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@@ -212,7 +212,7 @@
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- It is now possible to force a certain profile type for the controllers ([#7348](https://github.com/BabylonJS/Babylon.js/issues/7375)) ([RaananW](https://github.com/RaananW/))
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- WebXR camera is initialized on the first frame, including copying transformation from native camera (except for in AR) ([#7389](https://github.com/BabylonJS/Babylon.js/issues/7389)) ([RaananW](https://github.com/RaananW/))
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- Selection has gaze mode (which can be forced) and touch-screen support ([#7395](https://github.com/BabylonJS/Babylon.js/issues/7395)) ([RaananW](https://github.com/RaananW/))
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-- Laser pointers can be excluded from lighting influence so that they are always visible in both WebXR and WebVR ([#7323](https://github.com/BabylonJS/Babylon.js/issues/7323)) ([RaananW](https://github.com/RaananW/))
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+- Laser pointers can be excluded from lighting influence so that they are always visible in WebXR / WebVR ([#7323](https://github.com/BabylonJS/Babylon.js/issues/7323)) ([RaananW](https://github.com/RaananW/))
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- Full support for the online motion controller repository ([#7323](https://github.com/BabylonJS/Babylon.js/issues/7323)) ([RaananW](https://github.com/RaananW/))
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- New XR feature - XR Controller physics impostor for motion controllers / XR Input sources ([RaananW](https://github.com/RaananW/))
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- Teleportation between different ground levels in WebXR is enabled ([RaananW](https://github.com/RaananW/))
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