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@@ -120,7 +120,7 @@ module BABYLON {
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if(!webVRController.mesh){
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// Create an empty mesh that is used prior to loading the high quality model
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var preloadMesh = new Mesh("preloadControllerMesh", scene);
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- var preloadPointerPose = new Mesh("POINTING_POSE", scene);
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+ var preloadPointerPose = new Mesh(PoseEnabledController.POINTING_POSE, scene);
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preloadPointerPose.rotation.x = -0.7;
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preloadMesh.addChild(preloadPointerPose);
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webVRController.attachToMesh(preloadMesh);
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@@ -158,7 +158,7 @@ module BABYLON {
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var childMeshes = mesh.getChildMeshes();
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for (var i = 0; i < childMeshes.length; i++) {
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- if (childMeshes[i].name && childMeshes[i].name.indexOf("POINTING_POSE") >= 0) {
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+ if (childMeshes[i].name && childMeshes[i].name.indexOf(PoseEnabledController.POINTING_POSE) >= 0) {
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mesh = childMeshes[i];
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this.webVRController._pointingPoseNode = mesh;
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break;
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