|
@@ -0,0 +1,623 @@
|
|
|
+module BABYLON {
|
|
|
+ /** @hidden */
|
|
|
+ export interface INativeEngineInterop {
|
|
|
+ requestAnimationFrame(callback: () => void): void;
|
|
|
+
|
|
|
+ createIndexBuffer(indices: Uint16Array): WebGLBuffer;
|
|
|
+ bindIndexBuffer(buffer: WebGLBuffer) : void;
|
|
|
+
|
|
|
+ createVertexBuffer(vertices: Float32Array): WebGLBuffer;
|
|
|
+ bindVertexBuffer(buffer: WebGLBuffer, indx: number, size: number, type: number, normalized: boolean, stride: number, offset: number): void;
|
|
|
+
|
|
|
+ createProgram(): WebGLProgram;
|
|
|
+ setProgram(program: WebGLProgram): void;
|
|
|
+
|
|
|
+ setMatrix(program: WebGLProgram, slot: number, matrix: Float32Array): void;
|
|
|
+
|
|
|
+ drawIndexed(fillMode: number, indexStart: number, indexCount: number): void;
|
|
|
+ draw(fillMode: number, vertexStart: number, vertexCount: number): void;
|
|
|
+
|
|
|
+ clear(r: number, g: number, b: number, a: number, backBuffer: boolean, depth: boolean, stencil: boolean): void;
|
|
|
+ }
|
|
|
+
|
|
|
+ /** @hidden */
|
|
|
+ declare var nativeEngineInterop: INativeEngineInterop;
|
|
|
+
|
|
|
+ /** @hidden */
|
|
|
+ export class NativeEngineWrapperOptions {
|
|
|
+ public renderWidth = 1024;
|
|
|
+ public renderHeight = 768;
|
|
|
+
|
|
|
+ public textureSize = 512;
|
|
|
+
|
|
|
+ public deterministicLockstep = false;
|
|
|
+ public lockstepMaxSteps = 4;
|
|
|
+ }
|
|
|
+
|
|
|
+ /** @hidden */
|
|
|
+ export class NativeEngineWrapper extends Engine {
|
|
|
+ private _options: NativeEngineWrapperOptions;
|
|
|
+
|
|
|
+ public isDeterministicLockStep(): boolean {
|
|
|
+ return this._options.deterministicLockstep;
|
|
|
+ }
|
|
|
+
|
|
|
+ public getLockstepMaxSteps(): number {
|
|
|
+ return this._options.lockstepMaxSteps;
|
|
|
+ }
|
|
|
+
|
|
|
+ public getHardwareScalingLevel(): number {
|
|
|
+ return 1.0;
|
|
|
+ }
|
|
|
+
|
|
|
+ // INativeEngineInterop
|
|
|
+ //
|
|
|
+ public constructor(private readonly _interop: INativeEngineInterop = nativeEngineInterop, options: NativeEngineWrapperOptions = new NativeEngineWrapperOptions()) {
|
|
|
+ super(null);
|
|
|
+
|
|
|
+ if (options.deterministicLockstep === undefined) {
|
|
|
+ options.deterministicLockstep = false;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (options.lockstepMaxSteps === undefined) {
|
|
|
+ options.lockstepMaxSteps = 4;
|
|
|
+ }
|
|
|
+
|
|
|
+ this._options = options;
|
|
|
+
|
|
|
+ // Init caps
|
|
|
+ // We consider we are on a webgl1 capable device
|
|
|
+
|
|
|
+ this._caps = new EngineCapabilities();
|
|
|
+ this._caps.maxTexturesImageUnits = 16;
|
|
|
+ this._caps.maxVertexTextureImageUnits = 16;
|
|
|
+ this._caps.maxTextureSize = 512;
|
|
|
+ this._caps.maxCubemapTextureSize = 512;
|
|
|
+ this._caps.maxRenderTextureSize = 512;
|
|
|
+ this._caps.maxVertexAttribs = 16;
|
|
|
+ this._caps.maxVaryingVectors = 16;
|
|
|
+ this._caps.maxFragmentUniformVectors = 16;
|
|
|
+ this._caps.maxVertexUniformVectors = 16;
|
|
|
+
|
|
|
+ // Extensions
|
|
|
+ this._caps.standardDerivatives = false;
