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@@ -36,14 +36,14 @@
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* Gets the global Hue value.
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* The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).
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*/
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- public get GlobalHue(): number {
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+ public get globalHue(): number {
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return this._globalHue;
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}
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/**
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* Sets the global Hue value.
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* The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).
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*/
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- public set GlobalHue(value: number) {
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+ public set globalHue(value: number) {
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this._globalHue = value;
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this._dirty = true;
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}
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@@ -52,7 +52,7 @@
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* The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.
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* Values less than zero provide a filter of opposite hue.
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*/
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- public get GlobalDensity(): number {
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+ public get globalDensity(): number {
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return this._globalDensity;
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}
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/**
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@@ -60,7 +60,7 @@
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* The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.
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* Values less than zero provide a filter of opposite hue.
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*/
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- public set GlobalDensity(value: number) {
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+ public set globalDensity(value: number) {
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this._globalDensity = value;
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this._dirty = true;
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}
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@@ -68,14 +68,14 @@
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* Gets the global Saturation value.
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* This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.
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*/
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- public get GlobalSaturation(): number {
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+ public get globalSaturation(): number {
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return this._globalSaturation;
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}
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/**
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* Sets the global Saturation value.
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* This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.
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*/
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- public set GlobalSaturation(value: number) {
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+ public set globalSaturation(value: number) {
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this._globalSaturation = value;
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this._dirty = true;
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}
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@@ -96,14 +96,14 @@
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* Gets the highlights Hue value.
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* The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).
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*/
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- public get HighlightsHue(): number {
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+ public get highlightsHue(): number {
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return this._highlightsHue;
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}
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/**
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* Sets the highlights Hue value.
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* The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).
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*/
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- public set HighlightsHue(value: number) {
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+ public set highlightsHue(value: number) {
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this._highlightsHue = value;
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this._dirty = true;
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}
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@@ -112,7 +112,7 @@
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* The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.
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* Values less than zero provide a filter of opposite hue.
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*/
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- public get HighlightsDensity(): number {
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+ public get highlightsDensity(): number {
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return this._highlightsDensity;
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}
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/**
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@@ -120,7 +120,7 @@
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* The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.
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* Values less than zero provide a filter of opposite hue.
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*/
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- public set HighlightsDensity(value: number) {
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+ public set highlightsDensity(value: number) {
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this._highlightsDensity = value;
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this._dirty = true;
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}
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@@ -128,14 +128,14 @@
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* Gets the highlights Saturation value.
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* This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.
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*/
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- public get HighlightsSaturation(): number {
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+ public get highlightsSaturation(): number {
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return this._highlightsSaturation;
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}
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/**
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* Sets the highlights Saturation value.
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* This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.
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*/
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- public set HighlightsSaturation(value: number) {
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+ public set highlightsSaturation(value: number) {
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this._highlightsSaturation = value;
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this._dirty = true;
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}
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@@ -143,14 +143,14 @@
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* Gets the highlights Exposure value.
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* This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.
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*/
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- public get HighlightsExposure(): number {
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+ public get highlightsExposure(): number {
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return this._highlightsExposure;
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}
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/**
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* Sets the highlights Exposure value.
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* This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.
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*/
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- public set HighlightsExposure(value: number) {
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+ public set highlightsExposure(value: number) {
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this._highlightsExposure = value;
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this._dirty = true;
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}
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@@ -171,14 +171,14 @@
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* Gets the midtones Hue value.
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* The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).
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*/
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- public get MidtonesHue(): number {
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+ public get midtonesHue(): number {
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return this._midtonesHue;
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}
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/**
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* Sets the midtones Hue value.
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* The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).
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*/
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- public set MidtonesHue(value: number) {
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+ public set midtonesHue(value: number) {
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this._midtonesHue = value;
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this._dirty = true;
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}
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@@ -187,7 +187,7 @@
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* The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.
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* Values less than zero provide a filter of opposite hue.
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*/
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- public get MidtonesDensity(): number {
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+ public get midtonesDensity(): number {
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return this._midtonesDensity;
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}
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/**
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@@ -195,7 +195,7 @@
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* The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.
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* Values less than zero provide a filter of opposite hue.
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*/
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- public set MidtonesDensity(value: number) {
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+ public set midtonesDensity(value: number) {
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this._midtonesDensity = value;
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this._dirty = true;
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}
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@@ -203,14 +203,14 @@
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* Gets the midtones Saturation value.
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* This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.
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*/
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- public get MidtonesSaturation(): number {
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+ public get midtonesSaturation(): number {
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return this._midtonesSaturation;
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}
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/**
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* Sets the midtones Saturation value.
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* This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.
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*/
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- public set MidtonesSaturation(value: number) {
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+ public set midtonesSaturation(value: number) {
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this._midtonesSaturation = value;
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this._dirty = true;
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}
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@@ -218,14 +218,14 @@
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* Gets the midtones Exposure value.
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* This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.
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*/
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- public get MidtonesExposure(): number {
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+ public get midtonesExposure(): number {
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return this._midtonesExposure;
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}
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/**
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* Sets the midtones Exposure value.
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* This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.
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*/
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- public set MidtonesExposure(value: number) {
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+ public set midtonesExposure(value: number) {
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this._midtonesExposure = value;
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this._dirty = true;
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}
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@@ -239,14 +239,14 @@
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* Gets the shadows Hue value.
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* The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).
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*/
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- public get ShadowsHue(): number {
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+ public get shadowsHue(): number {
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return this._shadowsHue;
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}
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/**
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* Sets the shadows Hue value.
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* The hue value is a standard HSB hue in the range [0,360] where 0=red, 120=green and 240=blue. The default value is 30 degrees (orange).
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*/
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- public set ShadowsHue(value: number) {
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+ public set shadowsHue(value: number) {
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this._shadowsHue = value;
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this._dirty = true;
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}
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@@ -255,7 +255,7 @@
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* The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.
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* Values less than zero provide a filter of opposite hue.
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*/
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- public get ShadowsDensity(): number {
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+ public get shadowsDensity(): number {
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return this._shadowsDensity;
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}
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/**
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@@ -263,7 +263,7 @@
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* The density value is in range [-100,+100] where 0 means the color filter has no effect and +100 means the color filter has maximum effect.
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* Values less than zero provide a filter of opposite hue.
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*/
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- public set ShadowsDensity(value: number) {
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+ public set shadowsDensity(value: number) {
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this._shadowsDensity = value;
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this._dirty = true;
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}
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@@ -271,14 +271,14 @@
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* Gets the shadows Saturation value.
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* This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.
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*/
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- public get ShadowsSaturation(): number {
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+ public get shadowsSaturation(): number {
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return this._shadowsSaturation;
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}
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/**
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* Sets the shadows Saturation value.
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* This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase saturation and negative values decrease saturation.
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*/
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- public set ShadowsSaturation(value: number) {
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+ public set shadowsSaturation(value: number) {
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this._shadowsSaturation = value;
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this._dirty = true;
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}
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@@ -286,14 +286,14 @@
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* Gets the shadows Exposure value.
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* This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.
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*/
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- public get ShadowsExposure(): number {
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+ public get shadowsExposure(): number {
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return this._shadowsExposure;
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}
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/**
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* Sets the shadows Exposure value.
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* This is an adjustment value in the range [-100,+100], where the default value of 0.0 makes no adjustment, positive values increase exposure and negative values decrease exposure.
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*/
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- public set ShadowsExposure(value: number) {
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+ public set shadowsExposure(value: number) {
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this._shadowsExposure = value;
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this._dirty = true;
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}
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