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@@ -838,7 +838,7 @@ export class SpriteManager implements ISpriteManager {
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if (request.status == 200) {
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var snippet = JSON.parse(JSON.parse(request.responseText).jsonPayload);
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let serializationObject = JSON.parse(snippet.spriteManager);
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- let output = SpriteManager.Parse(serializationObject, scene, rootUrl);
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+ let output = SpriteManager.Parse(serializationObject, scene || Engine.LastCreatedScene, rootUrl);
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output.snippetId = snippetId;
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