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- public static CreateCylinder(height: number, diameterTop: number, diameterBottom: number, tessellation: number, subdivisions: n umber = 1, sideOrientation: number = Mesh.DEFAULTSIDE): VertexData {
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+ public static CreateCylinder(height: number, diameterTop: number, diameterBottom: number, tessellation: number, subdivisions: number = 1, sideOrientation: number = Mesh.DEFAULTSIDE): VertexData {
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