|
|
|
+
|
|
|
+ this._caps.astc = null;
|
|
|
+ this._caps.s3tc = null;
|
|
|
+ this._caps.pvrtc = null;
|
|
|
+ this._caps.etc1 = null;
|
|
|
+ this._caps.etc2 = null;
|
|
|
+
|
|
|
+ this._caps.textureAnisotropicFilterExtension = null;
|
|
|
+ this._caps.maxAnisotropy = 0;
|
|
|
+ this._caps.uintIndices = false;
|
|
|
+ this._caps.fragmentDepthSupported = false;
|
|
|
+ this._caps.highPrecisionShaderSupported = true;
|
|
|
+
|
|
|
+ this._caps.colorBufferFloat = false;
|
|
|
+ this._caps.textureFloat = false;
|
|
|
+ this._caps.textureFloatLinearFiltering = false;
|
|
|
+ this._caps.textureFloatRender = false;
|
|
|
+
|
|
|
+ this._caps.textureHalfFloat = false;
|
|
|
+ this._caps.textureHalfFloatLinearFiltering = false;
|
|
|
+ this._caps.textureHalfFloatRender = false;
|
|
|
+
|
|
|
+ this._caps.textureLOD = false;
|
|
|
+ this._caps.drawBuffersExtension = false;
|
|
|
+
|
|
|
+ this._caps.depthTextureExtension = false;
|
|
|
+ this._caps.vertexArrayObject = false;
|
|
|
+ this._caps.instancedArrays = false;
|
|
|
+
|
|
|
+ Tools.Log("Babylon.js null engine (v" + Engine.Version + ") launched");
|
|
|
+
|
|
|
+ // Wrappers
|
|
|
+ if (typeof URL === "undefined") {
|
|
|
+ (<any>URL) = {
|
|
|
+ createObjectURL: function () { },
|
|
|
+ revokeObjectURL: function () { }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (typeof Blob === "undefined") {
|
|
|
+ (<any>Blob) = function () { };
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Can be used to override the current requestAnimationFrame requester.
|
|
|
+ * @hidden
|
|
|
+ */
|
|
|
+ protected _queueNewFrame(bindedRenderFunction: any, requester: any): number {
|
|
|
+ this._interop.requestAnimationFrame(bindedRenderFunction);
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ public clear(color: Color4, backBuffer: boolean, depth: boolean, stencil: boolean = false): void {
|
|
|
+ this._interop.clear(color.r, color.g, color.b, color.a, backBuffer, depth, stencil);
|
|
|
+ }
|
|
|
+
|
|
|
+ public createIndexBuffer(indices: IndicesArray): WebGLBuffer {
|
|
|
+ var arrayBuffer: Uint16Array;
|
|
|
+ if (indices instanceof Uint16Array) {
|
|
|
+ arrayBuffer = indices;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ arrayBuffer = new Uint16Array(indices);
|
|
|
+ }
|
|
|
+
|
|
|
+ const buffer = this._interop.createIndexBuffer(arrayBuffer);
|
|
|
+ buffer.capacity = indices.length;
|
|
|
+ buffer.references = 1;
|
|
|
+ buffer.is32Bits = false;
|
|
|
+
|
|
|
+ return buffer;
|
|
|
+ }
|
|
|
+
|
|
|
+ public createVertexBuffer(vertices: FloatArray): WebGLBuffer {
|
|
|
+ var arrayBuffer: Float32Array;
|
|
|
+ if (vertices instanceof Float32Array) {
|
|
|
+ arrayBuffer = vertices;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ arrayBuffer = new Float32Array(vertices);
|
|
|
+ }
|
|
|
+
|
|
|
+ const buffer = this._interop.createVertexBuffer(arrayBuffer);
|
|
|
+ buffer.capacity = vertices.length;
|
|
|
+ buffer.references = 1;
|
|
|
+ buffer.is32Bits = true;
|
|
|
+
|
|
|
+ return buffer;
|
|
|
+ }
|
|
|
+
|
|
|
+ // BUFFERS.
|
|
|
+ public bindBuffers(vertexBuffers: { [key: string]: VertexBuffer; }, indexBuffer: WebGLBuffer, effect: Effect): void {
|
|
|
+ // Index
|
|
|
+ if (indexBuffer) {
|
|
|
+ this._interop.bindIndexBuffer(indexBuffer);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Vertex
|
|
|
+ var attributes = effect.getAttributesNames();
|
|
|
+ for (var index = 0; index < attributes.length; index++) {
|
|
|
+ var order = effect.getAttributeLocation(index);
|
|
|
+ if (order >= 0) {
|
|
|
+ var vertexBuffer = vertexBuffers[attributes[index]];
|
|
|
+ if (!vertexBuffer) {
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ var buffer = vertexBuffer.getBuffer();
|
|
|
+ if (buffer) {
|
|
|
+ this._interop.bindVertexBuffer(buffer, order, vertexBuffer.getSize(), vertexBuffer.type, vertexBuffer.normalized, vertexBuffer.byteStride, vertexBuffer.byteOffset);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public getAttributes(shaderProgram: WebGLProgram, attributesNames: string[]): number[] {
|
|
|
+ var results = [];
|
|
|
+
|
|
|
+ for (var index = 0; index < attributesNames.length; index++) {
|
|
|
+ switch(attributesNames[index]) {
|
|
|
+ case VertexBuffer.PositionKind:
|
|
|
+ results.push(0);
|
|
|
+ break;
|
|
|
+ case VertexBuffer.NormalKind:
|
|
|
+ results.push(1);
|
|
|
+ break;
|
|
|
+ // case VertexBuffer.ColorKind:
|
|
|
+ // results.push(2);
|
|
|
+ // break;
|
|
|
+ default:
|
|
|
+ results.push(-1);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return results;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Draw a list of indexed primitives
|
|
|
+ * @param fillMode defines the primitive to use
|
|
|
+ * @param indexStart defines the starting index
|
|
|
+ * @param indexCount defines the number of index to draw
|
|
|
+ * @param instancesCount defines the number of instances to draw (if instanciation is enabled)
|
|
|
+ */
|
|
|
+ public drawElementsType(fillMode: number, indexStart: number, indexCount: number, instancesCount?: number): void {
|
|
|
+ // Apply states
|
|
|
+ // this.applyStates();
|
|
|
+
|
|
|
+ this._drawCalls.addCount(1, false);
|
|
|
+
|
|
|
+ // Render
|
|
|
+ //var indexFormat = this._uintIndicesCurrentlySet ? this._gl.UNSIGNED_INT : this._gl.UNSIGNED_SHORT;
|
|
|
+
|
|
|
+ //var mult = this._uintIndicesCurrentlySet ? 4 : 2;
|
|
|
+ // if (instancesCount) {
|
|
|
+ // this._gl.drawElementsInstanced(drawMode, indexCount, indexFormat, indexStart * mult, instancesCount);
|
|
|
+ // } else {
|
|
|
+ this._interop.drawIndexed(fillMode, indexStart, indexCount);
|
|
|
+ // }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Draw a list of unindexed primitives
|
|
|
+ * @param fillMode defines the primitive to use
|
|
|
+ * @param verticesStart defines the index of first vertex to draw
|
|
|
+ * @param verticesCount defines the count of vertices to draw
|
|
|
+ * @param instancesCount defines the number of instances to draw (if instanciation is enabled)
|
|
|
+ */
|
|
|
+ public drawArraysType(fillMode: number, verticesStart: number, verticesCount: number, instancesCount?: number): void {
|
|
|
+ // Apply states
|
|
|
+ // this.applyStates();
|
|
|
+ this._drawCalls.addCount(1, false);
|
|
|
+
|
|
|
+ // if (instancesCount) {
|
|
|
+ // this._gl.drawArraysInstanced(drawMode, verticesStart, verticesCount, instancesCount);
|
|
|
+ // } else {
|
|
|
