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@@ -0,0 +1,67 @@
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+import { Nullable } from "../types";
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+import { Camera } from "../Cameras/camera";
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+import { Effect } from "../Materials/effect";
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+import { Texture } from "../Materials/Textures/texture";
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+import { PostProcess, PostProcessOptions } from "./postProcess";
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+import { Engine } from "../Engines/engine";
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+import { Scene } from "../scene";
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+import { Constants } from "../Engines/constants";
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+import { Logger } from "../Misc/logger";
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+
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+import "../Shaders/imageProcessing.fragment";
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+import "../Shaders/subSurfaceScattering.fragment";
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+import "../Shaders/postprocess.vertex";
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+
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+/**
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+ * Sub surface scattering post process
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+ */
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+export class SubSurfaceScatteringPostProcess extends PostProcess {
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+ /** @hidden */
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+ public texelWidth: number;
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+ /** @hidden */
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+ public texelHeight: number;
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+
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+ constructor(name: string, scene: Scene, options: number | PostProcessOptions, camera: Nullable<Camera> = null, samplingMode?: number, engine?: Engine, reusable?: boolean, textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT) {
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+ super(name, "subSurfaceScattering", ["texelSize", "viewportSize", "metersPerUnit"], ["diffusionS", "diffusionD", "filterRadii", "irradianceSampler", "depthSampler", "albedoSampler"], options, camera, samplingMode || Texture.BILINEAR_SAMPLINGMODE, engine, reusable, null, textureType, "postprocess", undefined, true);
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+ this._scene = scene;
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+
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+ const defines = this._getDefines();
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+ this.updateEffect(defines);
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+
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+ this.onApplyObservable.add((effect: Effect) => {
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+ if (!scene.prePassRenderer) {
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+ Logger.Error("PrePass needs to be enabled for subsurface scattering.");
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+ return;
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+ }
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+ var texelSize = this.texelSize;
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+ effect.setFloat("metersPerUnit", scene.prePassRenderer.metersPerUnit);
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+ effect.setFloat2("texelSize", texelSize.x, texelSize.y);
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+ effect.setTexture("irradianceSampler", scene.prePassRenderer.prePassRT.textures[1]);
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+ effect.setTexture("depthSampler", scene.prePassRenderer.prePassRT.textures[2]);
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+ effect.setTexture("albedoSampler", scene.prePassRenderer.prePassRT.textures[3]);
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+ effect.setFloat2("viewportSize",
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+ Math.tan(scene.activeCamera!.fov / 2) * scene.getEngine().getAspectRatio(scene.activeCamera!, true),
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+ Math.tan(scene.activeCamera!.fov / 2));
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+ effect.setArray3("diffusionS", scene.prePassRenderer.ssDiffusionS);
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+ effect.setArray("diffusionD", scene.prePassRenderer.ssDiffusionD);
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+ effect.setArray("filterRadii", scene.prePassRenderer.ssFilterRadii);
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+ });
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+
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+ }
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+
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+ private _getDefines(): Nullable<string> {
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+ const engine = this.getEngine();
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+ if (!engine) {
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+ return null;
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+ }
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+
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+ let defines = "";
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+
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+ // if (this._scene.imageProcessingConfiguration.applyByPostProcess) {
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+ // // We must output linear color for post process
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+ // defines = defines + "#define LINEAR_OUTPUT\n";
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+ // }
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+
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+ return defines;
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+ }
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+}
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