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@@ -20557,8 +20557,8 @@ var BABYLON;
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// Particles
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var activeCamera = this._scene.activeCamera;
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this._scene.onBeforeParticlesRenderingObservable.notifyObservers(this._scene);
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- for (var particleIndex = 0; particleIndex < this._scene._activeParticleSystems.length; particleIndex++) {
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- var particleSystem = this._scene._activeParticleSystems.data[particleIndex];
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+ for (var particleIndex = 0; particleIndex < this._particleSystems.length; particleIndex++) {
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+ var particleSystem = this._particleSystems.data[particleIndex];
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if ((activeCamera && activeCamera.layerMask & particleSystem.layerMask) === 0) {
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continue;
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}
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