+ this._interop.draw(fillMode, verticesStart, verticesCount);
|
|
|
+ // }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Creates a webGL program
|
|
|
+ * @param vertexCode defines the vertex shader code to use
|
|
|
+ * @param fragmentCode defines the fragment shader code to use
|
|
|
+ * @param defines defines the string containing the defines to use to compile the shaders
|
|
|
+ * @param context defines the webGL context to use (if not set, the current one will be used)
|
|
|
+ * @param transformFeedbackVaryings defines the list of transform feedback varyings to use
|
|
|
+ * @returns the new webGL program
|
|
|
+ */
|
|
|
+ public createShaderProgram(vertexCode: string, fragmentCode: string, defines: Nullable<string>, context?: WebGLRenderingContext, transformFeedbackVaryings: Nullable<string[]> = null): WebGLProgram {
|
|
|
+ // context = context || this._gl;
|
|
|
+
|
|
|
+ this.onBeforeShaderCompilationObservable.notifyObservers(this);
|
|
|
+
|
|
|
+ // var shaderVersion = (this._webGLVersion > 1) ? "#version 300 es\n#define WEBGL2 \n" : "";
|
|
|
+ // var vertexShader = compileShader(context, vertexCode, "vertex", defines, shaderVersion);
|
|
|
+ // var fragmentShader = compileShader(context, fragmentCode, "fragment", defines, shaderVersion);
|
|
|
+
|
|
|
+ // let program = this._createShaderProgram(vertexShader, fragmentShader, context, transformFeedbackVaryings);
|
|
|
+
|
|
|
+ var program = this._interop.createProgram();
|
|
|
+ program.transformFeedback = null;
|
|
|
+ program.__SPECTOR_rebuildProgram = null;
|
|
|
+
|
|
|
+ this.onAfterShaderCompilationObservable.notifyObservers(this);
|
|
|
+
|
|
|
+ return program;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Binds an effect to the webGL context
|
|
|
+ * @param effect defines the effect to bind
|
|
|
+ */
|
|
|
+ public bindSamplers(effect: Effect): void {
|
|
|
+ var program = effect.getProgram();
|
|
|
+ if (this._currentProgram !== program) {
|
|
|
+ this._interop.setProgram(effect.getProgram());
|
|
|
+ this._currentProgram = program;
|
|
|
+ }
|
|
|
+
|
|
|
+ // var samplers = effect.getSamplers();
|
|
|
+ // for (var index = 0; index < samplers.length; index++) {
|
|
|
+ // var uniform = effect.getUniform(samplers[index]);
|
|
|
+
|
|
|
+ // if (uniform) {
|
|
|
+ // this._boundUniforms[index] = uniform;
|
|
|
+ // }
|
|
|
+ // }
|
|
|
+
|
|
|
+ this._currentEffect = null;
|
|
|
+ }
|
|
|
+
|
|
|
+ public getUniforms(shaderProgram: WebGLProgram, uniformsNames: string[]): WebGLUniformLocation[] {
|
|
|
+ var results: WebGLUniformLocation[] = [];
|
|
|
+
|
|
|
+ for (var index = 0; index < uniformsNames.length; index++) {
|
|
|
+ switch (uniformsNames[index])
|
|
|
+ {
|
|
|
+ case "world":
|
|
|
+ results.push(<any>0);
|
|
|
+ break;
|
|
|
+ case "view":
|
|
|
+ results.push(<any>1);
|
|
|
+ break;
|
|
|
+ case "viewProjection":
|
|
|
+ results.push(<any>2);
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ results.push(<any>-1);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return results;
|
|
|
+ }
|
|
|
+
|
|
|
+ public setMatrix(uniform: WebGLUniformLocation, matrix: Matrix): void {
|
|
|
+ if (this._currentProgram) {
|
|
|
+ var locationValue: number = <any>uniform;
|
|
|
+ if (locationValue > -1) {
|
|
|
+ this._interop.setMatrix(this._currentProgram, locationValue, matrix.m);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public getRenderWidth(useScreen = false): number {
