Fixed bug on 'onPointerPick'
@@ -898,8 +898,8 @@
var pickResult = this.pick(this._unTranslatedPointerX, this._unTranslatedPointerY, this.pointerDownPredicate, false, this.cameraToUseForPointers);
if (pickResult.hit && pickResult.pickedMesh) {
+ this._pickedDownMesh = pickResult.pickedMesh;
if (pickResult.pickedMesh.actionManager) {
- this._pickedDownMesh = pickResult.pickedMesh;
if (pickResult.pickedMesh.actionManager.hasPickTriggers) {
switch (evt.button) {
case 0: