|
webglEngineTexture = this._decodeEngine.createTexture(urlArg, noMipmap, invertY, scene, samplingMode,
|
|
webglEngineTexture = this._decodeEngine.createTexture(urlArg, noMipmap, invertY, scene, samplingMode,
|
|
onLoadInternal, onError, buffer, fallBack, format);
|
|
onLoadInternal, onError, buffer, fallBack, format);
|