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@@ -3,55 +3,115 @@ import { VertexBuffer } from "babylonjs/Meshes/buffer";
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import { Vector3 } from "babylonjs/Maths/math";
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/**
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- * Class for generating STL data from a Babylon scene.
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- */
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+* Class for generating STL data from a Babylon scene.
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+*/
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export class STLExport {
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- /**
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- * Exports the geometry of a Mesh array in .STL file format (ASCII)
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- * @param mesh defines the mesh to serialize
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- * @param fileName Name of the file when downloaded.
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- * @param download triggers the automatic download of the file.
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- * @returns the ASCII STL format
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- */
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- public static ASCII(mesh: Mesh, download = false, fileName?: string): string {
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-
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- let data = 'solid exportedMesh\r\n';
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- let vertices = mesh.getVerticesData(VertexBuffer.PositionKind) || [];
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- let indices = mesh.getIndices() || [];
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+ /**
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+ * Exports the geometry of a Mesh array in .STL file format (ASCII)
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+ * @param meshes list defines the mesh to serialize
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+ * @param download triggers the automatic download of the file.
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+ * @param fileName changes the downloads fileName.
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+ * @param binary changes the STL to a binary type.
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+ * @param isLittleEndian toggle for binary type exporter.
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+ * @returns the STL as UTF8 string
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+ */
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+ public static CreateSTL(meshes: Mesh[], download: boolean= true, fileName: string= 'STL_Mesh', binary: boolean= false, isLittleEndian: boolean = true): any {
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- for (let i = 0; i < indices.length; i += 3) {
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- let id = [indices[i] * 3, indices[i + 1] * 3, indices[i + 2] * 3];
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- let v = [
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+ //Binary support adapted from https://gist.github.com/paulkaplan/6d5f0ab2c7e8fdc68a61
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+
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+ let getFaceData = function(indices: any, vertices: any, i: number) {
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+ let id = [indices[i] * 3, indices[i + 1] * 3, indices[i + 2] * 3];
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+ let v = [
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new Vector3(vertices[id[0]], vertices[id[0] + 1], vertices[id[0] + 2]),
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new Vector3(vertices[id[1]], vertices[id[1] + 1], vertices[id[1] + 2]),
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new Vector3(vertices[id[2]], vertices[id[2] + 1], vertices[id[2] + 2])
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- ];
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- let p1p2 = v[0].subtract(v[1]);
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- let p3p2 = v[2].subtract(v[1]);
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- let n = (Vector3.Cross(p1p2, p3p2)).normalize();
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-
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- data += 'facet normal ' + n.x + ' ' + n.y + ' ' + n.z + '\r\n';
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- data += '\touter loop\r\n';
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- data += '\t\tvertex ' + v[0].x + ' ' + v[0].y + ' ' + v[0].z + '\r\n';
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- data += '\t\tvertex ' + v[1].x + ' ' + v[1].y + ' ' + v[1].z + '\r\n';
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- data += '\t\tvertex ' + v[2].x + ' ' + v[2].y + ' ' + v[2].z + '\r\n';
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- data += '\tendloop\r\n';
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- data += 'endfacet\r\n';
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+ ];
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+ let p1p2 = v[0].subtract(v[1]);
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+ let p3p2 = v[2].subtract(v[1]);
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+ let n = (Vector3.Cross(p1p2, p3p2)).normalize();
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+
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+ return {v, n};
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+ };
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+
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+ let writeVector = function(dataview: any, offset: number, vector: Vector3, isLittleEndian: boolean) {
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+ offset = writeFloat(dataview, offset, vector.x, isLittleEndian);
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+ offset = writeFloat(dataview, offset, vector.y, isLittleEndian);
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+ return writeFloat(dataview, offset, vector.z, isLittleEndian);
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+ };
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+
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+ let writeFloat = function(dataview: any, offset: number, value: number, isLittleEndian: boolean) {
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+ dataview.setFloat32(offset, value, isLittleEndian);
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+ return offset + 4;
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+ };
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+
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+ let data;
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+
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+ let faceCount = 0;
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+ let offset = 0;
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+
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+ if (binary) {
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+ for (let i = 0; i < meshes.length; i++) {
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+ let mesh = meshes[i];
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+ let indices = mesh.getIndices();
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+ faceCount += indices ? indices.length : 0;
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}
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- data += 'endsolid exportedMesh';
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- if (download) {
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- let a = document.createElement('a');
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- let blob = new Blob([data], {'type': 'application/octet-stream'});
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- a.href = window.URL.createObjectURL(blob);
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+ let bufferSize = 84 + (50 * faceCount);
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+ let buffer = new ArrayBuffer(bufferSize);
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+ data = new DataView(buffer);
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+
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+ offset += 80;
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+ data.setUint32(offset, faceCount, isLittleEndian);
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+ offset += 4;
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- if (!fileName) {
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- fileName = "STL_Mesh";
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+ }else {
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+ data = 'solid exportedMesh\r\n';
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+ }
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+
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+ for (let i = 0; i < meshes.length; i++) {
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+ let mesh = meshes[i];
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+ mesh.bakeCurrentTransformIntoVertices();
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+ let vertices = mesh.getVerticesData(VertexBuffer.PositionKind) || [];
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+ let indices = mesh.getIndices() || [];
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+
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+ for (let i = 0; i < indices.length; i += 3) {
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+ let fd = getFaceData(indices, vertices, i);
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+
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+ if (binary) {
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+ offset = writeVector(data, offset, fd.n, isLittleEndian);
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+ offset = writeVector(data, offset, fd.v[0], isLittleEndian);
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+ offset = writeVector(data, offset, fd.v[1], isLittleEndian);
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+ offset = writeVector(data, offset, fd.v[2], isLittleEndian);
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+ offset += 2;
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+ }else {
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+ data += 'facet normal ' + fd.n.x + ' ' + fd.n.y + ' ' + fd.n.z + '\r\n';
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+ data += '\touter loop\r\n';
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+ data += '\t\tvertex ' + fd.v[0].x + ' ' + fd.v[0].y + ' ' + fd.v[0].z + '\r\n';
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+ data += '\t\tvertex ' + fd.v[1].x + ' ' + fd.v[1].y + ' ' + fd.v[1].z + '\r\n';
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+ data += '\t\tvertex ' + fd.v[2].x + ' ' + fd.v[2].y + ' ' + fd.v[2].z + '\r\n';
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+ data += '\tendloop\r\n';
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+ data += 'endfacet\r\n';
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}
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- a.download = fileName + ".stl";
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- a.click();
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+
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+ }
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+ }
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+
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+ if (!binary) {
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+ data += 'endsolid exportedMesh';
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+ }
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+
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+ if (download) {
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+ let a = document.createElement('a');
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+ let blob = new Blob([data], {'type': 'application/octet-stream'});
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+ a.href = window.URL.createObjectURL(blob);
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+
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+ if (!fileName) {
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+ fileName = "STL_Mesh";
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}
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+ a.download = fileName + ".stl";
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+ a.click();
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+ }
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- return data;
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+ return data;
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}
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-}
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+}
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