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@@ -55,11 +55,12 @@ Changes list
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- Fixing bug with rig cameras positioning ([deltakosh](https://github.com/deltakosh))
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- Fixing bug with rig cameras positioning ([deltakosh](https://github.com/deltakosh))
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- Instance meshes' geometry ID is now serialized correctly. [PR](https://github.com/BabylonJS/Babylon.js/pull/607) ([RaananW](https://github.com/RaananW))
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- Instance meshes' geometry ID is now serialized correctly. [PR](https://github.com/BabylonJS/Babylon.js/pull/607) ([RaananW](https://github.com/RaananW))
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- Bug fix at set numberOfBricksWidth [PR](https://github.com/BabylonJS/Babylon.js/pull/684) ([Polatouche](https://github.com/Polatouche))
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- Bug fix at set numberOfBricksWidth [PR](https://github.com/BabylonJS/Babylon.js/pull/684) ([Polatouche](https://github.com/Polatouche))
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- - **Breaking changes**
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- - In LensRenderingPipeline: parameter `dof_focus_depth` (range 0..1) is deprecated, use `dof_focus_distance` (range 0..infinity) instead ([jahow](https://github.com/jahow))
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- Cylinder Mesh complete reimplementation for better normals ([jerome](https://github.com/jbousquie))
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- Cylinder Mesh complete reimplementation for better normals ([jerome](https://github.com/jbousquie))
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- `RotationFromAxis()` : fixed the dot product case outside the range [-1, 1] ([jerome](https://github.com/jbousquie))
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- `RotationFromAxis()` : fixed the dot product case outside the range [-1, 1] ([jerome](https://github.com/jbousquie))
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- Path3D : fix wrong normal/binormal due to normalization approximations ([jerome](https://github.com/jbousquie))
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- Path3D : fix wrong normal/binormal due to normalization approximations ([jerome](https://github.com/jbousquie))
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+ - **Breaking changes**
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+ - In LensRenderingPipeline: parameter `dof_focus_depth` (range 0..1) is deprecated, use `dof_focus_distance` (range 0..infinity) instead ([jahow](https://github.com/jahow))
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+
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- 2.1.0:
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- 2.1.0:
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- **Major updates**
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- **Major updates**
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