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@@ -311,84 +311,178 @@
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"referenceImage": "gltfnormals.png"
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},
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{
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+ "title": "GLTF Animation Node",
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+ "playgroundId": "#DS8AA7#15",
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+ "replace": "__folder__, Animation_Node, __page__, 0",
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+ "referenceImage": "gltfAnimationNode.png"
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+ },
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+ {
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+ "title": "GLTF Animation Node Misc",
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+ "playgroundId": "#DS8AA7#15",
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+ "replace": "__folder__, Animation_NodeMisc, __page__, 0",
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+ "referenceImage": "gltfAnimationNodeMisc.png"
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+ },
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+ {
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+ "title": "GLTF Animation Skin (0)",
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+ "playgroundId": "#DS8AA7#15",
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+ "replace": "__folder__, Animation_Skin, __page__, 0",
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+ "referenceImage": "gltfAnimationSkin0.png"
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+ },
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+ {
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+ "title": "GLTF Animation Skin (1)",
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+ "playgroundId": "#DS8AA7#15",
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+ "replace": "__folder__, Animation_Skin, __page__, 1",
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+ "referenceImage": "gltfAnimationSkin1.png"
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+ },
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+ {
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+ "title": "GLTF Animation Skin Type",
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+ "playgroundId": "#DS8AA7#15",
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+ "replace": "__folder__, Animation_SkinType, __page__, 0",
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+ "referenceImage": "gltfAnimationSkinType.png"
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+ },
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+ {
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"title": "GLTF Buffer Interleaved",
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- "playgroundId": "#a68vz0#3",
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+ "playgroundId": "#DS8AA7#15",
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+ "replace": "__folder__, Buffer_Interleaved, __page__, 0",
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"referenceImage": "gltfBufferInterleaved.png"
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},
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{
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"title": "GLTF Material",
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- "playgroundId": "#a68vz0#2",
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+ "playgroundId": "#DS8AA7#15",
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+ "replace": "__folder__, Material, __page__, 0",
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"referenceImage": "gltfMaterial.png"
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},
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{
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"title": "GLTF Material Alpha Blend",
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- "playgroundId": "#a68vz0#4",
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+ "playgroundId": "#DS8AA7#15",
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+ "replace": "__folder__, Material_AlphaBlend, __page__, 0",
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"referenceImage": "gltfMaterialAlphaBlend.png"
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},
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{
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"title": "GLTF Material Alpha Mask",
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- "playgroundId": "#a68vz0#5",
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+ "playgroundId": "#DS8AA7#15",
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+ "replace": "__folder__, Material_AlphaMask, __page__, 0",
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"referenceImage": "gltfMaterialAlphaMask.png"
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},
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{
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- "title": "GLTF Material Double Sided",
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- "playgroundId": "#a68vz0#7",
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- "referenceImage": "gltfMaterialDoubleSided.png"
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+ "title": "GLTF Material Double Sided (Front)",
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+ "playgroundId": "#DS8AA7#15",
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+ "replace": "__folder__, Material_DoubleSided, __page__, 0",
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+ "referenceImage": "gltfMaterialDoubleSidedFront.png"
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},
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{
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"title": "GLTF Material Double Sided (Back)",
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- "playgroundId": "#a68vz0#6",
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+ "playgroundId": "#DS8AA7#15",
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+ "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
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"referenceImage": "gltfMaterialDoubleSidedBack.png"
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},
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{
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+ "title": "GLTF Material Metallic Roughness (0)",
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+ "playgroundId": "#DS8AA7#15",
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+ "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
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+ "referenceImage": "gltfMaterialMetallicRoughness0.png"
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+ },
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+ {
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+ "title": "GLTF Material Metallic Roughness (1)",
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+ "playgroundId": "#DS8AA7#15",
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+ "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
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+ "referenceImage": "gltfMaterialMetallicRoughness1.png"
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+ },
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+ {
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"title": "GLTF Material Mixed",
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- "playgroundId": "#a68vz0#8",
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+ "playgroundId": "#DS8AA7#15",
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+ "replace": "__folder__, Material_Mixed, __page__, 0",
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"referenceImage": "gltfMaterialMixed.png"
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},
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{
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- "title": "GLTF Mesh Primitives",
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- "playgroundId": "#a68vz0#9",
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- "referenceImage": "gltfMeshPrimitives.png"
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+ "title": "GLTF Material Specular Glossiness (0)",
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+ "playgroundId": "#DS8AA7#15",
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+ "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
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+ "referenceImage": "gltfMaterialSpecularGlossiness0.png"
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+ },
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+ {
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+ "title": "GLTF Material Specular Glossiness (1)",
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+ "playgroundId": "#DS8AA7#15",
