@@ -63,7 +63,7 @@
return rtt;
}
- public static GetEnvironmentBRDFTexture(scene: Scene) {
+ public static GetEnvironmentBRDFTexture(scene: Scene): BaseTexture {
if (!scene._environmentBRDFTexture) {
var texture = Texture.CreateFromBase64String(this._environmentBRDFBase64Texture, "EnvironmentBRDFTexture", scene, true, false, Texture.BILINEAR_SAMPLINGMODE);