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Fix typo in readme-es6.md

Samuil Gospodinov 6 years ago
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0e94f076e8
1 changed files with 1 additions and 1 deletions
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      dist/preview release/inspector/readme-es6.md

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dist/preview release/inspector/readme-es6.md

@@ -20,7 +20,7 @@ import "@babylonjs/core/Debug/debugLayer";
 import "@babylonjs/inspector";
 import "@babylonjs/inspector";
 ```
 ```
 
 
-The first line will ensure you can access the property debugLayer of the scene while the second will ensure the inspector can be use within your scene.
+The first line will ensure you can access the property debugLayer of the scene while the second will ensure the inspector can be used within your scene.
 
 
 This is a great example where code splitting or conditional loading could be use to ensure you are not delivering the inspector if not part of your final app.
 This is a great example where code splitting or conditional loading could be use to ensure you are not delivering the inspector if not part of your final app.