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@@ -138,7 +138,7 @@
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// Texture type fallback from float to int if not supported.
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var textureType: number;
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var caps = this._scene.getEngine().getCaps();
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- if (caps.textureFloat && caps.textureFloatLinearFiltering) {
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+ if (caps.textureFloat && caps.textureFloatLinearFiltering && caps.textureFloatRender) {
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this._useFullFloat = true;
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textureType = Engine.TEXTURETYPE_FLOAT;
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}
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