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@@ -11,6 +11,7 @@
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- New basic mesh type: Ribbons. See [demo](http://www.babylonjs.com/?RIBBONS). More info [here](http://doc.babylonjs.com/page.php?p=25088) ([jbousquie](https://github.com/jbousquie))
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- New ```BABYLON.Mesh.ExtrudeShape``` and ```BABYLON.Mesh.ExtrudeShapeCustom```. More info [here](http://doc.babylonjs.com/page.php?p=24847) ([jbousquie](https://github.com/jbousquie))
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- New Loaders folder with a first additionnal plugin: [STL](http://doc.babylonjs.com/page.php?p=25109) ([raananw](http://www.github.com/raananw), [deltakosh](http://www.github.com/deltakosh))
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+ - Gulp building process revamped, updated and simplified and now includes a config.json ([raananw](http://www.github.com/raananw))
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- **Updates**
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- Faster ```mesh.computeNormals()``` function ([jbousquie](https://github.com/jbousquie))
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- Added the ability [to dynamically update or to morph](http://doc.babylonjs.com/page.php?p=25096) an mesh instance ([jbousquie](https://github.com/jbousquie))
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@@ -45,3 +46,4 @@
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- ArcRotateCamera pinch zoom debug ([vousk](https://github.com/vousk))
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- Fixing animatable bug when animation is over ([temechon](http://www.github.com/temechon))
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- useCameraPostProcess whenever there is a special camera in use ([m0ppers](https://github.com/m0ppers))
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+ - delta in BoundingBox's intersectsPoint is now calculated correctly ([raananw](http://www.github.com/raananw))
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