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@@ -104,6 +104,7 @@ export class EXT_mesh_gpu_instancing implements IGLTFLoaderExtension {
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translationBuffer && Vector3.FromArrayToRef(translationBuffer, i * 3, babylonInstancedMesh.position);
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rotationBuffer && Quaternion.FromArrayToRef(rotationBuffer, i * 4, babylonInstancedMesh.rotationQuaternion!);
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scaleBuffer && Vector3.FromArrayToRef(scaleBuffer, i * 3, babylonInstancedMesh.scaling);
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+ babylonInstancedMesh.refreshBoundingInfo();
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}
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}
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