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@@ -3,6 +3,7 @@
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## Major updates
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- Added particle editor to the Inspector ([Deltakosh](https://github.com/deltakosh)
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+- Added the `ShadowDepthWrapper` class to support accurate shadow generation for custom as well as node material shaders ([Popov72](https://github.com/Popov72))
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## Updates
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@@ -64,7 +65,6 @@
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- Added `AddAttribute` to `CustomMaterial` and `PBRCustomMaterial` ([Popov72](https://github.com/Popov72))
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- `setTexture` and `setTextureArray` from `ShaderMaterial` take now a `BaseTexture` as input instead of a `Texture`, allowing to pass a `CubeTexture` ([Popov72](https://github.com/Popov72))
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- Allow parenthesis usage in `#if` expressions in shader code ([Popov72](https://github.com/Popov72))
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-- Added the `ShadowDepthWrapper` class to support accurate shadow generation even for custom shaders ([Popov72](https://github.com/Popov72))
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### WebXR
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