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+ "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
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+ "referenceImage": "gltfMaterialSpecularGlossiness1.png"
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+ },
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+ {
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+ "title": "GLTF Mesh Primitive Attribute",
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+ "playgroundId": "#DS8AA7#15",
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+ "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
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+ "referenceImage": "gltfMeshPrimitiveAttribute.png"
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+ },
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+ {
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+ "title": "GLTF Mesh Primitive Mode (0)",
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+ "playgroundId": "#DS8AA7#15",
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+ "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
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+ "referenceImage": "gltfMeshPrimitiveMode0.png"
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},
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{
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- "title": "GLTF Mesh Primitive Mode",
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- "playgroundId": "#a68vz0#10",
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- "referenceImage": "gltfMeshPrimitiveMode.png"
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+ "title": "GLTF Mesh Primitive Mode (1)",
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+ "playgroundId": "#DS8AA7#15",
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+ "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
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+ "referenceImage": "gltfMeshPrimitiveMode1.png"
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},
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{
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"title": "GLTF Mesh Primitive Vertex Color",
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- "playgroundId": "#a68vz0#11",
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+ "playgroundId": "#DS8AA7#15",
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+ "replace": "__folder__, Mesh_PrimitiveVertexColor, __page__, 0",
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"referenceImage": "gltfMeshPrimitiveVertexColor.png"
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},
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{
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- "title": "GLTF Mesh Primitives UV",
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- "playgroundId": "#a68vz0#12",
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- "referenceImage": "gltfMeshPrimitivesUV.png"
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+ "title": "GLTF Mesh Primitives",
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+ "playgroundId": "#DS8AA7#15",
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+ "replace": "__folder__, Mesh_Primitives, __page__, 0",
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+ "referenceImage": "gltfMeshPrimitives.png"
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+ },
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+ {
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+ "title": "GLTF Mesh Primitives UV (0)",
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+ "playgroundId": "#DS8AA7#15",
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+ "replace": "__folder__, Mesh_PrimitivesUV, __page__, 0",
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+ "referenceImage": "gltfMeshPrimitivesUV0.png"
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+ },
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+ {
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+ "title": "GLTF Mesh Primitives UV (1)",
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+ "playgroundId": "#DS8AA7#15",
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+ "replace": "__folder__, Mesh_PrimitivesUV, __page__, 1",
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+ "referenceImage": "gltfMeshPrimitivesUV1.png"
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+ },
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+ {
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+ "title": "GLTF Node Attribute (0)",
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+ "playgroundId": "#DS8AA7#15",
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+ "replace": "__folder__, Node_Attribute, __page__, 0",
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+ "referenceImage": "gltfNodeAttribute0.png"
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},
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{
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- "title": "GLTF Primitive Attribute",
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- "playgroundId": "#a68vz0#13",
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- "referenceImage": "gltfPrimitiveAttribute.png"
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+ "title": "GLTF Node Attribute (1)",
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+ "playgroundId": "#DS8AA7#15",
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+ "replace": "__folder__, Node_Attribute, __page__, 1",
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+ "referenceImage": "gltfNodeAttribute1.png"
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},
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{
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- "title": "GLTF Metallic Roughness",
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- "playgroundId": "#a68vz0#14",
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- "referenceImage": "gltfMaterialMetallicRoughness.png"
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+ "title": "GLTF Node NegativeScale (0)",
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+ "playgroundId": "#DS8AA7#15",
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+ "replace": "__folder__, Node_NegativeScale, __page__, 0",
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+ "referenceImage": "gltfNodeNegativeScale0.png"
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},
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{
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- "title": "GLTF Specular Glossiness",
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- "playgroundId": "#a68vz0#15",
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- "referenceImage": "gltfMaterialSpecularGlossiness.png"
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+ "title": "GLTF Node NegativeScale (1)",
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+ "playgroundId": "#DS8AA7#15",
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+ "replace": "__folder__, Node_NegativeScale, __page__, 1",
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+ "referenceImage": "gltfNodeNegativeScale1.png"
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},
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{
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- "title": "GLTF Serializer Texture Transform",
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- "playgroundId": "#S5SWJB#32",
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- "referenceImage": "glTFSerializerTextureTransform.png"
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+ "title": "GLTF Texture Sampler (0)",
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+ "playgroundId": "#DS8AA7#15",
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+ "replace": "__folder__, Texture_Sampler, __page__, 0",
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+ "referenceImage": "gltfTextureSampler0.png"
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},
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{
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- "title": "GLTF Texture Sampler",
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- "playgroundId": "#a68vz0#16",
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- "referenceImage": "gltfTextureSampler.png"
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+ "title": "GLTF Texture Sampler (1)",
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+ "playgroundId": "#DS8AA7#15",
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+ "replace": "__folder__, Texture_Sampler, __page__, 1",
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+ "referenceImage": "gltfTextureSampler1.png"
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},
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{
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"title": "GLTF Buggy with Draco Mesh Compression",
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