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@@ -14,7 +14,7 @@ var sphere = BABYLON.Mesh.CreateSphere("sphere", 500, 8, scene);
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The fur material is created using
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The fur material is created using
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```
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```
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-var furMaterial = new BABYLON.furMaterial("fur_material", scene);
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+var furMaterial = new BABYLON.FurMaterial("fur_material", scene);
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ground.material = furMaterial;
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ground.material = furMaterial;
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```
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```
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@@ -282,4 +282,4 @@ function convertToSmoothShadedMesh(mesh) {
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return mesh;
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return mesh;
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}
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}
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-```
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+```
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