|
|
|
+ if (!useScreen && this._currentRenderTarget) {
|
|
|
+ return this._currentRenderTarget.width;
|
|
|
+ }
|
|
|
+
|
|
|
+ return this._options.renderWidth;
|
|
|
+ }
|
|
|
+
|
|
|
+ public getRenderHeight(useScreen = false): number {
|
|
|
+ if (!useScreen && this._currentRenderTarget) {
|
|
|
+ return this._currentRenderTarget.height;
|
|
|
+ }
|
|
|
+
|
|
|
+ return this._options.renderHeight;
|
|
|
+ }
|
|
|
+
|
|
|
+ public setViewport(viewport: Viewport, requiredWidth?: number, requiredHeight?: number): void {
|
|
|
+ this._cachedViewport = viewport;
|
|
|
+ }
|
|
|
+
|
|
|
+ public setState(culling: boolean, zOffset: number = 0, force?: boolean, reverseSide = false): void {
|
|
|
+ }
|
|
|
+
|
|
|
+ public setIntArray(uniform: WebGLUniformLocation, array: Int32Array): void {
|
|
|
+ }
|
|
|
+
|
|
|
+ public setIntArray2(uniform: WebGLUniformLocation, array: Int32Array): void {
|
|
|
+ }
|
|
|
+
|
|
|
+ public setIntArray3(uniform: WebGLUniformLocation, array: Int32Array): void {
|
|
|
+ }
|
|
|
+
|
|
|
+ public setIntArray4(uniform: WebGLUniformLocation, array: Int32Array): void {
|
|
|
+ }
|
|
|
+
|
|
|
+ public setFloatArray(uniform: WebGLUniformLocation, array: Float32Array): void {
|
|
|
+ }
|
|
|
+
|
|
|
+ public setFloatArray2(uniform: WebGLUniformLocation, array: Float32Array): void {
|
|
|
+ }
|
|
|
+
|
|
|
+ public setFloatArray3(uniform: WebGLUniformLocation, array: Float32Array): void {
|
|
|
+ }
|
|
|
+
|
|
|
+ public setFloatArray4(uniform: WebGLUniformLocation, array: Float32Array): void {
|
|
|
+ }
|
|
|
+
|
|
|
+ public setArray(uniform: WebGLUniformLocation, array: number[]): void {
|
|
|
+ }
|
|
|
+
|
|
|
+ public setArray2(uniform: WebGLUniformLocation, array: number[]): void {
|
|
|
+ }
|
|
|
+
|
|
|
+ public setArray3(uniform: WebGLUniformLocation, array: number[]): void {
|
|
|
+ }
|
|
|
+
|
|
|
+ public setArray4(uniform: WebGLUniformLocation, array: number[]): void {
|
|
|
+ }
|
|
|
+
|
|
|
+ public setMatrices(uniform: WebGLUniformLocation, matrices: Float32Array): void {
|
|
|
+ }
|
|
|
+
|
|
|
+ public setMatrix3x3(uniform: WebGLUniformLocation, matrix: Float32Array): void {
|
|
|
+ }
|
|
|
+
|
|
|
+ public setMatrix2x2(uniform: WebGLUniformLocation, matrix: Float32Array): void {
|
|
|
+ }
|
|
|
+
|
|
|
+ public setFloat(uniform: WebGLUniformLocation, value: number): void {
|
|
|
+ }
|
|
|
+
|
|
|
+ public setFloat2(uniform: WebGLUniformLocation, x: number, y: number): void {
|
|
|
+ }
|
|
|
+
|
|
|
+ public setFloat3(uniform: WebGLUniformLocation, x: number, y: number, z: number): void {
|
|
|
+ }
|
|
|
+
|
|
|
+ public setBool(uniform: WebGLUniformLocation, bool: number): void {
|
|
|
+ }
|
|
|
+
|
|
|
+ public setFloat4(uniform: WebGLUniformLocation, x: number, y: number, z: number, w: number): void {
|
|
|
+ }
|
|
|
+
|
|
|
+ public setColor3(uniform: WebGLUniformLocation, color3: Color3): void {
|
|
|
+ }
|
|
|
+
|
|
|
+ public setColor4(uniform: WebGLUniformLocation, color3: Color3, alpha: number): void {
|
|
|
+ }
|
|
|
+
|
|
|
+ public setAlphaMode(mode: number, noDepthWriteChange: boolean = false): void {
|
|
|
+ if (this._alphaMode === mode) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ this._alphaState.alphaBlend = (mode !== Engine.ALPHA_DISABLE);
|
|
|
+
|
|
|
+ if (!noDepthWriteChange) {
|
|
|
