-    public texelHeight: number;
-
-    constructor(name: string, scene: Scene, options: number | PostProcessOptions, camera: Nullable<Camera> = null, samplingMode?: number, engine?: Engine, reusable?: boolean, textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT) {
-        super(name, "subSurfaceScattering", ["texelSize", "viewportSize", "metersPerUnit"], ["diffusionS", "diffusionD", "filterRadii", "irradianceSampler", "depthSampler", "albedoSampler"], options, camera, samplingMode || Texture.BILINEAR_SAMPLINGMODE, engine, reusable, null, textureType, "postprocess", undefined, true);
-        this._scene = scene;
-
-        const defines = this._getDefines();
-        this.updateEffect(defines);
-
-        this.onApplyObservable.add((effect: Effect) => {
-            if (!scene.prePassRenderer) {
-                Logger.Error("PrePass needs to be enabled for subsurface scattering.");
-                return;
-            }
-            var texelSize = this.texelSize;
-            effect.setFloat("metersPerUnit", scene.prePassRenderer.metersPerUnit);
-            effect.setFloat2("texelSize", texelSize.x, texelSize.y);
-            effect.setTexture("irradianceSampler", scene.prePassRenderer.prePassRT.textures[1]);
-            effect.setTexture("depthSampler", scene.prePassRenderer.prePassRT.textures[2]);
-            effect.setTexture("albedoSampler", scene.prePassRenderer.prePassRT.textures[3]);
-            effect.setFloat2("viewportSize",
-                Math.tan(scene.activeCamera!.fov / 2) * scene.getEngine().getAspectRatio(scene.activeCamera!, true),
-                Math.tan(scene.activeCamera!.fov / 2));
-            effect.setArray3("diffusionS", scene.prePassRenderer.ssDiffusionS);
-            effect.setArray("diffusionD", scene.prePassRenderer.ssDiffusionD);
-            effect.setArray("filterRadii", scene.prePassRenderer.ssFilterRadii);
-        });
-
-    }
-
-    private _getDefines(): Nullable<string> {
-        const engine = this.getEngine();
-        if (!engine) {
-            return null;
-        }
-
-        let defines = "";
-
-        // if (this._scene.imageProcessingConfiguration.applyByPostProcess) {
-        //     // We must output linear color for post process
-        //     defines = defines + "#define LINEAR_OUTPUT\n";
-        // }
-
-        return defines;
-    }
-}