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@@ -148,6 +148,7 @@
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- Added support for animations import from separate files ([noalak](https://github.com/noalak/))
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- Use web workers to validate glTF to avoid blocking the main thread. ([bghgary](https://github.com/bghgary))
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- Update glTF validator to 2.0.0-dev.3.1. ([bghgary](https://github.com/bghgary))
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+- Added experimental support for loading KTX2 files and `KHR_texture_basisu` glTF extension. ([bghgary](https://github.com/bghgary))
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### Materials
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@@ -349,3 +350,4 @@
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- Default culling strategy changed to CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY ([Deltakosh](https://github.com/deltakosh/))
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- `MaterialHelper.BindLight` and `MaterialHelper.BindLights` do not need the usePhysicalLight anymore ([Sebavan](https://github.com/sebavan/))
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- `Mesh.bakeTransformIntoVertices` now preserves child world-space transforms([drigax](https://github.com/drigax))
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+- Removed `setTexturesToUse` and `setCompressedTextureExclusions` from Engine. ([bghgary](https://github.com/bghgary))
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