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@@ -254,10 +254,11 @@ void main(void) {
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float shadow = 1.;
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#ifdef LIGHTMAP
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- vec3 lightmapColor = texture2D(lightmapSampler, vLightmapUV + uvOffset).rgb * vLightmapInfos.y;
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+ vec3 lightmapColor = texture2D(lightmapSampler, vLightmapUV + uvOffset).rgb;
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#ifdef RGBDLIGHTMAP
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lightmapColor.rgb = fromRGBD(lightmapColor);
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#endif
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+ lightmapColor.rgb *= vLightmapInfos.y
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#endif
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#include<lightFragment>[0..maxSimultaneousLights]
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