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@@ -22,11 +22,16 @@
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// Now create a basic Babylon Scene object
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this.scene = new BABYLON.Scene(this.engine);
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+
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+ //BABYLON.SceneLoader.ImportMesh(null, "http://localhost:10000/devstoreaccount1/partstore/Parts/Low/", "3673.babylon", this.scene, (meshes) => {
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+ // var mesh = meshes[0];
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+ //});
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+
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// Change the scene background color to green.
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this.scene.clearColor = new BABYLON.Color3(56/256, 87/256, 145/256);
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// This creates and positions a free camera
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- this.camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -100), this.scene);
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+ this.camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -50), this.scene);
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this.camera.setTarget(BABYLON.Vector3.Zero());
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//this.camera.attachControl(canvas);
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@@ -34,16 +39,20 @@
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var mesh = BABYLON.Mesh.CreateBox("box01", 70, this.scene);
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mesh.position = new BABYLON.Vector3(0, -30, 0);
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- var diffuseTexture = new BABYLON.Texture("assets/rock.png", this.scene);
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- var normalsHeightTexture = new BABYLON.Texture("assets/rock_nh.png", this.scene);
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+ var diffuseTexture = new BABYLON.Texture("assets/pasbrick_d.png", this.scene);
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+ var normalsHeightTexture = new BABYLON.Texture("assets/pasbrick_nh.png", this.scene);
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+ //var diffuseTexture = new BABYLON.Texture("assets/pasdetai.jpg", this.scene);
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+ //var normalsHeightTexture = new BABYLON.Texture("assets/pasdetai.png", this.scene);
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+ //var diffuseTexture = new BABYLON.Texture("assets/rock.png", this.scene);
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+ //var normalsHeightTexture = new BABYLON.Texture("assets/rock_nh.png", this.scene);
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//var diffuseTexture = new BABYLON.Texture("assets/BrickWall.png", this.scene);
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//var normalsHeightTexture = new BABYLON.Texture("assets/BrickWall_nh.png", this.scene);
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var material = new BABYLON.StandardMaterial("mtl01", this.scene);
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material.diffuseTexture = diffuseTexture;
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material.bumpTexture = normalsHeightTexture;
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material.useParallax = true;
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- material.useParallaxOcclusion;
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- material.parallaxScaleBias
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+ material.useParallaxOcclusion = true;
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+ material.parallaxScaleBias = 0.1;
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material.specularPower = 500.0;
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mesh.material = material;
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