+ this.setDepthWrite(mode === Engine.ALPHA_DISABLE);
|
|
|
+ }
|
|
|
+ this._alphaMode = mode;
|
|
|
+ }
|
|
|
+
|
|
|
+ public wipeCaches(bruteForce?: boolean): void {
|
|
|
+ if (this.preventCacheWipeBetweenFrames) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ this.resetTextureCache();
|
|
|
+ this._currentEffect = null;
|
|
|
+
|
|
|
+ if (bruteForce) {
|
|
|
+ this._currentProgram = null;
|
|
|
+
|
|
|
+ this._stencilState.reset();
|
|
|
+ this._depthCullingState.reset();
|
|
|
+ this._alphaState.reset();
|
|
|
+ }
|
|
|
+
|
|
|
+ this._cachedVertexBuffers = null;
|
|
|
+ this._cachedIndexBuffer = null;
|
|
|
+ this._cachedEffectForVertexBuffers = null;
|
|
|
+ }
|
|
|
+
|
|
|
+ public _createTexture(): WebGLTexture {
|
|
|
+ return {};
|
|
|
+ }
|
|
|
+
|
|
|
+ public _releaseTexture(texture: InternalTexture): void {
|
|
|
+ }
|
|
|
+
|
|
|
+ public createTexture(urlArg: string, noMipmap: boolean, invertY: boolean, scene: Scene, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE, onLoad: Nullable<() => void> = null, onError: Nullable<(message: string, exception: any) => void> = null, buffer: Nullable<ArrayBuffer | HTMLImageElement> = null, fallBack?: InternalTexture, format?: number): InternalTexture {
|
|
|
+ var texture = new InternalTexture(this, InternalTexture.DATASOURCE_URL);
|
|
|
+ var url = String(urlArg);
|
|
|
+
|
|
|
+ texture.url = url;
|
|
|
+ texture.generateMipMaps = !noMipmap;
|
|
|
+ texture.samplingMode = samplingMode;
|
|
|
+ texture.invertY = invertY;
|
|
|
+ texture.baseWidth = this._options.textureSize;
|
|
|
+ texture.baseHeight = this._options.textureSize;
|
|
|
+ texture.width = this._options.textureSize;
|
|
|
+ texture.height = this._options.textureSize;
|
|
|
+ if (format) {
|
|
|
+ texture.format = format;
|
|
|
+ }
|
|
|
+
|
|
|
+ texture.isReady = true;
|
|
|
+
|
|
|
+ if (onLoad) {
|
|
|
+ onLoad();
|
|
|
+ }
|
|
|
+
|
|
|
+ this._internalTexturesCache.push(texture);
|
|
|
+
|
|
|
+ return texture;
|
|
|
+ }
|
|
|
+
|
|
|
+ public createRenderTargetTexture(size: any, options: boolean | RenderTargetCreationOptions): InternalTexture {
|
|
|
+ let fullOptions = new RenderTargetCreationOptions();
|
|
|
+
|
|
|
+ if (options !== undefined && typeof options === "object") {
|
|
|
+ fullOptions.generateMipMaps = options.generateMipMaps;
|
|
|
+ fullOptions.generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;
|
|
|
+ fullOptions.generateStencilBuffer = fullOptions.generateDepthBuffer && options.generateStencilBuffer;
|
|
|
+ fullOptions.type = options.type === undefined ? Engine.TEXTURETYPE_UNSIGNED_INT : options.type;
|
|
|
+ fullOptions.samplingMode = options.samplingMode === undefined ? Texture.TRILINEAR_SAMPLINGMODE : options.samplingMode;
|
|
|
+ } else {
|
|
|
+ fullOptions.generateMipMaps = <boolean>options;
|
|
|
+ fullOptions.generateDepthBuffer = true;
|
|
|
+ fullOptions.generateStencilBuffer = false;
|
|
|
+ fullOptions.type = Engine.TEXTURETYPE_UNSIGNED_INT;
|
|
|
+ fullOptions.samplingMode = Texture.TRILINEAR_SAMPLINGMODE;
|
|
|
+ }
|
|
|
+ var texture = new InternalTexture(this, InternalTexture.DATASOURCE_RENDERTARGET);
|
|
|
+
|
|
|
+ var width = size.width || size;
|
|
|
+ var height = size.height || size;
|
|
|
+
|
|
|
+ texture._depthStencilBuffer = {};
|
|
|
+ texture._framebuffer = {};
|
|
|
+ texture.baseWidth = width;
|
|
|
+ texture.baseHeight = height;
