|
texture = Texture.CreateFromBase64String(parsedTexture.base64String, parsedTexture.name, scene, !generateMipMaps, parsedTexture.invertY);
|
|
texture = Texture.CreateFromBase64String(parsedTexture.base64String, parsedTexture.name, scene, !generateMipMaps, parsedTexture.invertY);
|
|
if (StringTools.StartsWith(parsedTexture.url, "data:") || (Texture.UseSerializedUrlIfAny && parsedTexture.url)) {
|
|
if (StringTools.StartsWith(parsedTexture.url, "data:") || (Texture.UseSerializedUrlIfAny && parsedTexture.url)) {
|