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@@ -85,7 +85,7 @@ export class TargetCamera extends Camera {
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private _defaultUp = Vector3.Up();
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/**
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- * Instantiates a target camera that takes a meshor position as a target and continues to look at it while it moves.
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+ * Instantiates a target camera that takes a mesh or position as a target and continues to look at it while it moves.
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* This is the base of the follow, arc rotate cameras and Free camera
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* @see http://doc.babylonjs.com/features/cameras
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* @param name Defines the name of the camera in the scene
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