|
|
|
+ texture.width = width;
|
|
|
+ texture.height = height;
|
|
|
+ texture.isReady = true;
|
|
|
+ texture.samples = 1;
|
|
|
+ texture.generateMipMaps = fullOptions.generateMipMaps ? true : false;
|
|
|
+ texture.samplingMode = fullOptions.samplingMode;
|
|
|
+ texture.type = fullOptions.type;
|
|
|
+ texture._generateDepthBuffer = fullOptions.generateDepthBuffer;
|
|
|
+ texture._generateStencilBuffer = fullOptions.generateStencilBuffer ? true : false;
|
|
|
+
|
|
|
+ this._internalTexturesCache.push(texture);
|
|
|
+
|
|
|
+ return texture;
|
|
|
+ }
|
|
|
+
|
|
|
+ public updateTextureSamplingMode(samplingMode: number, texture: InternalTexture): void {
|
|
|
+ texture.samplingMode = samplingMode;
|
|
|
+ }
|
|
|
+
|
|
|
+ public bindFramebuffer(texture: InternalTexture, faceIndex?: number, requiredWidth?: number, requiredHeight?: number, forceFullscreenViewport?: boolean): void {
|
|
|
+ if (this._currentRenderTarget) {
|
|
|
+ this.unBindFramebuffer(this._currentRenderTarget);
|
|
|
+ }
|
|
|
+ this._currentRenderTarget = texture;
|
|
|
+ this._currentFramebuffer = texture._MSAAFramebuffer ? texture._MSAAFramebuffer : texture._framebuffer;
|
|
|
+ if (this._cachedViewport && !forceFullscreenViewport) {
|
|
|
+ this.setViewport(this._cachedViewport, requiredWidth, requiredHeight);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public unBindFramebuffer(texture: InternalTexture, disableGenerateMipMaps = false, onBeforeUnbind?: () => void): void {
|
|
|
+ this._currentRenderTarget = null;
|
|
|
+
|
|
|
+ if (onBeforeUnbind) {
|
|
|
+ if (texture._MSAAFramebuffer) {
|
|
|
+ this._currentFramebuffer = texture._framebuffer;
|
|
|
+ }
|
|
|
+ onBeforeUnbind();
|
|
|
+ }
|
|
|
+ this._currentFramebuffer = null;
|
|
|
+ }
|
|
|
+
|
|
|
+ public createDynamicVertexBuffer(vertices: FloatArray): WebGLBuffer {
|
|
|
+ var vbo = {
|
|
|
+ capacity: 1,
|
|
|
+ references: 1,
|
|
|
+ is32Bits: false
|
|
|
+ }
|
|
|
+
|
|
|
+ return vbo;
|
|
|
+ }
|
|
|
+
|
|
|
+ public updateDynamicIndexBuffer(indexBuffer: WebGLBuffer, indices: IndicesArray, offset: number = 0): void {
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Updates a dynamic vertex buffer.
|
|
|
+ * @param vertexBuffer the vertex buffer to update
|
|
|
+ * @param data the data used to update the vertex buffer
|
|
|
+ * @param byteOffset the byte offset of the data (optional)
|
|
|
+ * @param byteLength the byte length of the data (optional)
|
|
|
+ */
|
|
|
+ public updateDynamicVertexBuffer(vertexBuffer: WebGLBuffer, vertices: FloatArray, byteOffset?: number, byteLength?: number): void {
|
|
|
+ }
|
|
|
+
|
|
|
+ protected _bindTextureDirectly(target: number, texture: InternalTexture): void {
|
|
|
+ if (this._boundTexturesCache[this._activeChannel] !== texture) {
|
|
|
+ this._boundTexturesCache[this._activeChannel] = texture;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public _bindTexture(channel: number, texture: InternalTexture): void {
|
|
|
+ if (channel < 0) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ this._bindTextureDirectly(0, texture);
|
|
|
+ }
|
|
|
+
|
|
|
+ public _releaseBuffer(buffer: WebGLBuffer): boolean {
|
|
|
+ buffer.references--;
|
|
|
+
|
|
|
+ if (buffer.references === 0) {
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ public releaseEffects() {
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|