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@@ -47,6 +47,7 @@
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- Added PhysicsImpostor and PhysicsJoint classes ([RaananW](https://github.com/RaananW))
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- Added PhysicsImpostor and PhysicsJoint classes ([RaananW](https://github.com/RaananW))
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- LensFlareSystem now has both ID and name ([RaananW](https://github.com/RaananW))
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- LensFlareSystem now has both ID and name ([RaananW](https://github.com/RaananW))
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- TargetCamera has now a rotationQuaternion variable to can be used to set the camera's rotation ([RaananW](https://github.com/RaananW))
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- TargetCamera has now a rotationQuaternion variable to can be used to set the camera's rotation ([RaananW](https://github.com/RaananW))
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+ - SSAORenderingPipeline now uses bilateral blur post-processes instead of standard blur post-process, in order to remove more efficiently the "textile effect"
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- **Exporters**
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- **Exporters**
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- Unity3D exporter: Added support for lightmaps ([davrous](https://github.com/davrous), [deltakosh](https://github.com/deltakosh))
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- Unity3D exporter: Added support for lightmaps ([davrous](https://github.com/davrous), [deltakosh](https://github.com/deltakosh))
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- Unity3D exporter: Added support for export and run (local webserver) ([davrous](https://github.com/davrous), [deltakosh](https://github.com/deltakosh))
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- Unity3D exporter: Added support for export and run (local webserver) ([davrous](https://github.com/davrous), [deltakosh](https://github.com/deltakosh))
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@@ -68,3 +69,4 @@
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- `VertexData.CreateLines()` removed as `MeshBuilder.CreateLines()` now calls `MeshBuilder.CreateLineSystem()`
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- `VertexData.CreateLines()` removed as `MeshBuilder.CreateLines()` now calls `MeshBuilder.CreateLineSystem()`
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- `scene.onNewXXXAdded` and `scene.onXXXRemoved` callbacks were removed and replaced by `scene.onNewXXXAddedObservable` and `scene.onXXXRemovedObservable`
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- `scene.onNewXXXAdded` and `scene.onXXXRemoved` callbacks were removed and replaced by `scene.onNewXXXAddedObservable` and `scene.onXXXRemovedObservable`
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- `Material.dispose` does not dispose textures by default. You have to call `material.dispose(false, true)` to get the previous behavior.
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- `Material.dispose` does not dispose textures by default. You have to call `material.dispose(false, true)` to get the previous behavior.
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+ - `SSAORenderingPipeline.getBlurHPostProcess` and `SSAORenderingPipeline.getBlurVPostProcess`. The SSAO rendering pipeline doesn't use standard blur post-process anymore. A bilateral blur post-process is used instead.
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