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Updating what's new

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      dist/preview release/what's new.md

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dist/preview release/what's new.md

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 - SPS solid particle `.pivot` property now also behaves like the standard mesh pivot. Former behavior (particle translation) can be kept with the particle property `.translateFromPivot` set to true ([jbousquie](https://github.com/jbousquie))
 - Texture extension detection in `Engine.CreateTexture` ([sebavan](https://github.com/sebavan))
 - SPS internal temporary vector3 instead of Tmp.Vector3 to avoid possible concurrent uses ([jbousquie](https://github.com/jbousquie))
+- Fixed a bug when calling load on an empty assets manager - [#3739](https://github.com/BabylonJS/Babylon.js/issues/3739). ([RaananW](https://github.com/RaananW))
 
 ## Breaking changes