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@@ -193,7 +193,7 @@
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- Fixed issue where VRExperienceHelper.onExitingVR observable was being fired twice ([atulyar](https://github.com/atulyar))
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- Fixed issue where VRExperienceHelper.onExitingVR observable was being fired twice ([atulyar](https://github.com/atulyar))
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- Avoid firing onExitingVR observable multiple times when calling exitVR() and add observables to Viewer that can be used instead of the ones in VRExperienceHelper ([atulyar](https://github.com/atulyar))
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- Avoid firing onExitingVR observable multiple times when calling exitVR() and add observables to Viewer that can be used instead of the ones in VRExperienceHelper ([atulyar](https://github.com/atulyar))
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- GizmoManager should hide existing gizmos if a non-attachable mesh is selected ([TrevorDev](https://github.com/TrevorDev))
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- GizmoManager should hide existing gizmos if a non-attachable mesh is selected ([TrevorDev](https://github.com/TrevorDev))
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-- Ignore isPickable = false for vr ray casting if the mesh's name matches the specified floorMeshName to maintain backwards compatability ([TrevorDev](https://github.com/TrevorDev))
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+- Ignore isPickable = false for vr ray casting if the mesh's name matches the specified floorMeshName to maintain backwards compatibility ([TrevorDev](https://github.com/TrevorDev))
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- Fix File Loading if hosted from `file:`-Protocol ([ltetzlaff](https://github.com/ltetzlaff))
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- Fix File Loading if hosted from `file:`-Protocol ([ltetzlaff](https://github.com/ltetzlaff))
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- Do not throw error when updating a controller with no left stick ([TrevorDev](https://github.com/TrevorDev))
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- Do not throw error when updating a controller with no left stick ([TrevorDev](https://github.com/TrevorDev))
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- Exiting VR can result in messed up view ([TrevorDev](https://github.com/TrevorDev))
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- Exiting VR can result in messed up view ([TrevorDev](https://github.com/TrevorDev))
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@@ -206,6 +206,7 @@
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- Sometimes duplicate controller models are loaded in VR ([TrevorDev](https://github.com/TrevorDev))
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- Sometimes duplicate controller models are loaded in VR ([TrevorDev](https://github.com/TrevorDev))
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- Particle emit rate and start size over time do not reset on every particle system start ([TrevorDev](https://github.com/TrevorDev))
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- Particle emit rate and start size over time do not reset on every particle system start ([TrevorDev](https://github.com/TrevorDev))
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- SSAO2 now correctly takes diffuse texture alpha value into account. ([CraigFeldspar](https://github.com/CraigFeldspar))
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- SSAO2 now correctly takes diffuse texture alpha value into account. ([CraigFeldspar](https://github.com/CraigFeldspar))
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+- Avoid exception when removing impostor during cannon world step ([TrevorDev](https://github.com/TrevorDev))
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### Core Engine
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### Core Engine
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@@ -236,7 +237,7 @@
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- Animation navbar now updates correctly when a new model is loaded ([RaananW](https://github.com/RaananW))
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- Animation navbar now updates correctly when a new model is loaded ([RaananW](https://github.com/RaananW))
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- Non-normalized meshes didn't center and focus correctly ([RaananW](https://github.com/RaananW))
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- Non-normalized meshes didn't center and focus correctly ([RaananW](https://github.com/RaananW))
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- Meshes with skeletons could have incorrect animations ([RaananW](https://github.com/RaananW))
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- Meshes with skeletons could have incorrect animations ([RaananW](https://github.com/RaananW))
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-- Removed element IDs from viewer's templates to allow muitiple viewers in a single page ([RaananW](https://github.com/RaananW))
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+- Removed element IDs from viewer's templates to allow multiple viewers in a single page ([RaananW](https://github.com/RaananW))
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- Viewer is not using Engine.LastCreatedScene anymore, to support multiple viewers in a single page ([RaananW](https://github.com/RaananW))
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- Viewer is not using Engine.LastCreatedScene anymore, to support multiple viewers in a single page ([RaananW](https://github.com/RaananW))
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- Template location was ignored if html was defined ([RaananW](https://github.com/RaananW))
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- Template location was ignored if html was defined ([RaananW](https://github.com/RaananW))
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- Drag and Drop only worked if a model was already loaded before ([RaananW](https://github.com/RaananW))
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- Drag and Drop only worked if a model was already loaded before ([RaananW](https://github.com/RaananW))
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