@@ -560,6 +560,8 @@
this.clearPostProcesses(true);
+ this.renderList = null;
+
// Remove from custom render targets
var scene = this.getScene();
var index = scene.customRenderTargets.indexOf(this);
@@ -3260,6 +3260,8 @@
this.importedMeshesFiles = new Array<string>();
+ this.resetCachedMaterial();
if (this._depthRenderer) {
this._depthRenderer.dispose();
}